BOOM AND DOOM!
G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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Hi, sorry for the long wait. This time is my fault. Unfortunately I had a VERY busy week. I’m posting in late night after another tiring day in fact I forgot to post the chinese and USA turn :/. Moreover I wrongly selected Western Germany instead of Germany for the bombing raid with the british bomber. So I did a little edit. Sorry again. There will be no more a wait like this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Italians: 3 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1,4,2,4,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total -
No problem at all on having a busy week. It doesn’t hold me up any. FYI: I’ll be gone all weekend.
I’ll let the bomber thing slide in this instance, because, indeed, it doesn’t make sense to bomb a factory you’re about to conquer and stop the enemy from being able to repair/produce out of it anyway.
And my Italian can-opener scored 1 hit. Should have scored 3, I would have been happy with 2, but 1. Pretty sure you’re ahead in the luck department this game, my good man.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from Queensland to South Australia
1 infantry moved from 54 Sea Zone to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 6 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 35 / 54
Russians : 24 / 27
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 36 / 44
UK_Pacific : 2 / 0
Italians : 21 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
Territory Summary for French :
Kenya : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 1 infantry
Norway : 1 fighter
Holland Belgium : 1 artillery
125 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 35 / 54
Russians : 24 / 27
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 36 / 44
UK_Pacific : 2 / 0
Italians : 21 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Uhhh. I get an error when I try to post the game summary. “Missing refresh header after log in.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries; Remaining resources: 30 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Germany to Western Germany
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
18 armour, 11 artilleries, 4 bombers, 5 fighters, 27 infantry, 4 mech_infantrys and 5 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 4 bombers, 5 fighters, 27 infantry, 8 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 7 armour, 11 artilleries, 2 fighters, 27 infantry and 8 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to Vyborg
1 infantry moved from Yugoslavia to Greater Southern Germany
4 bombers moved from Russia to Germany
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
3 tactical_bombers moved from Russia to Bryansk
5 tactical_bombers moved from Russia to Eastern Poland
3 fighters moved from Russia to Eastern Poland
2 infantry moved from Finland to VyborgPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,1,6,5,2,5,3
Germans collect 40 PUs (4 lost to blockades); end with 97 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs -
There it goes! Had me worried.
I took a huge gamble by not repairing and building in Berlin. I hope it was the right choice. I think by not “wasting” the 20 IPCs this turn to repair my factory, that was my only hope for holding our and pushing back in Europe. If Germany collapses, I don’t know if Japan can win before America starts dumping money in the Pacific and flies all its bombers home.
Also, boy am I glad I never took Normandy!
Good game, so far, sir! Super tense.
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Oh wait, sorry! I didn’t see your tank in Caucasus. I had it scrolled down only so far to see your infantry and mech infantry, and did not think you could blitz up to hit my planes. Let me review the board real fast, I might need to move those.
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Yes, please move my Bryansk tactical bombers to Ukraine. I would do it, but the web filter is about to come back up at work, and I’ve already been told to stop circumventing it on multiple occasions :p
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian SudanCombat - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Sakha to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Buryatia : 1 aaGun and 4 infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Ethiopia : 1 flag
Volgograd : 1 factory_minor
Samara : 1 aaGun, 14 infantry and 1 mech_infantry
97 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 44 / 107
Russians : 22 / 0
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 31 / 44
UK_Pacific : 2 / 0
Italians : 19 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian SudanCombat - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Sakha to BuryatiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 3 tactical_bombers
EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Buryatia : 1 aaGun and 4 infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Ethiopia : 1 flag
Volgograd : 1 factory_minor
Samara : 1 aaGun, 14 infantry and 1 mech_infantry
97 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 44 / 107
Russians : 22 / 0
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 31 / 44
UK_Pacific : 2 / 0
Italians : 19 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Greetings to your web filter :wink: . The second post is that with the EDIT.
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I’ll probably not be able to post until Tuesday or Wednesday, sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery, 4 fighters, 10 infantry and 1 mech_infantry moved from Shensi to Tsinghai
7 fighters and 7 tactical_bombers moved from Yunnan to Tsinghai
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 11 fighters, 10 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 1 fighter and 22 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Chinese: 1 fighter and 22 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Battle in Dutch New GuineaNon Combat Move - Japanese
10 fighters moved from Tsinghai to Shensi
7 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Shensi to Tsinghai
1 artillery moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 19 Sea Zone
4 transports moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in India
1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Malaya
Japanese undo move 5.
Japanese undo move 4.
1 armour and 1 infantry placed in French Indo China
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
I decided to not go hyper aggressive, and prep for a long game.
I could have gone into Egypt/Middle East, and maybe I should have, but let’s see what happens.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Norway to 125 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 6 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 125 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Normandy Bordeaux to Germany
3 bombers moved from Scotland to Germany
1 armour, 1 artillery, 6 fighters, 6 infantry and 4 mech_infantrys moved from 113 Sea Zone to Germany -
I think I need your order of loss in Germany, maybe you want to save your bombers? Or I shall follow the default order?
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Well damn, I missed that so many American bombers were in range when I looked around.
I will go ahead and forfeit the game, then.
Shame, too, as the Axis were doing pretty well, actually, and I had all the IPCs I needed to build things in Berlin to keep this from happening.
Sorry for cutting your game short!
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I think you risk too much with Germany taking Moscow so early, maybe a more “economical” playing could give you a stability in Europe without compromising the game soon. Anyway do you think this premature ending of the game is due to the +14 USA/turn? In this case we can bid for less and see what happens. Maybe we can balance this game in a different way, alternative to the classical starting IPCs bid.
What do you think?





