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Teslas (Allies (+10/turn USA)) vs zexcis (Axis) G40


  • Entirely up to you if you want to play this out. I’m fine either way, just let me know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Southern France to Northern Italy

    Place Units - Italians
                3 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Southern France to Northern Italy

    Place Units - Italians
                3 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 15

    I have three games right now, which is two too many, actually. It’s looking pretty bad for the Axis. If you want to tip your king over, I’m fine with that. Failing a Sea Lion on G3 usually means depending on Japan for the win, and Japan isn’t looking strong enough to win super soon.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Shan State to India
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 60 Sea Zone to 61 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                ANZAC collect 12 PUs (6 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Syria to Iraq

    Combat - French
                Battle in Iraq
                    French attack with 1 infantry
                    Neutral_Axis defend with 3 infantry
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French


  • Yeah, I’ll go ahead and surrender this game. I knew Sea Lion was pretty risky, but I wanted to try it. We can start another one when you finish the others if you want.

  • 15

    Yeah, let me finish one of the other two I have and we’ll kick up a new one. I’ll let you know.

    Good game, sir. If you hadn’t have been dicefucked that hard in London, it could have gone more than a little bit differently since Germany would have gotten a ~35 IPC surge of income to resist the oncoming Soviets, and you’d still have some more planes left.


  • Yeah, it would have been interesting to say the least. Oh well.

  • 15

    If you want to play the Axis next time again, go for it. You can try it again :p


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Politics - Russians

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - French
                French buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 armour moved from France to Germany
                2 fighters moved from Western Germany to Germany

    Place Units - French
                1 armour and 1 infantry placed in Normandy Bordeaux
                1 transport placed in 105 Sea Zone
                1 infantry placed in France

    Turn Complete - French
                French collect 15 PUs; end with 15 PUs total

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