I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L15 Luckyinmaroon (axis) vs. Giallo (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 artilleries and 11 infantry moved from West India to Eastern Persia
11 armour and 11 mech_infantrys moved from India to Eastern Persia
3 artilleries and 5 infantry moved from India to West India
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 17 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Siam
1 armour and 2 mech_infantrys moved from Shan State to Siam
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 68 Sea Zone to 87 Sea Zone
1 fighter moved from Morocco to United KingdomCombat - British
Battle in Eastern Persia
British attack with 11 armour, 6 artilleries, 11 infantry and 11 mech_infantrys
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 11 armour, 6 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Siam from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer, 1 submarine and 3 transports
Italians win with 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in French West AfricaNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 87 Sea Zone: 1 battleship, 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Norway
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour, 1 infantry and 4 mech_infantrys moved from Vyborg to Finland
Italians take Finland from Americans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour, 1 infantry and 4 mech_infantrys moved from Vyborg to Finland
Italians take Finland from Americans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
2 armour moved from Northwest Persia to Persia
1 armour and 4 infantry moved from Iraq to Persia
4 infantry moved from Egypt to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 armour, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 4 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Rostov to Northwest Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 armour placed in NovgorodTurn Complete - Italians
Italians collect 33 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 armour moved from Malaya to Burma
4 fighters moved from Shan State to Eastern Persia
3 fighters moved from Queensland to Shan State
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 armour and 2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 infantry placed in Queensland
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Rhodesia to Belgian CongoNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 2 infantry
Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
4 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour, 8 fighters, 4 infantry and 5 tactical_bombers moved from Vyborg to Finland
3 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 armour and 3 mech_infantrys moved from Baltic States to Vyborg
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Timguska to KazakhstanPlace Units - Germans
3 infantry placed in Persia
3 armour placed in Ukraine
1 factory_minor placed in Rostov
3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,3,6,4
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Samara
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Tambov
1 armour moved from Novosibirsk to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Tambov
1 armour moved from Novosibirsk to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Japanese win, taking Tambov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Dzavhan to Olgiy
1 armour moved from Ulaanbaatar to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Korea to Amur
2 bombers moved from Dzavhan to Japan
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Manchuria
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
6 fighters moved from 91 Sea Zone to Norway
4 bombers moved from Manchuria to Japan
4 fighters moved from 17 Sea Zone to Japan
5 fighters moved from 17 Sea Zone to Japan
3 bombers moved from Manchuria to Korea
3 bombers moved from Norway to GermanyCombat - Americans
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea rolls: 8,5 and causes: 13 damage to unit: factory_upgrade
Bombing raid in Korea causes 13 damage total.
Air Battle in Japan
Americans attacks with 13 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,4,6,3 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to United Kingdom
2 bombers moved from Korea to Manchuria
4 bombers moved from Japan to Manchuria
9 fighters moved from Japan to 17 Sea Zone
9 artilleries and 9 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
10 armour, 6 artilleries, 10 infantry and 10 mech_infantrys moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from India to Persia
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 artilleries and 5 infantry moved from Rhodesia to Belgian Congo
5 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 artillery moved from French West Africa to Nigeria
British take Nigeria from Italians
1 fighter moved from United Kingdom to Norway
1 battleship, 1 carrier, 1 destroyer and 3 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 artilleries and 5 infantry moved from West India to Eastern Persia
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 armour and 1 mech_infantry moved from Siam to YunnanCombat - British
Battle in Persia
British attack with 11 armour, 6 artilleries, 3 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 6 infantry; Italians defend with 5 armour, 11 infantry and 1 mech_infantry
British win, taking Persia from Germans with 11 armour, 3 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 3 armour and 6 infantry
Casualties for British: 6 artilleries, 10 infantry and 1 mech_infantry
Casualties for Italians: 5 armour, 11 infantry and 1 mech_infantry
Battle in French Central Africa
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking French Central Africa from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 artilleries and 3 infantry moved from India to West India
3 fighters and 1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 aaGun and 2 fighters placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,4,6
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 7 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour and 6 infantry; Remaining resources: 12 PUs;Combat Move - Italians
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour and 6 infantry; Remaining resources: 12 PUs;Combat Move - Italians
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to SmolenskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Smolensk to Novgorod
3 armour, 1 infantry and 5 mech_infantrys moved from Finland to Vyborg
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 destroyer, 2 submarines and 3 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 armour placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
3 armour placed in Southern Italy
1 infantry placed in Novgorod
1 infantry placed in Iraq
Italians undo move 3.
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,2,5,1
Italians collect 19 PUs (8 lost to blockades); end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Eastern Persia to Russia
3 fighters moved from Shan State to Eastern Persia
3 armour moved from Burma to Szechwan
2 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
3 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 mech_infantry moved from Rostov to Bryansk
4 armour moved from Rostov to Bryansk
18 infantry moved from Rostov to Bryansk
19 artilleries moved from Rostov to Bryansk
3 aaGuns moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Volgograd to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
3 infantry moved from Eastern Poland to Western Ukraine
14 bombers moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Vyborg to Belarus
3 infantry moved from Vyborg to Novgorod
3 armour moved from Finland to Novgorod
3 infantry moved from Finland to Vyborg
9 fighters and 6 tactical_bombers moved from Finland to Bryansk
1 armour moved from Kazakhstan to Rostov
5 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
1 infantry moved from Denmark to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Poland to GermanyPlace Units - Germans
1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 armour placed in Western Germany
3 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,6,5
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Southern Italy: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Tambov
5 armour, 22 artilleries, 21 infantry and 5 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Samara
Russians attack with 5 armour, 22 artilleries, 22 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 5 armour, 22 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Persia
3 fighters and 1 tactical_bomber moved from Tambov to Persia
4 aaGuns moved from Russia to Samara
4 infantry moved from Russia to SamaraPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total