15L - G40 Adam (allies +22) vs Bold - game 4

  • '19 '17

    @Boldfresh:

    @Boldfresh:

    Yes that was nice.

    And lucky for you this one isn’t close.

    Yeah I can take many dicings, it does unfortunately extend the game though.

  • '12

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

  • '19 '17

    @Boldfresh:

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

    If hard is getting out of there with a few more units than average then I guess. What I do remember clearly is the 0 tuv swing on your very light air raid on Queens that killed 15 or so ground.

  • '12

    My memory is horrible.

  • '12

    @Boldfresh:

    My memory is horrible.

    If true then I sure need another queensland.  :evil:

  • '12

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

  • '19 '17

    @Boldfresh:

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

    Haha that’s possible  :-P.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour and 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                4 infantry moved from Northern Italy to Southern France
                1 aaGun, 2 artilleries and 9 infantry moved from Gibraltar to Spain
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 aaGun and 10 infantry moved from Western Germany to France
                3 mech_infantrys moved from Northern Italy to Southern France
                6 infantry moved from Southern France to Spain
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 artilleries placed in Southern France
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '12

    Hey Adam - I was a little too tired to plan the move tonight and at the end i was just like…. whatever.  If you don’t mind, will you please give me more time to plan italy?  We can keep the existing convoy roll so that italy collects only 23.  Trust me, what the convoy roll was had nothing to do with anything - however, if you insist, i would reroll the convoy.

    cheers

  • '12

    actually, i just realized something - the italian move is fine.  go ahead.

  • '12

    @Boldfresh:

    actually, i just realized something - the italian move is fine.  go ahead.

    really, no worries.  just a momentary lapse there.  you are totally good to go - we are about done here anyway.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Persia to Afghanistan
                      Germans take Afghanistan from British
                1 armour moved from Afghanistan to West India
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to West India

    Combat - Germans
                Battle in West India
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking West India from UK_Pacific with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Russians
                EDIT: Changing ownership of Turkmenistan from Russians to Germans
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Greece to Eastern Persia
                2 bombers moved from Western Germany to Eastern Persia
                1 mech_infantry moved from Greece to Romania
                7 armour and 5 mech_infantrys moved from Eastern Poland to Romania
                11 artilleries and 29 infantry moved from Eastern Poland to Poland
                1 infantry moved from Poland to Eastern Poland
                10 infantry moved from Germany to Poland
                6 infantry moved from Germany to Western Germany
                3 fighters moved from France to Southern France
                3 aaGuns and 2 artilleries moved from Southern France to Spain
                1 artillery moved from Portugal to Spain
                1 infantry moved from Gibraltar to Spain
                3 tactical_bombers moved from Yugoslavia to Southern France
                2 aaGuns and 3 infantry moved from France to Southern France
                1 armour moved from Eastern Persia to Turkmenistan
                1 armour moved from Turkmenistan to Eastern Persia

    Place Units - Germans
                10 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,1,5,2,1
                Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 40 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour and 1 mech_infantry moved from Kazakhstan to West India
                      Russians take Afghanistan from Germans
                2 fighters moved from Russia to West India
                1 infantry moved from Kazakhstan to Turkmenistan
                      Russians take Turkmenistan from Germans
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Germans
                1 armour moved from Turkey to Greece
                      Russians take Greece from Italians
                1 armour moved from Greece to Turkey
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in West India
                    Russians attack with 2 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 2 armour and 3 mech_infantrys
                    retreated to West India
                    Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from West India to India
                1 infantry moved from Kazakhstan to Afghanistan
                1 armour moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from Libya to Alexandria
                2 aaGuns and 14 infantry moved from Buryatia to Amur
                1 infantry moved from Olgiy to Tsagaan Olom
                      Russians take Tsagaan Olom from Mongolians
                1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Turkey
                2 fighters moved from Belarus to Russia
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                3 artilleries and 5 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Russians collect 45 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs

  • '12

    Hey adam I moved too late and did too many undoes and redoes.  I promise I meant to put a mech in afghanistan.  Can you allow that?

  • '12

    I guess let’s just play it out mistakes are mistakes.

  • '12

    Uhhhhhh just looked at the dice results.  Wow that turned out to be a really lucky mistake.  Now watch the extra bombers I can get there all get shot down!

  • '12

    Fascinating how mistakes can turn into blessings.  :?

  • '12

    was wondering if you’d bring the russian air to india…  thought you may have put the 3 uk air there as well.  anyway, now i will need to wait for a scramble choice i suppose.  probably good that will force me to plan this turn a little more carefully.  exercises in futility…

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