@The-Farmer @AndrewAAGamer Scramble in 112?
L16 G40 Soulblighter (Axis) vs alexgreat (Allies +25) Game 1
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:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Central United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
three test runs, and I never won that damn 80% battle. And live not better.
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Scramble orders, pls.
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@alexgreat:
three test runs, and I never won that damn 80% battle. And live not better.
Japan surviving with 4 ground units in Yunan is bad for the allies. Not getting a single hit round 1 was the problem. If you had gotten one hit there, things would have been easier. I often see bids that also include an artillery unit for the chinese and I think that is the way to go. It at the very least helps you get back Yunan in cases like this.
Scramble three fighters. Ask for OOL.
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I am close to giving up AA now. This Allied turn is ridiculous.
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@alexgreat:
I am close to giving up AA now. This Allied turn is ridiculous.
It is. However. I don’t think Tobruk and Ethiopia are worth taking this much risk. You overextended your allied forces and took some (big) gambles. Ethiopia was less then 50% odds. If you included bombardment from the cruiser, the odds might have been slightly better. Still a risky battle. You attacked Tobruk under the assumption a 92% battle would swing your way. Now 92% of the time it works out, but in this case it didn’t. We can look at the state of the game after the uk turn is said and done. At this point I might be willing to act like ethiopia didnt happen as that was just a plain massacre, but not sure how that helps the allies. Still finishing the uk turn first seems best.
As for OOL. cruiser 1 hit and bb 1 hit.
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Soulblighter, I didnt expect to win Ethiopia, I am not a rookie. But one hit? Also, the Cruiser couldnt go there because it might have been needed to block 37, cause due to super Yunnan dice over Japan and China I was vulnerable in Burma to TTs. Without a J1 DOW CR would have gone to Africa.
Not even taking Tobruk, come on. I cant go for 100% all the time as allies. The battle was 98% and have 5,6 units left on average. Ok, the sea loss brought that to 92, with 4,3 remaining. Oc things can go wrong, but as Allies, if Yunnan, Africa, naval ALL go wrong, thats really hard to take.
And as for taking the “risk”, with your bombers I really cant let so many Italians live in Africa, I think.
Look, nothing personal, and your offer in Africa is much appreciated - and wont be accepted, as the risk is mine. I know I handle, at times, dice not as cool as I should in a dice game, sorry for that. But at times I feel its not a game of skill and wits at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 fighter moved from Malta to Tobruk
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 96 Sea Zone
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 1 cruiser and 1 submarine
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 2/3 hits
1 artillery owned by the British lost in Ethiopia
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 battleship
British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 3/4 hits
1 infantry owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 1/3 hits
Italians roll dice for 1 armour in Tobruk, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British, 1 submarine owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 1/4 hits
1 fighter owned by the Italians, 1 fighter owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
3 aaGuns and 5 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
I cant see you not taking Egypt immediately. If you do and succeed and agree it will be tough for Allies to come back, shall I report the game for the 15L as we finished in time, and start a new one? Whats your opinion in reversed roles, start can be overcome?
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@alexgreat:
I cant see you not taking Egypt immediately. If you do and succeed and agree it will be tough for Allies to come back, shall I report the game for the 15L as we finished in time, and start a new one? Whats your opinion in reversed roles, start can be overcome?
I dislike playing the allies. Not sure why. In the past I have won as the allies, but I just don’t like playing as the allies. Doesn’t mean I won’t play as the allies, but I just prefer not to.
As for you reporting this game. That is entirely up to you. If you feel you can’t come back from this, then you should report it. I intended this game to last into the new league season, but I can understand if you wish to avoid starting the league with a loss.
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Nope, I wont take away this from you if you want it in 16L (and thats what we intended, minus my plans going so wrong). Pls play on.
With new game I meant same bid, same side. You dont need to play Allies. -
@alexgreat:
Nope, I wont take away this from you if you want it in 16L (and thats what we intended, minus my plans going so wrong). Pls play on.
With new game I meant same bid, same side. You dont need to play Allies.I will do some test runs to look over the possibilities.
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sure.
And just for clarification, I acknowledge that sz 97 was a 75% risk and Ethiopia a 50/50 (actually less) with the goal to take away 1 or 2 units. Its the cumulative going wrong of the 90s in Tobruk and sz 96 and two times 80s in Yunnan also that made me despair. Apologies if you felt personally attacked.
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and I fear in Yunnan I have to sacrifice the fighter and take it with one inf. hope thats ok.
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@alexgreat:
and I fear in Yunnan I have to sacrifice the fighter and take it with one inf. hope thats ok.
I agree. It is the fact that everything seems to have gone wrong that has placed the uk in a horrible position. However JDOW 1 is always bad for the allies. Given the JDOW 1 results it was going to be hard for the allies either way. Now it is harder still. It isn’t over however. Also I don’t mind. You can still make ncm changes if you feel like it.
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However I still like to know what else you want to change :P.
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nothing left to change other than Yu
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@alexgreat:
nothing left to change other than Yu
So removing a single fighter from burma, adding the infantry back to yunan and changing ownership. got it :)





