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16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                3 mech_infantrys moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Java to 42 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                4 fighters moved from 39 Sea Zone to India
                2 artilleries moved from Chahar to Hopei
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                2 bombers moved from Kwangsi to India
                3 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 bombers, 4 fighters and 1 infantry
                    British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 fighters
                Battle in Kweichow
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    1 infantry owned by the Japanese retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Japanese attack with 6 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 2 artilleries and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 7 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 5 infantry
                    Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 artillery, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangsi
                2 fighters moved from Yunnan to 36 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
                6 tactical_bombers moved from Yunnan to Kwangsi
                1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 29 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 4 infantry and 3 mech_infantrys moved from Alaska to 2 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 2 Sea Zone to 3 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Guam to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 29 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 4 infantry and 3 mech_infantrys moved from Alaska to 2 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 2 Sea Zone to 3 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Guam to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Soviet Far East

    Non Combat Move - Americans
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 aaGun moved from 2 Sea Zone to Alaska
                1 infantry moved from Central United States to Western United States
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 fighter moved from 35 Sea Zone to Shan State

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 81 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Hopei
                2 artilleries, 1 fighter and 2 infantry moved from Shensi to Hopei
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 2 artilleries and 3 mech_infantrys
                    Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 3 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Burma to India
                2 armour moved from Burma to India
                1 mech_infantry moved from Shan State to India
                2 infantry moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 armour, 1 artillery and 1 fighter moved from Trans-Jordan to Egypt
                1 armour moved from Ethiopia to Egypt
                1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour and 1 fighter moved from Belgian Congo to Egypt
                1 armour moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                1 bomber moved from United Kingdom to Southern France

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Burma to India
                2 armour moved from Burma to India
                1 mech_infantry moved from Shan State to India
                2 infantry moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 armour, 1 artillery and 1 fighter moved from Trans-Jordan to Egypt
                1 armour moved from Ethiopia to Egypt
                1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour and 1 fighter moved from Belgian Congo to Egypt
                1 armour moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                1 bomber moved from United Kingdom to Southern France

    Combat - British
                Strategic bombing raid in Southern France
                    1 bomber killed by AA
                    Bombing raid in Southern France causes 0 damage total.
                Battle in Yunnan
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Egypt
                    British attack with 4 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor, 1 fighter and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 73
                    Casualties for Germans: 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Persia to Northwest Persia
                1 artillery, 1 destroyer and 1 transport moved from 107 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from United Kingdom to Algeria
                3 aaGuns moved from Burma to India
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 cruiser placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 29 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,2,6,6,2,4,3,2
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total


  • HOLY SHIT at the fight in Egypt…that’s two battles in a row that the statistical underdog destroyed me down there

  • 19 17 16

    @Talleyrand19:

    HOLY ���� at the fight in Egypt…that’s two battles in a row that the statistical underdog destroyed me down there

    It was a weird fight. Neither of us was hitting anything. Lots of 5s and 6s, but after a long drawn-out battle I still had a tank.

  • 19 17 16

    I was really just hoping to take out your bombers and limp away with a couple ground units.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Italians attack with 4 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • the game may be over now (at least I’m screwed in EU for a while)…you were a huge underdog going into the fight because of my fighters on 4 (battle calculator told me so)…and the battle that you won in trans-jordan before that you were a slight underdog and completely destroyed me…I hate dice


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Italians attack with 4 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • forgot to move italian destroyer (too emotionally distraught over egypt haha)…so please use latest save

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to French Indo China
                      ANZAC take French Indo China from Japanese
                1 fighter moved from Burma to 41 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java

    Non Combat Move - ANZAC
                2 infantry moved from Northern Territory to Western Australia
                1 fighter moved from New South Wales to Western Australia
                1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                2 aaGuns moved from Queensland to Northern Territory
                1 artillery moved from New South Wales to South Australia
                1 fighter moved from 41 Sea Zone to India

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,4,5,5,2,6,6
                ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

  • 19 17 16

    @Talleyrand19:

    forgot to move italian destroyer (too emotionally distraught over egypt haha)…so please use latest save

    Just go ahead and put it where you wanted to if I didn’t use the correct save.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Bryansk
                8 armour and 1 artillery moved from Belarus to Bryansk
                9 infantry moved from Karelia to Novgorod
                2 tactical_bombers moved from Eastern Poland to Bryansk
                2 bombers moved from Germany to Bryansk
                6 artilleries moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                2 mech_infantrys moved from Poland to Western Ukraine
                1 armour moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 armour, 6 artilleries and 4 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Western Ukraine from Russians with 2 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Germans attack with 9 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 1 artillery, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 armour and 10 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 3 aaGuns, 1 armour and 10 infantry

    Non Combat Move - Germans
                3 infantry moved from Romania to Bessarabia
                2 artilleries moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Bryansk to Eastern Poland
                1 tactical_bomber moved from Bryansk to Eastern Poland
                1 bomber moved from Bryansk to Eastern Poland

    Place Units - Germans
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Romania
                3 mech_infantrys placed in Western Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                2 artilleries and 2 infantry moved from Russia to Bryansk
                3 infantry moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Russians
                Battle in 93 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                    Russians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Bryansk
                    Russians attack with 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
                    Germans defend with 8 armour
                    Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 8 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                2 infantry moved from Timguska to Urals
                1 infantry moved from Szechwan to Yunnan

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yenisey to Timguska
                1 armour moved from Evenkiyskiy to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Evenkiyskiy to Timguska
                3 mech_infantrys moved from Shantung to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Hopei
                5 mech_infantrys moved from Hunan to Yunnan
                3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Shan State
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers and 4 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 1 fighter
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 5 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry; Russians defend with 1 infantry
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 5 mech_infantrys
                Battle in Szechwan
                    Japanese attack with 2 bombers and 4 tactical_bombers
                    Chinese defend with 1 fighter and 3 infantry
                    Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 2 tactical_bombers
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Americans defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    1 fighter owned by the Japanese retreated
                Battle in Hopei
                    Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys
                    Chinese defend with 2 artilleries and 4 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                1 fighter moved from Philippines to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to 38 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 bombers placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                Japanese collect 46 PUs (6 lost to blockades); end with 47 PUs total


  • these dice are starting to get hilarious

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