G40: Caesar1 (Allies, USA +14/turn) vs. teslas

  • 15

    Yes, please move my Bryansk tactical bombers to Ukraine. I would do it, but the web filter is about to come back up at work, and I’ve already been told to stop circumventing it on multiple occasions :p

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                1 armour moved from Alexandria to Libya
                      Russians take Tobruk from Italians
                      Russians take Libya from Italians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 infantry moved from Sakha to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Buryatia : 1 aaGun and 4 infantry
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Ethiopia : 1 flag
        Volgograd : 1 factory_minor
        Samara : 1 aaGun, 14 infantry and 1 mech_infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 44 / 107
        Russians : 22 / 0
        Japanese : 65 / 81
        Americans : 60 / 94
        Chinese : 3 / 4
        British : 31 / 44
        UK_Pacific : 2 / 0
        Italians : 19 / 12
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                1 armour moved from Alexandria to Libya
                      Russians take Tobruk from Italians
                      Russians take Libya from Italians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 infantry moved from Sakha to Buryatia

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Ukraine: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Buryatia : 1 aaGun and 4 infantry
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Ethiopia : 1 flag
        Volgograd : 1 factory_minor
        Samara : 1 aaGun, 14 infantry and 1 mech_infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 44 / 107
        Russians : 22 / 0
        Japanese : 65 / 81
        Americans : 60 / 94
        Chinese : 3 / 4
        British : 31 / 44
        UK_Pacific : 2 / 0
        Italians : 19 / 12
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    Greetings to your web filter  :wink: . The second post is that with the EDIT.

  • 15

    I’ll probably not be able to post until Tuesday or Wednesday, sir.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                1 artillery, 4 fighters, 10 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                7 fighters and 7 tactical_bombers moved from Yunnan to Tsinghai
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 11 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers
                    Chinese defend with 1 fighter and 22 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Chinese: 1 fighter and 22 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
                Battle in Dutch New Guinea

    Non Combat Move - Japanese
                10 fighters moved from Tsinghai to Shensi
                7 tactical_bombers moved from Tsinghai to Shensi
                1 aaGun moved from Shensi to Tsinghai
                1 artillery moved from Jehol to Chahar
                3 mech_infantrys moved from Manchuria to Chahar
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                4 transports moved from 39 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in India
                1 tactical_bomber placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                1 armour and 2 infantry placed in Malaya
                Japanese undo move 5.
                Japanese undo move 4.
                1 armour and 1 infantry placed in French Indo China
                1 artillery placed in French Indo China
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • 15

    I decided to not go hyper aggressive, and prep for a long game.

    I could have gone into Egypt/Middle East, and maybe I should have, but let’s see what happens.

  • 18 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Norway to 125 Sea Zone
                1 mech_infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 armour, 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 125 Sea Zone to 113 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 bombers moved from Normandy Bordeaux to Germany
                3 bombers moved from Scotland to Germany
                1 armour, 1 artillery, 6 fighters, 6 infantry and 4 mech_infantrys moved from 113 Sea Zone to Germany

  • 18 16

    I think I need your order of loss in Germany, maybe you want to save your bombers? Or I shall follow the default order?

  • 15

    Well damn, I missed that so many American bombers were in range when I looked around.

    I will go ahead and forfeit the game, then.

    Shame, too, as the Axis were doing pretty well, actually, and I had all the IPCs I needed to build things in Berlin to keep this from happening.

    Sorry for cutting your game short!

  • 18 16

    I think you risk too much with Germany taking Moscow so early, maybe a more “economical” playing could give you a stability in Europe without compromising the game soon. Anyway do you think this premature ending of the game is due to the +14 USA/turn? In this case we can bid for less and see what happens. Maybe we can balance this game in a different way, alternative to the classical starting IPCs bid.
    What do you think?

  • 15

    No, I don’t think it’s over because of the +14 IPCs/turn. I think it was mostly because I rushed through my German turn at work and didn’t put enough time into thinking about it, saving a bunch of IPCs with Germany I could have spent to keep Berlin. Granted, those +14 IPCs a turn, including the first round, were a massive part of how well the allies were doing, of course.

    I think Moscow when it occurred was the correct choice. Russia was due for reinforcements, and the middle east was firmly in britain’s possession. Any delay in the east to kill units would have lead to a front I could never have won. Taking Moscow greatly swayed the economic balance of the game. I could have held it and pushed against the front in the caucasus.

    With all my air back in europe, that would have been a long slog, but I think Berlin was safe, if not able to expand back out a bit, for at least a few turns. During that time, Japan would have been doing work.

  • 18 16

    So let’s try with less USA/turn income? I think 10 maxiumum would be ok but I’ll be happy also with 8

  • 15

    Yeah, I’m down with that. We can try 10 or 8, your choice.

    However, I am leaving on a vacation in a few days, and will be gone for two weeks. When I’m back, I’ll post Germany’s turn and we’ll rock it up?

  • 18 16

    Ok, let’s try with 8/turn

  • 15

    Alright, sounds good. I’ll see you back here in about 2.5 weeks, sir!

  • 15

    Alright, I’m back. Happy new year!

    So I’ll start a game as axis and we’ll do +8/turn with US?

  • 18 16

    Hi, ok start whenever you want

  • 18 16

    and happy New Year to you!  :-D

  • 15

    Test summary from TripleA, engine version: 1.8.0.9, time: 08:27:16

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