Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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Watch and learn. Send one up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 bomber and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
I learned that kamikaze pilots don’t swim well!
Skip France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Germans
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 bombers moved from Caucasus to Novgorod
1 bomber moved from Caucasus to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
2 fighters moved from India to Iraq
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to NovgorodCombat - Germans
Battle in Iraq
Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
British defend with 2 infantry
Germans win, taking Iraq from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Americans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Belarus
2 aaGuns, 5 armour, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
17 armour moved from Volgograd to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
2 fighters moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
2 mech_infantrys moved from Germany to Poland
2 armour moved from Germany to Poland
5 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
1 bomber and 3 fighters moved from Normandy Bordeaux to Germany
2 bombers moved from Novgorod to Germany
2 bombers moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Caucasus
1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,2,5,1
Germans collect 52 PUs (7 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
Well you have lost all dice whining privileges, that was a travesty in Normandy! How’s it feel to win a 100% battle against you? Sucks, could be quite a game changer.
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blah blah blah :-P
If it could be a game changer, why didn’t you just lose a fighter to take it?
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Oh, hah! I didn’t realize you whiffed! Wowza! My condolences…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 mech_infantry moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Iraq from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Iraq to Egypt
2 infantry moved from Karelia to VyborgTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from West India to Eastern Persia
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
3 tactical_bombers moved from Yunnan to Kwangtung
2 bombers moved from India to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Shan State to Kwangsi
1 bomber moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Eastern Persia from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry; Americans defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 infantry moved from Anhwe to Kiangsu
8 armour and 5 mech_infantrys moved from India to West India
2 fighters moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to India
10 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Caucasus to Northwest Persia
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 36 Sea Zone to Hunan
3 mech_infantrys moved from Yunnan to HunanPlace Units - Japanese
3 armour placed in West India
3 armour placed in India
3 infantry placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,4,5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,5,1,1,4,3,6,3,4,3,1,6,6,3,1,6,6,4,5,5,3,2,6,5,1,3,6,1,1,5,1
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
More BS dice! Lets see how high you can pile it! Sheesh freaking US inf.
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They’re on fire!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters and 9 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
3 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
5 bombers moved from United Kingdom to France
3 fighters moved from Norway to France
1 armour and 1 mech_infantry moved from Norway to Karelia
Americans take Finland from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Philippines to 6 Sea Zone
4 fighters moved from 10 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands -
Scramble/kamikaze in SZ 6?
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Wow the battle calculator screwed me. I ran it and you had no better than a 50% chance. No scramble, kami on the cruiser. May the dice repay for your good fortune the last two turns. Really sucks that those last two battles changed the complextion so much I think I had this game in the bag until this last turn of crappy battles for me. Happy hunting! :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters and 9 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
3 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
5 bombers moved from United Kingdom to France
3 fighters moved from Norway to France
1 armour and 1 mech_infantry moved from Norway to Karelia
Americans take Finland from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Philippines to 6 Sea Zone
4 fighters moved from 10 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Americans creates battle in territory 97 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 6 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers
Japanese defend with 4 carriers, 9 destroyers, 8 fighters and 2 transports
Units damaged: 4 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Americans: 4 carriers, 5 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 9 destroyers, 8 fighters and 2 transports
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in Hawaiian Islands
Battle in Southern France
Battle in France
Americans attack with 5 bombers, 5 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry
Americans win, taking Western Germany from Germans, taking Denmark from Germans, taking Hawaiian Islands from Japanese, taking Southern France from Germans with 4 bombers remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun, 1 artillery and 11 infantry
Casualties for Americans: 1 bomber, 5 fighters and 3 infantryNon Combat Move - Americans
4 bombers moved from France to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 3 destroyers moved from 10 Sea Zone to 7 Sea Zone
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 armour and 2 infantry placed in Norway
2 fighters placed in 110 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in Normandy Bordeaux
Americans undo move 4.
1 fighter placed in 110 Sea Zone
5 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
Americans undo move 5.
2 infantry placed in Kwangtung
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 3 bombers, 2 fighters and 4 infantry
Germans defend with 3 infantry
British win, taking Holland Belgium from Germans with 3 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Holland Belgium to United Kingdom
1 aaGun, 8 armour, 1 bomber, 5 fighters, 27 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Norway to KareliaPlace Units - British
1 bomber and 4 infantry placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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Maybe you didn’t include the planes form western US? Either way, you’re still sittin pretty I think.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
2 armour and 1 mech_infantry moved from Poland to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from AmericansCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Caucasus to Northwest PersiaPlace Units - Italians
1 aaGun and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1,1,2,3,1,3,4
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
I’m pretty sure I included the Western US planes, but I guess theres a chance I didnt. You have to know that if the results were any less than favorable for me I would of blocked your US navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
4 fighters moved from 20 Sea Zone to Hunan
1 bomber moved from Philippines to Hunan
1 tactical_bomber moved from Philippines to Kwangsi
1 bomber moved from Queensland to KwangsiCombat - ANZAC
Battle in Hunan
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 bomber and 3 mech_infantrys
ANZAC win with 2 fighters remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Japanese: 1 bomber and 3 mech_infantrys
Battle in Kwangsi
ANZAC attack with 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
ANZAC win, taking Kwangsi from Japanese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - ANZAC
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Hunan to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Queensland to 36 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs





