Edit to pick up the Iwo Jima inf for the Guam landing.
Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
2 mech_infantrys moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Poland
3 fighters moved from Holland Belgium to Poland
1 aaGun moved from Eastern Poland to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 mech_infantry moved from Eastern Poland to Poland
13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 marine placed in Germany
1 infantry placed in France
Germans undo move 2.
3 infantry and 3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
OK, you’re not crazy! Sorry! :-D
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Agh! A marine for the cruiser! Guess I’m not totally used to the changes yet :-)
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is it too late to request an edit plz
the fighter that flew to italy instead goes to greece
and 1 fighter that flew to poland (from holland) instead goes to finland.
THANKS!
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You’re golden, I haven’t looked at it yet! Please go ahead and move them and post if you would, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
2 mech_infantrys moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Poland
3 fighters moved from Holland Belgium to Poland
1 aaGun moved from Eastern Poland to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 mech_infantry moved from Eastern Poland to Poland
13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 marine placed in Germany
1 infantry placed in France
Germans undo move 2.
3 infantry and 3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Finland: 1 fighter
EDIT: Turning off Edit Mode -
I think your edit is illegal. You had 2 fighters and a tac in Egypt. You deleted the one you moved to Italy and put one in Finland. I know one of the ones that started in West Germany and attacked Holland can land in Finland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Ukraine
2 fighters moved from Novgorod to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 114 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from 114 Sea Zone to Novgorod
1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Novgorod
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 fighter moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Smolensk to Russia
1 armour moved from Bryansk to Russia
7 infantry moved from Bryansk to Russia
1 aaGun moved from Smolensk to Russia
14 artilleries and 17 infantry moved from Bryansk to Rostov
2 infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to SmolenskPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
Please fix your edit - I figured I could make the same move anyway. You can’t possibly have 5 fighters in range of Leningrad, though
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no problem. i’ll just put it back to the way it was. sorry about that. got mixed up
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No worries, I know it was inadvertent
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Hey, I emailed you the most recent saved-game file with Japan’s turn completed, cuz the posting feature doesn’t seem to be working. Tried several times. Just lemme know on here if u email back a turn.
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Right, perfect, thanks
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Oh my goodness, you could have warned me :-)
I am so used to Russia being at war, I thought all along that I could land on Eastern Russia
I would have wanted to declare war on Japan on R4. However, I don’t expect you to re-do anything with Japan’s turn to accommodate me. But let me know if you will or not - it would sure be nice since my whole strategy here depended on being able to land in Eastern Russia and all I had to do was declare war. Ever since the Alphas came out, Russia has always been at war with Japan from round 1 so I am totally not used to that. 1st game with the balanced mod, of course. -
I honestly thought you did that on purpose, baiting me to buy 100% fleet without risking Russia’s Pacific-Route lend lease bonus for next round. Thought it was a good move, actually. lol. At any rate, cuz dice have been rolled in several important battles, lets just play on.
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its funny cuz I agonized a lot over that fleet buy, thinking like “this is exactly what he wants and expects me to do! thats why he didn’t declare!” hahaha
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That’s fine, will proceed then. Will be the last time I make that mistake. Yes, if I had declared you could have just left 6 open and bought defense for Japan or something. I think. Doesn’t matter. I would protest if I didn’t already have a dominant position… :-)
Fair enough, game on, thanks for confirming relatively quickly -
Tell yuh what. I can see that the russia thing would be annoying for you. In the interests of making it the best game it can be, if you’ll allow an edit of Germany’s move, I would agree to redoing Russia and Japan’s turn. I really needed to keep some tanks and mechs back in Eastern Poland. There was no reason to have em all stacked in Western Ukraine like that. Wuddya say?





