Odonis vs Soul (Allies +18) G40L


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/5 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  0/2 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 :  1/2 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 5 :  2/2 hits
                        1 artillery owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win with 1 artillery remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 39 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 39 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                        Americans roll dice for 2 submarines in 39 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 39 Sea Zone
                        Americans roll dice for 1 submarine in 39 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 39 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans lost in 39 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                2 transports moved from 123 Sea Zone to 101 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
                2 fighters moved from Norway to United Kingdom
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to Hawaiian Islands
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                1 bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western Australia to Queensland
                1 bomber moved from Western Australia to Queensland
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                1 bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 3 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        16 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 artillery, 4 infantry and 1 mech_infantry
        United Kingdom : 2 fighters
        Norway : 1 flag, 1 factory_minor
        123 Sea Zone : 3 transports
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer and 2 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 74
        Russians : 26 / 31
        Japanese : 61 / 55
        Americans : 54 / 74
        Chinese : 1 / 2
        British : 25 / 31
        UK_Pacific : 0 / 0
        Italians : 33 / 44
        ANZAC : 17 / 22
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 74
        Russians : 26 / 31
        Japanese : 60 / 55
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 25 / 31
        UK_Pacific : 0 / 0
        Italians : 33 / 44
        ANZAC : 17 / 22
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 2 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 artillery in Northwest Persia, round 4 :  1/1 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Norway to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Persia
                1 infantry placed in Union of South Africa
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 artillery
        Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
        110 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 43 / 74
        Russians : 26 / 31
        Japanese : 60 / 55
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 33 / 44
        ANZAC : 17 / 22
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 mech_infantry moved from French Equatorial Africa to Rhodesia
                      Italians take Rhodesia from British
                2 armour moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Persia
                1 fighter moved from Egypt to Northwest Persia
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 mech_infantry moved from French Equatorial Africa to Rhodesia
                      Italians take Rhodesia from British
                2 armour moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Persia
                1 fighter moved from Egypt to Northwest Persia
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 2 armour and 1 fighter
                    British defend with 1 artillery
                    Italians win, taking Northwest Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Northwest Persia to Iraq
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern France to France
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Persia to Egypt

    Place Units - Italians
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 81 Sea Zone
                3 infantry and 3 mech_infantrys placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,5
                Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in Malaya
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                        ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 4 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 3 submarines
                Battle in 39 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 39 Sea Zone
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                2 fighters moved from Java to Queensland

    Place Units - ANZAC
                1 bomber and 2 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 destroyer
        80 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 74
        Russians : 26 / 31
        Japanese : 53 / 55
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 24 / 28
        UK_Pacific : 0 / 0
        Italians : 35 / 52
        ANZAC : 24 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        United Kingdom : 2 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 74
        Russians : 26 / 31
        Japanese : 53 / 55
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 24 / 28
        UK_Pacific : 0 / 0
        Italians : 35 / 52
        ANZAC : 24 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Americans
                3 armour moved from Caucasus to Persia
                16 armour and 2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from Western Germany to Persia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Americans
                3 armour moved from Caucasus to Persia
                16 armour and 2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from Western Germany to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 19 armour, 1 bomber and 2 mech_infantrys
                    French defend with 1 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
                    Germans win, taking Persia from British with 8 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 11 armour and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour, 3 artilleries, 13 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Persia to Iraq
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from France to Northern Italy
                4 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Novgorod to Eastern Poland
                4 mech_infantrys moved from Finland to Norway
                1 mech_infantry moved from Finland to Norway
                1 mech_infantry moved from Finland to Karelia
                1 aaGun moved from Novgorod to Karelia
                2 artilleries and 7 infantry moved from Denmark to Western Germany
                6 infantry moved from Western Germany to Germany
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries placed in Germany
                1 artillery and 2 infantry placed in France
                3 fighters placed in Western Germany
                6 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Nenetsia
                      Russians take Nenetsia from Germans
                5 artilleries and 9 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Kazakhstan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
                6 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                2 artilleries and 14 infantry moved from Volgograd to Caucasus
                1 artillery and 3 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                6 infantry moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Western Ukraine
                3 armour moved from Russia to Western Ukraine
                4 infantry moved from Archangel to Belarus
                2 artilleries moved from Archangel to Belarus
                10 infantry moved from Archangel to Novgorod
                8 infantry moved from Archangel to Belarus

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
                1 infantry moved from Novosibirsk to Kansu

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 1 fighter, 1 infantry and 1 tactical_bomber
        Tsinghai : 1 infantry
        Kazakhstan : 4 infantry
        Belarus : 2 artilleries and 12 infantry
        Baltic States : 1 infantry
        Nenetsia : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 3 armour, 5 artilleries, 15 infantry and 2 mech_infantrys
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
        Caucasus : 2 artilleries and 20 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 70
        Russians : 35 / 40
        Japanese : 52 / 55
        Americans : 51 / 74
        Chinese : 3 / 4
        British : 22 / 28
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 24 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from French Indo China to 41 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from French Indo China to 41 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                Battle in Dutch New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from 41 Sea Zone to India
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Szechwan to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei

    Place Units - Japanese
                3 transports placed in 39 Sea Zone
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 39 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Caroline Islands
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Caroline Islands from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 39 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 fighter and 3 transports
                        Americans roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 3 transports in 39 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 39 Sea Zone
                    Japanese win with 3 transports remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to Celebes
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 123 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 2 bombers and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 fighter
        33 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        16 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 1 infantry
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        United Kingdom : 2 fighters, 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        123 Sea Zone : 2 transports
        101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        110 Sea Zone : 1 destroyer and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 35 / 40
        Japanese : 56 / 62
        Americans : 56 / 76
        Chinese : 3 / 4
        British : 22 / 28
        UK_Pacific : 0 / 0
        Italians : 29 / 52
        ANZAC : 20 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 35 / 40
        Japanese : 55 / 62
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 22 / 28
        UK_Pacific : 0 / 0
        Italians : 29 / 52
        ANZAC : 20 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Rhodesia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    British win, taking Rhodesia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 carrier placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by British to Gibraltar: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        Gibraltar : 2 artilleries, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Rhodesia : 1 artillery and 2 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 35 / 40
        Japanese : 55 / 62
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 23 / 23
        UK_Pacific : 0 / 0
        Italians : 28 / 52
        ANZAC : 20 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I assumed a scramble in sz 39 because it made no sense not to.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Egypt to 91 Sea Zone
                1 mech_infantry moved from French Central Africa to Nigeria
                      Italians take Nigeria from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Egypt to 91 Sea Zone
                1 mech_infantry moved from French Central Africa to Nigeria
                      Italians take Nigeria from British

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 2 transports; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 bomber and 2 fighters
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Italians
                2 fighters moved from Egypt to 95 Sea Zone
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from France to Southern France
                4 mech_infantrys moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 fighter moved from Iraq to India
                2 armour moved from Northwest Persia to Iraq
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from France to Southern France
                5 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 fighters placed in Southern Italy
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 bomber and 1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 battleship and 1 transport
                        ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from 42 Sea Zone to Northern Territory
                3 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Northern Territory : 1 fighter
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        62 Sea Zone : 2 submarines
        80 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 35 / 40
        Japanese : 55 / 62
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 29 / 48
        ANZAC : 20 / 25
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 70
        Russians : 35 / 40
        Japanese : 55 / 62
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 29 / 48
        ANZAC : 20 / 25
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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