sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 armour and 3 mech_infantrys moved from Vyborg to Finland
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
2 armour moved from Ukraine to Tambov
1 mech_infantry moved from Caucasus to Tambov
16 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Rhodesia
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans win, taking Rhodesia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 39 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 3 armour and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Finland from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 carrier, 2 destroyers and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers and 4 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Northwest Persia
Germans attack with 16 armour and 4 mech_infantrys
Russians defend with 2 armour and 3 mech_infantrys
Germans win, taking Northwest Persia from Russians with 16 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 3 mech_infantrys
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 armour moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns and 11 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from France to Western Germany
7 infantry moved from Western Germany to Germany
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
1 mech_infantry placed in Germany
2 infantry placed in France
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
5 artilleries and 25 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 artillery and 14 infantry moved from Russia to Samara
1 infantry moved from Kansu to Tsinghai
2 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
21 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 5 artilleries, 25 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 5 artilleries, 25 infantry and 1 mech_infantry in Tambov, round 2 : 5/31 hits
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 16 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 16 infantry in Samara, round 2 : 2/17 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 15 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 24 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 24 infantry in Vologda, round 2 : 6/26 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Suiyuyan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Suiyuyan : 1 fighter and 1 tactical_bomber
Bryansk : 1 artillery and 2 infantry
Russia : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry
Tambov : 5 artilleries, 23 infantry and 1 mech_infantry
Vologda : 2 artilleries and 24 infantry
Smolensk : 1 infantry
Samara : 1 artillery and 15 infantry
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 18
Japanese : 59 / 64
Americans : 56 / 76
Chinese : 3 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 31 / 43
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter moved from French Indo China to Kansu
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter moved from French Indo China to Kansu
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 armour
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Philippines
3 fighters moved from Philippines to 6 Sea Zone
2 carriers and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 bomber moved from Sumatra to India
1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 infantry placed in India
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 bomber and 1 fighter moved from Western United States to British Columbia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 artilleries, 2 infantry and 2 mech_infantrys moved from Norway to Finland
1 bomber moved from Western Australia to 41 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Alaska
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Alaska from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 1/6 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 2 : 3/5 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 0/3 hits
Germans roll dice for 3 armour and 1 mech_infantry in Finland, round 3 : 1/4 hits
1 mech_infantry owned by the Americans lost in Finland
2 artilleries owned by the Americans retreated to Norway
Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in British Columbia
Americans attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from British Columbia to Hawaiian Islands
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 bomber moved from 41 Sea Zone to Western Australia
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 110 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 123 Sea Zone to 101 Sea Zone
1 transport moved from 109 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 123 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
British Columbia : 1 infantry
Western Australia : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Midway : 1 airfield and 1 fighter
41 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag, 1 submarine
1 Sea Zone : 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
United Kingdom : 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Norway : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
123 Sea Zone : 2 transports
101 Sea Zone : 3 transports
91 Sea Zone : 1 destroyer and 1 submarine
110 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 18
Japanese : 66 / 72
Americans : 54 / 74
Chinese : 2 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 31 / 43
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 51 / 76
Russians : 18 / 18
Japanese : 66 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 31 / 43
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 5 : 2/4 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Rhodesia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Rhodesia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Rhodesia
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rhodesia, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Rhodesia, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Rhodesia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Rhodesia, round 4 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Rhodesia, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Eastern Persia to Persia
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Rhodesia : 1 artillery, 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 fighter
Holland Belgium : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 4 mech_infantrys
110 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 47 / 76
Russians : 18 / 18
Japanese : 66 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 29 / 43
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Egypt to French Equatorial Africa
2 fighters moved from Alexandria to French Equatorial Africa
1 bomber moved from Tobruk to French Equatorial Africa
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Egypt to French Equatorial Africa
2 fighters moved from Alexandria to French Equatorial Africa
1 bomber moved from Tobruk to French Equatorial Africa
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 artillery moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 2 fighters
Italians win, taking French Equatorial Africa from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 2 fighters
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Battle in Gibraltar
Non Combat Move - Italians
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Tobruk to Egypt
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 armour moved from Syria to Iraq
2 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Egypt
1 armour moved from Kazakhstan to Northwest Persia
Place Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
ANZAC take 80 Sea Zone from Germans
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 47 / 76
Russians : 18 / 18
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 34 / 44
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 47 / 76
Russians : 18 / 18
Japanese : 62 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 34 / 44
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
3 armour and 1 mech_infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Western Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
3 armour and 1 mech_infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Battle in Bryansk
Germans attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Morocco from French, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -39
Casualties for Germans: 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 3 artilleries and 2 infantry
Non Combat Move - Germans
1 armour and 6 mech_infantrys moved from Novgorod to Finland
2 mech_infantrys moved from Archangel to Karelia
2 armour moved from Volgograd to Caucasus
16 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
7 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
10 infantry moved from Germany to Western Germany
2 artilleries moved from Western Germany to Denmark
Place Units - Germans
5 infantry placed in Western Germany
3 infantry placed in France
2 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Russians :
Suiyuyan : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour and 1 factory_major
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 13 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 artilleries and 24 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 8 infantry moved from Tambov to Rostov
1 artillery and 5 infantry moved from Tambov to Volgograd
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 5 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/24 hits
Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 5 artilleries, 16 infantry and 2 mech_infantrys
Rostov : 1 artillery and 9 infantry
Archangel : 2 artilleries and 24 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 18 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Persia : 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 72
Americans : 54 / 74
Chinese : 2 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; French defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -17
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 carrier and 3 destroyers
Casualties for French: 1 destroyer
2 fighters owned by the ANZAC forced to land in Java
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from French Indo China to Szechwan
Place Units - Japanese
2 infantry placed in Japan
2 mech_infantrys placed in French Indo China
1 infantry placed in India
1 infantry placed in Japan
1 fighter placed in French Indo China
1 fighter placed in India
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
1 fighter placed in French Indo China
1 fighter placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 destroyers placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in India
1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Japanese collect 50 PUs (11 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
By the way, let me know if you would’ve wanted to save your carrier instead in SZ 42, assumed you wanted the FTR, but feel free to edit in.