Odonis vs Soul (Allies +18) G40L


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                2 artilleries, 2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Rostov : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 1 fighter, 44 infantry, 14 mech_infantrys and 1 tactical_bomber
        Vologda : 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 60
        Russians : 20 / 20
        Japanese : 57 / 66
        Americans : 65 / 92
        Chinese : 1 / 3
        British : 30 / 32
        UK_Pacific : 0 / 0
        Italians : 32 / 38
        ANZAC : 17 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
                3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                4 fighters moved from 36 Sea Zone to 42 Sea Zone
                2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
                3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                4 fighters moved from 36 Sea Zone to 42 Sea Zone
                2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Dutch New Guinea
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
                    Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
                    Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
                    3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                7 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Hunan to French Indo China
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 carrier placed in 39 Sea Zone
                1 fighter placed in India

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
                3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                4 fighters moved from 36 Sea Zone to 42 Sea Zone
                2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Dutch New Guinea
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
                    Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
                    Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
                    3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                7 mech_infantrys moved from Yunnan to India
                1 mech_infantry moved from Hunan to French Indo China
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 carrier placed in 39 Sea Zone
                1 fighter placed in India

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • 20 19 18 15 13

    I went for broke on that last battle, and used Max Defence. I won’t be able to roll back your eventual onslaught, so I’ll bow out gracefully.

    I’ll post your win which was well deserved even after I took Egypt!

    Our games tend to be marathons - tons of fun!

    Want another?


  • GG-of course it was fun! It was very dicey for me in parts. Yikes.

  • 20 19 18 15 13

    Cool, I bid +22 Allies


  • 21

  • 20 19 18 15 13

    20


  • place your bid.

  • 20 19 18 15 13

    Transport 71
    ART KENYA
    SS 98
    INF N. Guinea


  • 2016 rules say you have to place units where there are units already–inf NGU is no longer allowed.

  • 20 19 18 15 13

    ah, ok, where are these rules?

    In that case, I’ll put it in Sudan

  • 20 19 18 15 13

    check that, just read the rules.

    Transport off South Africa
    INF in Sudan
    Mech Egypt
    SS in 98


  • I will have a new thread up soon.

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