yeah you did push it too far lol
Balladeer (axis) v alexgreat (allies + 20)
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so due to a lucky strike it comes down to a 55% chance in Egypt. If you win, its over any way. If I win significantly, I have a fighting chance. If I barely take it, I dont know, not enough I guess.
Shall I take the German land units last, if it comes to that? Or rd by rd casualty choice?
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Ehm, depends a bit on the amount left, I’d prefer round by round. But I’ll choose planes anyways, so if you just play max defense and don’t mind if I replace Ger ftrs with Ita ftrs afterward depending on the amount, that’s good too…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 armour, 3 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Iraq to EgyptCombat - British
Battle in Egypt
British attack with 10 armour, 3 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Germans defend with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 5 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 10 armour, 3 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys in Egypt, round 2 : 9/26 hits
Italians roll dice for 5 armour, 2 artilleries, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 8/22 hits
5 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 5 infantry owned by the Italians lost in Egypt
British roll dice for 10 armour, 3 artilleries, 1 fighter and 4 mech_infantrys in Egypt, round 3 : 6/18 hits
Italians roll dice for 5 armour, 7 fighters and 1 tactical_bomber in Egypt, round 3 : 9/13 hits
2 armour owned by the British, 1 tactical_bomber owned by the Germans, 3 artilleries owned by the British, 4 mech_infantrys owned by the British and 5 armour owned by the Italians lost in Egypt
British roll dice for 8 armour and 1 fighter in Egypt, round 4 : 3/9 hits
Italians roll dice for 7 fighters in Egypt, round 4 : 5/7 hits
5 armour owned by the British and 3 fighters owned by the Germans lost in Egypt
British roll dice for 3 armour and 1 fighter in Egypt, round 5 : 2/4 hits
Italians roll dice for 4 fighters in Egypt, round 5 : 2/4 hits
2 armour owned by the British and 2 fighters owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits
Italians roll dice for 2 fighters in Egypt, round 6 : 2/2 hits
1 armour owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 10 armour, 3 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Casualties for Italians: 5 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from West India to Persia
2 armour, 1 artillery and 4 mech_infantrys moved from West India to Eastern Persia
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers and 4 submarines moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 mech_infantry moved from United Kingdom to Scotland
1 aaGun and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
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That 2nd round was pretty neat for me…
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ah well, after the first rd my chances were almost 90%, but each consecutive rd saw me falling back till your close win.
Edit attached. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Archangel to Novosibirsk
Italians take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Italians take Urals from RussiansCombat - Italians
Non Combat Move - Italians
1 fighter and 1 mech_infantry moved from French Equatorial Africa to Egypt
3 armour moved from South West Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,6,5,5,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from French Equatorial Africa to 69 Sea ZoneCombat - Germans
Battle in 69 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Rostov to Novgorod
1 armour and 2 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 69 Sea Zone to French Equatorial AfricaPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
6 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 aaGuns, 5 artilleries, 1 fighter and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 5 artilleries, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4,4,1,6,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Iraq
1 fighter moved from Tambov to IraqPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
can you give OOL for Iraq, or do you want round by round? Jap lost 1 fighter and got 4 hits.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Russians defend with 2 fighters and 1 tactical_bomber -
remove AA, 3 mechs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Russians defend with 2 fighters and 1 tactical_bomber
British win with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 aaGun and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
3 fighters owned by the Japanese retreated
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 fighter moved from Sikang to Yunnan
2 bombers moved from Sumatra to Malaya
3 fighters moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 armour moved from India to West India
1 fighter moved from French Indo China to Sikang
1 bomber moved from French Indo China to West India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Russians defend with 2 fighters and 1 tactical_bomber
British win with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 aaGun and 3 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
3 fighters owned by the Japanese retreated
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
1 artillery and 1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 fighter moved from Sikang to Yunnan
2 bombers moved from Sumatra to Malaya
3 fighters moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber and 3 fighters moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Equatorial Africa
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Gibraltar to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Denmark
Battle in French Equatorial Africa
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 fighter and 1 mech_infantry; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/5 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 3/4 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in French Equatorial Africa
Americans win, taking 22 Sea Zone from Japanese, taking Denmark from Germans, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Soviet Far EastNon Combat Move - Americans
1 aaGun and 1 mech_infantry moved from Marianas to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 aaGun, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 112 Sea Zone to Trans-Jordan
3 fighters moved from 112 Sea Zone to NorwayPlace Units - Americans
1 transport placed in 86 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 armour placed in Norway
1 bomber and 2 fighters placed in Western United States
1 harbour placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
Scramble in the Baltic sea?
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no thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 112 Sea Zone to 115 Sea Zone
2 fighters moved from Norway to 115 Sea ZoneCombat - British
Battle in 115 Sea Zone
British attack with 2 fighters and 4 submarines
Germans defend with 1 destroyer and 1 transport
British roll dice for 4 submarines in 115 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 115 Sea Zone
British win with 2 fighters and 3 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 115 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
2 armour moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Iraq
2 armour and 4 mech_infantrys moved from Persia to Trans-JordanPlace Units - British
3 armour placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,1,5,4,1
British collect 18 PUs (4 lost to blockades); end with 18 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
3 fighters moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Nenetsia to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Urals to Samara
Italians take Samara from Russians
1 mech_infantry moved from Novosibirsk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking French Equatorial Africa from Americans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from French Equatorial Africa to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,2,1,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 21 PUs (13 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs





