1 hit in sz111, OOL?
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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You know, not taking Carolines in the first attempt is really messing with my mind. I still keep thinking those boats could move 3…jeeze.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Tsinghai : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
2 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 infantry
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour, 1 bomber, 7 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
3 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
33 Sea Zone : 1 transport
17 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
62 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 4 mech_infantrys moved from Novgorod to Smolensk
19 armour moved from Belarus to Smolensk
18 infantry moved from Belarus to Smolensk
6 artilleries moved from Belarus to Smolensk
7 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Egypt to 71 Sea Zone
2 bombers moved from Egypt to 39 Sea ZoneCombat - Germans
Battle in 39 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in 71 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Smolensk
Germans attack with 21 armour, 6 artilleries, 18 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 21 armour, 6 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 71 Sea Zone to Italian Somaliland
1 bomber moved from 39 Sea Zone to Sumatra
1 fighter moved from Western Germany to Egypt
1 bomber moved from Western Germany to Egypt
9 infantry moved from Eastern Poland to Romania
5 artilleries moved from Eastern Poland to Romania
3 mech_infantrys moved from Finland to Novgorod
3 bombers moved from Novgorod to EgyptPlace Units - Germans
3 artilleries placed in Romania
3 mech_infantrys placed in Finland
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
2 aaGuns, 16 artilleries, 2 fighters and 18 infantry moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 aaGuns, 13 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 30 artilleries, 4 fighters, 33 infantry and 2 tactical_bombers
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 6 armour, 1 factory_minor and 4 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
Sorry, realized I could combine stacks in Volgograd and I would have blizted Kazakhstan with armor returning back to base is the edit.
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yup no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
2 armour moved from Sikang to Tsinghai
1 armour moved from Sikang to Tsinghai
3 armour moved from Sikang to Shensi
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Shensi
2 infantry moved from Yunnan to Burma
5 armour moved from Yunnan to Burma
6 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Kwangsi to Burma
1 armour moved from Kwangsi to Burma
3 mech_infantrys moved from Hunan to Burma
3 fighters moved from Japan to KoreaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports
Americans defend with 4 transports
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Korea
Japanese attack with 8 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 armour and 2 bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Burma
Japanese attack with 6 armour, 2 infantry and 11 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Shensi to Kwangsi
3 fighters moved from Korea to Japan
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 4 carriers and 8 fighters moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from JapaneseCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 11/14 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from India to Caroline IslandsPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
44 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 3 transports
17 Sea Zone : 1 flag, 6 destroyers
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Hopei : 1 infantry
Chahar : 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Trans-Jordan to Italian Somaliland
1 infantry moved from French Indo China to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Italian Somaliland
British attack with 1 bomber and 1 infantry
Germans defend with 1 bomber
British roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 bomber moved from Italian Somaliland to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to Trans-JordanPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 armour, 1 bomber, 8 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Rhodesia : 2 artilleries and 2 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
7 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 1 fighter placed in EgyptTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 6 destroyers
EDIT: Adding units owned by Americans to 33 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
62 Sea Zone : 1 destroyer and 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Smolensk to Russia
6 artilleries moved from Smolensk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Romania to Eastern Poland
10 artilleries moved from Romania to Bessarabia
7 infantry and 3 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Eastern Poland
2 bombers moved from Egypt to Persia
5 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
20 armour moved from Smolensk to Vologda
11 mech_infantrys moved from Smolensk to Vologda
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Strategic bombing raid in Persia
2 bombers killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Bessarabia
Germans attack with 10 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 10 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 artilleries and 12 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Vologda
Germans attack with 22 armour, 5 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 22 armour, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Western Germany to Egypt
3 mech_infantrys moved from Finland to NovgorodPlace Units - Germans
3 artilleries placed in Romania
3 mech_infantrys placed in Finland
3 artilleries placed in Novgorod
2 artilleries, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (2 lost to blockades); end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs -
laughing at bombing run in Persia…snake-eyes haha
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Oh I hate it when that happens. AA is so fickle.