Sniggs (Allies +22) vs Talleyrand19 (Axis)

  • '22 '21 '20 '17 '15

    You know, not taking Carolines in the first attempt is really messing with my mind.  I still keep thinking those boats could move 3…jeeze.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 3 infantry
        Tsinghai : 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians

    Combat - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 bomber moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
                2 infantry moved from Shan State to Burma

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shan State : 1 infantry
        Burma : 2 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        39 Sea Zone : 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour, 1 bomber, 7 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                4 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 airfield and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands

    Non Combat Move - ANZAC
                2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
                3 submarines moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        33 Sea Zone : 1 transport
        17 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
        62 Sea Zone : 1 transport

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 4 mech_infantrys moved from Novgorod to Smolensk
                19 armour moved from Belarus to Smolensk
                18 infantry moved from Belarus to Smolensk
                6 artilleries moved from Belarus to Smolensk
                7 mech_infantrys moved from Belarus to Smolensk
                1 bomber moved from Egypt to 71 Sea Zone
                2 bombers moved from Egypt to 39 Sea Zone

    Combat - Germans
                Battle in 39 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 71 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Smolensk
                    Germans attack with 21 armour, 6 artilleries, 18 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 21 armour, 6 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from 71 Sea Zone to Italian Somaliland
                1 bomber moved from 39 Sea Zone to Sumatra
                1 fighter moved from Western Germany to Egypt
                1 bomber moved from Western Germany to Egypt
                9 infantry moved from Eastern Poland to Romania
                5 artilleries moved from Eastern Poland to Romania
                3 mech_infantrys moved from Finland to Novgorod
                3 bombers moved from Novgorod to Egypt

    Place Units - Germans
                3 artilleries placed in Romania
                3 mech_infantrys placed in Finland
                1 bomber and 1 fighter placed in Western Germany
                1 armour and 2 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 artillery moved from Vologda to Russia
                2 aaGuns, 16 artilleries, 2 fighters and 18 infantry moved from Russia to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                2 aaGuns, 13 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers moved from Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Northwest Persia to Volgograd

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Japanese to Russians
                EDIT: Turning off Edit Mode
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 30 artilleries, 4 fighters, 33 infantry and 2 tactical_bombers
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
        Ukraine : 1 factory_minor
        Vologda : 1 infantry
        Volgograd : 6 armour, 1 factory_minor and 4 mech_infantrys
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        105 Sea Zone : 1 submarine

  • '22 '21 '20 '17 '15

    Sorry, realized I could combine stacks in Volgograd and I would have blizted Kazakhstan with armor returning back to base is the edit.


  • yup no problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                5 fighters moved from 6 Sea Zone to Korea
                2 armour moved from Sikang to Tsinghai
                1 armour moved from Sikang to Tsinghai
                3 armour moved from Sikang to Shensi
                1 bomber moved from Kwangsi to Shensi
                1 bomber moved from Kwangsi to Shensi
                2 infantry moved from Yunnan to Burma
                5 armour moved from Yunnan to Burma
                6 mech_infantrys moved from Yunnan to Burma
                2 mech_infantrys moved from Kwangsi to Burma
                1 armour moved from Kwangsi to Burma
                3 mech_infantrys moved from Hunan to Burma
                3 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports
                    Americans defend with 4 transports
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Korea
                    Japanese attack with 8 fighters, 6 infantry and 1 tactical_bomber
                    Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
                    Japanese win, taking Korea from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Japanese: 5 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Tsinghai
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 armour and 2 bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 armour
                Battle in Burma
                    Japanese attack with 6 armour, 2 infantry and 11 mech_infantrys
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 6 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Shantung to Hunan
                2 bombers moved from Shensi to Kwangsi
                3 fighters moved from Korea to Japan
                5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 battleship, 4 carriers and 8 fighters moved from 17 Sea Zone to 33 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  11/14 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans win with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from India to Caroline Islands

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
        Midway : 1 airfield
        44 Sea Zone : 1 destroyer
        33 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine and 3 transports
        17 Sea Zone : 1 flag, 6 destroyers
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        French Guiana : 1 infantry
        101 Sea Zone : 1 carrier and 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Hopei : 1 infantry
        Chahar : 3 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Italian Somaliland
                1 bomber moved from Trans-Jordan to Italian Somaliland
                1 infantry moved from French Indo China to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 bomber
                        British roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - British
                1 bomber moved from Italian Somaliland to Trans-Jordan
                2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Gibraltar to Trans-Jordan

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 infantry
        Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 armour, 1 bomber, 8 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
        Rhodesia : 2 artilleries and 2 infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                7 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 1 fighter placed in Egypt

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Queensland to Caroline Islands

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 6 destroyers
                EDIT: Adding units owned by Americans to 33 Sea Zone: 6 destroyers
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
        62 Sea Zone : 1 destroyer and 2 submarines

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Smolensk to Russia
                6 artilleries moved from Smolensk to Russia
                3 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia
                2 infantry moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                10 artilleries moved from Romania to Bessarabia
                7 infantry and 3 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Western Germany to Eastern Poland
                2 bombers moved from Egypt to Persia
                5 infantry moved from Smolensk to Vologda
                1 armour moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Vologda
                20 armour moved from Smolensk to Vologda
                11 mech_infantrys moved from Smolensk to Vologda
                1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Novgorod to Vologda

    Combat - Germans
                Strategic bombing raid in Persia
                    2 bombers killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in Bessarabia
                    Germans attack with 10 artilleries, 8 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 10 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 6 artilleries and 12 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 8 infantry
                    Germans captures 43PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 artillery and 8 infantry
                Battle in Vologda
                    Germans attack with 22 armour, 5 infantry and 12 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 22 armour, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Western Germany
                1 fighter moved from Western Germany to Egypt
                3 mech_infantrys moved from Finland to Novgorod

    Place Units - Germans
                3 artilleries placed in Romania
                3 mech_infantrys placed in Finland
                3 artilleries placed in Novgorod
                2 artilleries, 1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 56 PUs (2 lost to blockades); end with 99 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs


  • laughing at bombing run in Persia…snake-eyes haha

  • '22 '21 '20 '17 '15

    Oh I hate it when that happens.  AA is so fickle.

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