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Zexcis (Allies (+10/turn USA)) vs teslas (Axis) G40

  • 15

    Damn, I should have bought a destroyer or a submarine, not artillery.

    Live and learn.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

  • 15

    You get the fuck out of here with those transport buys.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in French Equatorial Africa
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • I do what I want. Frenchie had big balls but they deflated.

  • 15

    FUCK. I hit continue instead of retreat in Vyborg when it was just a strat bomber vs. an infantry. If you could find it in your heart to let me retreat it and keep that infantry, I’d appreciate it.

  • 15

    And I literally just did the exact same fucking thing in Baltic States…

    I’m still at work, downstairs with my laptop in my hand and waiting for the rain to stop, and I’m not trying to throw away planes against infantry.

    I’m just going to stop here before I do something else shitty, and take my turn when I get home.

  • 15

    Purchases:

    1x inf
    2x mech
    1x art
    1x dest
    3x sub
    1x strat


  • Just edit what you need to before you post the save

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians

  • 15

    I did the exact same moves as I did before. I took the dice rolls that heavily favored Russia from the fights that were already rolled. I took the purchases I made before.

    I forgot to post the german summary, but here’s the gamesave afterward.

    Super awful turn for Germany. Phew.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                3 fighters and 1 tactical_bomber moved from Belarus to Karelia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                3 fighters and 1 tactical_bomber moved from Belarus to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                4 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Novgorod
                1 infantry moved from Ukraine to Western Ukraine
                1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                4 artilleries and 1 infantry moved from Russia to Smolensk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • Am I supposed to edit in 10 IPCs for America every turn? I did not do that on turn 2. 10 seems like an absolutely absurd bonus.

  • 15

    Better to start too high and then dial it down. But yes, 10 every turn. Do it, pussy.

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 bomber, 8 fighters and 8 tactical_bombers moved from Kwangsi to India
                2 fighters moved from Yunnan to India
                1 bomber moved from Anhwe to India
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                3 artilleries moved from Kwangsi to 36 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                3 destroyers moved from 36 Sea Zone to 39 Sea Zone
                3 carriers moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Malaya

    Combat - Japanese

  • 15

    I need scrambles off of India. I think I just javascript:void(0);got Calcutta. On J3. Bad show, UK Pac, bad show.

    You’re going to need that 10/turn with the USA. And we’re lucky Germany is getting its shit wrecked.


  • No scramble. I  guess I didn’t realize you had 4 transports in range. Not much I could have done about it though.

  • 15

    You could have thrown your UK Pac destroyer in to block, would have saved you a turn.

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