Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
Odonis vs Soul (Allies +18) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
25 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 25 mech_infantrys
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Volgograd from Russians with 3 armour and 24 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
14 infantry moved from Western Germany to France
10 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Germany
1 fighter moved from Bryansk to Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Bryansk to Western Germany
1 infantry moved from Bryansk to Smolensk
1 aaGun, 7 artilleries and 9 infantry moved from Bryansk to Ukraine
6 mech_infantrys moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Iraq to CaucasusPlace Units - Germans
2 armour placed in Ukraine
4 infantry and 3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
2 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Rostov : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 1 fighter, 44 infantry, 14 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 60
Russians : 20 / 20
Japanese : 57 / 66
Americans : 65 / 92
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 32 / 38
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I went for broke on that last battle, and used Max Defence. I won’t be able to roll back your eventual onslaught, so I’ll bow out gracefully.
I’ll post your win which was well deserved even after I took Egypt!
Our games tend to be marathons - tons of fun!
Want another?
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GG-of course it was fun! It was very dicey for me in parts. Yikes.
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Cool, I bid +22 Allies
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21
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20
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place your bid.
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Transport 71
ART KENYA
SS 98
INF N. Guinea -
2016 rules say you have to place units where there are units already–inf NGU is no longer allowed.
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ah, ok, where are these rules?
In that case, I’ll put it in Sudan
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check that, just read the rules.
Transport off South Africa
INF in Sudan
Mech Egypt
SS in 98 -
I will have a new thread up soon.





