16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Burma to 37 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
14 infantry moved from Baltic States to Belarus
3 artilleries moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
6 armour moved from Baltic States to Belarus
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 bomber and 2 tactical_bombers moved from Western Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 6 artilleries, 1 bomber, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 artilleries and 12 infantry
Germans win, taking Belarus from Russians with 8 armour, 6 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 3 artilleries and 12 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Germany
2 artilleries moved from Germany to Poland
2 tactical_bombers moved from Belarus to Eastern Poland
3 artilleries moved from Romania to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Southern France to 93 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 bomber placed in Western Germany
Germans undo move 1.
1 bomber placed in Germany
1 armour and 2 mech_infantrys placed in Romania
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,1,5
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Novgorod to Belarus
2 armour and 4 mech_infantrys moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 2 armour, 2 fighters, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 8 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
1 armour owned by the Russians retreated to Bryansk
Germans win with 8 armour and 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 5 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 12 infantry and 4 mech_infantrysNon Combat Move - Russians
2 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Sikang to Samara
1 infantry moved from Shensi to Szechwan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Volgograd to RostovPlace Units - Russians
1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
3 mech_infantrys moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
4 fighters moved from 39 Sea Zone to India
2 artilleries moved from Chahar to Hopei
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to India
3 fighters and 7 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 4 fighters and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters
Battle in Kweichow
Japanese attack with 3 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 artilleries and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 7 tactical_bombers
British defend with 2 infantry; Chinese defend with 5 infantry
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 artillery, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 fighters moved from Yunnan to 36 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
6 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 29 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 4 infantry and 3 mech_infantrys moved from Alaska to 2 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 29 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 4 infantry and 3 mech_infantrys moved from Alaska to 2 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Soviet Far EastNon Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 aaGun moved from 2 Sea Zone to Alaska
1 infantry moved from Central United States to Western United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from 35 Sea Zone to Shan StatePlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
2 artilleries, 1 fighter and 2 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 3 mech_infantrys
Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Burma to India
2 armour moved from Burma to India
1 mech_infantry moved from Shan State to India
2 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour, 1 artillery and 1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 fighter moved from Belgian Congo to Egypt
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 bomber moved from United Kingdom to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from Burma to India
2 armour moved from Burma to India
1 mech_infantry moved from Shan State to India
2 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour, 1 artillery and 1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 fighter moved from Belgian Congo to Egypt
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Yunnan
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in India
British attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor, 1 fighter and 1 harbour
British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 73
Casualties for Germans: 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - British
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery, 1 destroyer and 1 transport moved from 107 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from United Kingdom to Algeria
3 aaGuns moved from Burma to India
1 infantry moved from Malaya to Shan StatePlace Units - British
1 cruiser placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,2,6,6,2,4,3,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total -
HOLY SHIT at the fight in Egypt…that’s two battles in a row that the statistical underdog destroyed me down there
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HOLY ���� at the fight in Egypt…that’s two battles in a row that the statistical underdog destroyed me down there
It was a weird fight. Neither of us was hitting anything. Lots of 5s and 6s, but after a long drawn-out battle I still had a tank.
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I was really just hoping to take out your bombers and limp away with a couple ground units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 4 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
the game may be over now (at least I’m screwed in EU for a while)…you were a huge underdog going into the fight because of my fighters on 4 (battle calculator told me so)…and the battle that you won in trans-jordan before that you were a slight underdog and completely destroyed me…I hate dice
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 4 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
forgot to move italian destroyer (too emotionally distraught over egypt haha)…so please use latest save
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 fighter moved from Burma to 41 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Northern Territory to Western Australia
1 fighter moved from New South Wales to Western Australia
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 aaGuns moved from Queensland to Northern Territory
1 artillery moved from New South Wales to South Australia
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,4,5,5,2,6,6
ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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forgot to move italian destroyer (too emotionally distraught over egypt haha)…so please use latest save
Just go ahead and put it where you wanted to if I didn’t use the correct save.





