Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 60 Sea Zone
3 fighters moved from India to Shan State
1 transport moved from 41 Sea Zone to 79 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 artilleries
EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 infantry moved from French Central Africa to Nigeria
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Gibraltar
3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
8 transports moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
2 destroyers placed in 113 Sea Zone
8 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Kansu
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
3 artilleries moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
3 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 3 artilleries and 2 mech_infantrys
Germans defend with 5 infantry
Russians win, taking Karelia from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 artilleries and 8 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 battleship and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 5 destroyers and 3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 5 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 bomber; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
7 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 87
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
12 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 3 artilleries and 7 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 9 infantry
Casualties for Japanese: 3 artilleries and 7 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to French Equatorial Africa
1 armour moved from Ethiopia to French Equatorial Africa
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 fighters moved from Shan State to Yunnan
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns, 3 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
2 fighters moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
6 mech_infantrys moved from India to Burma
1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in United Kingdom
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour
Entirely up to you if you want to play this out. I’m fine either way, just let me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Non Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
Place Units - Italians
3 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Non Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
Place Units - Italians
3 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
I have three games right now, which is two too many, actually. It’s looking pretty bad for the Axis. If you want to tip your king over, I’m fine with that. Failing a Sea Lion on G3 usually means depending on Japan for the win, and Japan isn’t looking strong enough to win super soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Shan State to India
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
ANZAC collect 12 PUs (6 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Syria to Iraq
Combat - French
Battle in Iraq
French attack with 1 infantry
Neutral_Axis defend with 3 infantry
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Yeah, I’ll go ahead and surrender this game. I knew Sea Lion was pretty risky, but I wanted to try it. We can start another one when you finish the others if you want.
Yeah, let me finish one of the other two I have and we’ll kick up a new one. I’ll let you know.
Good game, sir. If you hadn’t have been dicefucked that hard in London, it could have gone more than a little bit differently since Germany would have gotten a ~35 IPC surge of income to resist the oncoming Soviets, and you’d still have some more planes left.
Yeah, it would have been interesting to say the least. Oh well.
If you want to play the Axis next time again, go for it. You can try it again :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Russians
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
Turn Complete - Russians