2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Germans
3 fighters moved from Southern France to Western Germany
7 artilleries moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Belarus
9 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 armour moved from Bryansk to Volgograd
14 artilleries and 11 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
8 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
8 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
7 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
3 artilleries moved from Russia to SamaraCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
2 bombers, 4 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
2 fighters moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
4 fighters moved from Philippines to 41 Sea Zone
1 artillery and 1 infantry moved from Szechwan to SikangCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Battle in 41 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 2 armour, 2 bombers, 9 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 factory_minor, 3 fighters, 1 infantry and 4 mech_infantrys
Japanese win, taking Persia from British with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 aaGun, 3 armour, 3 fighters, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 3 fighters and 3 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from 41 Sea Zone to 39 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
3 fighters moved from Philippines to Marshall Islands
2 fighters moved from Philippines to Japan
2 fighters moved from Persia to India
1 tactical_bomber moved from Persia to India
2 bombers moved from Persia to India
2 carriers moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 factory_minor placed in West India
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,4,5
Japanese collect 37 PUs (15 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 5 submarines
Japanese defend with 1 destroyer and 3 fighters
4 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in Norway
Americans attack with 3 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 8 infantry
Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 8 infantry
Casualties for Americans: 2 armour, 1 fighter, 4 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to French Indo ChinaPlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
2 fighters placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Iraq to Persia
1 fighter moved from Gibraltar to EgyptCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour
Japanese defend with 1 armour and 1 factory_minor
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to Norway
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 artillery and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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Hey, I scrammed off Japan for you (why wouldn’t you?), but I didn’t off Germany. 3ftrs, cruiser, dd w/cv vs 3 ftrs. You can roll here if wan’t. I just assumed you’d want to keep your air force.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour and 1 infantry moved from Rostov to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 infantry moved from Rostov to Volgograd
1 destroyer moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 factory_minor placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from British
5 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
3 armour and 2 mech_infantrys moved from Caucasus to Sikang
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Belarus to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 artilleries and 4 infantry
British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 5 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 8 armour and 2 mech_infantrys
Chinese defend with 4 infantry
Germans win, taking Sikang from Chinese with 7 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Germans
5 armour moved from Caucasus to Iraq
14 artilleries and 14 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Karelia to Archangel
3 fighters moved from Western Germany to Archangel
1 bomber moved from Smolensk to Rostov
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
9 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun, 3 artilleries and 10 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
4 fighters and 2 tactical_bombers moved from Caucasus to Trans-Jordan
2 fighters moved from 39 Sea Zone to French Indo China
2 fighters moved from 39 Sea Zone to French Indo China
2 bombers moved from India to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from 39 Sea Zone to French Indo ChinaCombat - Japanese
Battle in British Somaliland
Battle in Trans-Jordan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese win, taking British Somaliland from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 bomber; ANZAC defend with 1 factory_minor and 2 fighters
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 fightersNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
3 fighters moved from Marshall Islands to Iwo Jima
2 bombers moved from Marshall Islands to Japan
1 fighter moved from 39 Sea Zone to Yunnan
3 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
4 fighters moved from Japan to KweichowPlace Units - Japanese
3 artilleries placed in Persia
3 armour placed in West India
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,6,1,1,2,5,5,3,5
Japanese collect 27 PUs (17 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to NorwayCombat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to French Indo China
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from Gibraltar to Egypt
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-JordanNon Combat Move - British
1 battleship, 2 cruisers and 2 transports moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to VolgogradPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 3 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Kwangsi to Kwangtung
ANZAC take Kwangtung from Japanese
1 infantry moved from Siam to French Indo China
1 cruiser moved from 37 Sea Zone to 41 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 aaGun, 1 armour and 1 fighter placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Sikang to Szechwan
3 armour moved from Sikang to Shensi
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Sikang to Kansu
Germans take Tsinghai from Chinese
Germans take Kansu from Chinese
1 armour moved from Sikang to Szechwan
3 fighters moved from Archangel to Bryansk
1 bomber moved from Rostov to Bryansk
1 mech_infantry moved from Archangel to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Szechwan
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
4 mech_infantrys moved from Archangel to Novosibirsk
14 mech_infantrys moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Ukraine to Rostov
17 artilleries and 13 infantry moved from Volgograd to Rostov
3 fighters moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Iraq
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs