@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa need a scramble order
No scramble please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Norway to Yugoslavia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Yugoslavia
Americans attack with 1 bomber
Germans defend with 3 tactical_bombers
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Southeast Mexico to Mexico
3 infantry moved from Central America to Southeast Mexico
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Yunnan
9 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 7 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
Combat - British
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Iraq
British attack with 4 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 4 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Syria to Turkey
4 mech_infantrys moved from Trans-Jordan to Turkey
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
1 fighter moved from Tobruk to Turkey
1 fighter moved from India to Turkey
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
3 aaGuns, 1 artillery, 17 infantry and 2 mech_infantrys moved from Burma to India
Place Units - British
1 armour and 2 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Saudi Arabia: 2 infantry
EDIT: Turning off Edit Mode
SPECIAL would have been holding java without loss. :-D
Special round…
not special enough.� �:-P
Indeed, but unnerving nonetheless. That kind of special can swing a close game around.
Lol yeah you hold those islands turn after turn in our last game.
Yes that was nice.
Yes that was nice.
And lucky for you this one isn’t close.
Yeah I can take many dicings, it does unfortunately extend the game though.
If I recall you diced me hard in india in your axis win…. ominous music plays in background…
If I recall you diced me hard in india in your axis win…. ominous music plays in background…
If hard is getting out of there with a few more units than average then I guess. What I do remember clearly is the 0 tuv swing on your very light air raid on Queens that killed 15 or so ground.
My memory is horrible.
You deserve the win after I stole that one… for sure. Probably a subconscious reason I did the neutral crush - can’t live with the guilt :-P
You deserve the win after I stole that one… for sure. Probably a subconscious reason I did the neutral crush - can’t live with the guilt :-P
Haha that’s possible :-P.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
4 infantry moved from Northern Italy to Southern France
1 aaGun, 2 artilleries and 9 infantry moved from Gibraltar to Spain
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 10 infantry moved from Western Germany to France
3 mech_infantrys moved from Northern Italy to Southern France
6 infantry moved from Southern France to Spain
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 artilleries placed in Southern France
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Hey Adam - I was a little too tired to plan the move tonight and at the end i was just like…. whatever. If you don’t mind, will you please give me more time to plan italy? We can keep the existing convoy roll so that italy collects only 23. Trust me, what the convoy roll was had nothing to do with anything - however, if you insist, i would reroll the convoy.
cheers
actually, i just realized something - the italian move is fine. go ahead.
actually, i just realized something - the italian move is fine. go ahead.
really, no worries. just a momentary lapse there. you are totally good to go - we are about done here anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs