G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Volgograd
2 aaGuns, 10 artilleries and 21 infantry moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
1 aaGun and 8 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Buryatia : 1 aaGun and 3 infantry
Alexandria : 1 armour
Anglo Egyptian Sudan : 1 armour
Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 aaGun and 8 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Samara : 6 infantry
97 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 51 / 54
Russians : 24 / 27
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Italians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,750
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Volgograd
2 aaGuns, 10 artilleries and 21 infantry moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
1 aaGun and 8 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Buryatia : 1 aaGun and 3 infantry
Alexandria : 1 armour
Anglo Egyptian Sudan : 1 armour
Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 aaGun and 8 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Samara : 6 infantry
97 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 51 / 54
Russians : 24 / 27
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Italians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,750
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
Germany is risking a lot taking Moscow now, but maybe it is the right move. Otherwise Russia could gain a strong economy. Maybe the only mistake now for Russia is that with a full inf purchase a couple of turns ago the Moscow battle could leave Germany a very low ground army. Now is time for USA. What european territories the Allies will hold when luftwaffe will come back home?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Burma to India
1 armour moved from Shan State to India
8 fighters and 8 tactical_bombers moved from Kwangsi to India
5 artilleries moved from French Indo China to 36 Sea Zone
6 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
5 artilleries and 6 infantry moved from 39 Sea Zone to India
2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Western Ukraine to Russia -
Scrambles in India? (Didn’t want to assume anything)
In Russia, you’ll likely choose to lose an infantry over an AA gun if the bomber manages to score a hit?
As far as what territories you will own in Europe:
Southern France/Northern Italy/Holland+Belgium/Western Germany and even France itself if you want to liberate it.You won’t be able to get Berlin, within 2 turns though, and that’s what matters most :p
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Forgot Denmark.
And probably Norway.
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No scramble
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Yes, in Russia in case of hit kill an inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Burma to India
1 armour moved from Shan State to India
8 fighters and 8 tactical_bombers moved from Kwangsi to India
5 artilleries moved from French Indo China to 36 Sea Zone
6 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
5 artilleries and 6 infantry moved from 39 Sea Zone to India
2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Western Ukraine to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 1 bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in India
Japanese attack with 1 armour, 7 artilleries, 8 fighters, 7 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 41
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 armour moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
7 fighters and 7 tactical_bombers moved from India to Yunnan
1 artillery moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Unfortunately, no hit :/
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If you make me wait a week I propose all Axis nations gain a free 3 IPCs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 bomber moved from Normandy Bordeaux to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Western Germany
British attack with 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
1 bomber moved from Western Germany to Norway
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Denmark
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Norway
1 tactical_bomber moved from Gibraltar to Norway
1 fighter moved from Gibraltar to Norway
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Algeria to Tunisia
1 armour moved from Morocco to TunisiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 4
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 20
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour and 1 artillery
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Norway : 1 bomber, 3 fighters and 1 tactical_bomber
Denmark : 1 artillery, 1 fighter and 1 infantry
Holland Belgium : 1 artillery, 1 fighter and 1 infantry
Caucasus : 1 armour, 1 infantry and 2 mech_infantrys
112 Sea Zone : 2 destroyers and 1 transport
125 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 2 mech_infantrys
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Northwest Persia : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 35 / 54
Russians : 24 / 27
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3,600
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
Hi, sorry for the long wait. This time is my fault. Unfortunately I had a VERY busy week. I’m posting in late night after another tiring day in fact I forgot to post the chinese and USA turn :/. Moreover I wrongly selected Western Germany instead of Germany for the bombing raid with the british bomber. So I did a little edit. Sorry again. There will be no more a wait like this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 2 mech_infantrys moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Italians: 3 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1,4,2,4,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total -
No problem at all on having a busy week. It doesn’t hold me up any. FYI: I’ll be gone all weekend.
I’ll let the bomber thing slide in this instance, because, indeed, it doesn’t make sense to bomb a factory you’re about to conquer and stop the enemy from being able to repair/produce out of it anyway.
And my Italian can-opener scored 1 hit. Should have scored 3, I would have been happy with 2, but 1. Pretty sure you’re ahead in the luck department this game, my good man.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from Queensland to South Australia
1 infantry moved from 54 Sea Zone to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 6 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 35 / 54
Russians : 24 / 27
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 36 / 44
UK_Pacific : 2 / 0
Italians : 21 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
Territory Summary for French :
Kenya : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 1 infantry
Norway : 1 fighter
Holland Belgium : 1 artillery
125 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 35 / 54
Russians : 24 / 27
Japanese : 65 / 81
Americans : 60 / 94
Chinese : 3 / 4
British : 36 / 44
UK_Pacific : 2 / 0
Italians : 21 / 12
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Uhhh. I get an error when I try to post the game summary. “Missing refresh header after log in.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries; Remaining resources: 30 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Germany to Western Germany
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
18 armour, 11 artilleries, 4 bombers, 5 fighters, 27 infantry, 4 mech_infantrys and 5 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 4 bombers, 5 fighters, 27 infantry, 8 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 7 armour, 11 artilleries, 2 fighters, 27 infantry and 8 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to Vyborg
1 infantry moved from Yugoslavia to Greater Southern Germany
4 bombers moved from Russia to Germany
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
3 tactical_bombers moved from Russia to Bryansk
5 tactical_bombers moved from Russia to Eastern Poland
3 fighters moved from Russia to Eastern Poland
2 infantry moved from Finland to VyborgPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,1,6,5,2,5,3
Germans collect 40 PUs (4 lost to blockades); end with 97 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs -
There it goes! Had me worried.
I took a huge gamble by not repairing and building in Berlin. I hope it was the right choice. I think by not “wasting” the 20 IPCs this turn to repair my factory, that was my only hope for holding our and pushing back in Europe. If Germany collapses, I don’t know if Japan can win before America starts dumping money in the Pacific and flies all its bombers home.
Also, boy am I glad I never took Normandy!
Good game, so far, sir! Super tense.





