@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Pherman1215 (Allies + 19) vs AlexGreat
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thx for doing my German edit, and sorry for the many non cmbat ones with Japan. Looks messy, but should be fine.
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one more German non-combat edit, unrelated to Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from British Columbia to 2 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 2 Sea Zone to Western United States
2 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 52 Sea Zone: 2 infantry and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
1 armour moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in Volgograd
Italians attack with 2 armour and 1 infantry
British defend with 1 factory_minor and 3 infantry
Italians roll dice for 2 armour and 1 infantry in Volgograd, round 2 : 2/3 hits
British roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits
2 infantry owned by the British, 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Volgograd
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 infantryNon Combat Move - Italians
4 infantry moved from Ukraine to Rostov
1 bomber moved from Gibraltar to Southern France
1 artillery and 7 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FrancePlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to MalayaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Yunnan
2 fighters moved from Malaya to Yunnan
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
ANZAC undo move 2.
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 5.
1 infantry placed in New South Wales
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Russia to Volgograd
1 bomber and 1 tactical_bomber moved from Russia to Caucasus
6 armour, 6 fighters and 8 tactical_bombers moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Western Germany to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 9 armour, 2 bombers, 6 fighters, 2 mech_infantrys and 9 tactical_bombers
French defend with 1 fighter; Russians defend with 1 armour and 2 mech_infantrys; British defend with 5 armour, 2 fighters, 3 infantry and 7 mech_infantrys
Germans roll dice for 9 armour, 2 bombers, 6 fighters, 2 mech_infantrys and 9 tactical_bombers in Caucasus, round 2 : 14/28 hits
Russians roll dice for 6 armour, 3 fighters, 3 infantry and 9 mech_infantrys in Caucasus, round 2 : 7/21 hits
3 infantry owned by the British, 2 armour owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 3 armour owned by the Germans, 2 mech_infantrys owned by the Russians, 7 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 6 armour, 1 bomber, 6 fighters and 8 tactical_bombers in Caucasus, round 3 : 12/21 hits
Russians roll dice for 4 armour and 3 fighters in Caucasus, round 3 : 2/7 hits
3 armour owned by the British, 1 armour owned by the Russians, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 fighter owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Casualties for French: 1 fighter
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for British: 5 armour, 2 fighters, 3 infantry and 7 mech_infantrysNon Combat Move - Germans
1 bomber moved from Volgograd to Chahar
1 bomber, 6 fighters and 6 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
4 artilleries, 1 infantry and 1 mech_infantry moved from Southern France to France
1 submarine moved from 112 Sea Zone to 119 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
More luck this time…
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OK, you got me. GG WP.
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Care for a rematch?
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didnt even notice until now that you resigned. yes, GG, thx. You had some unlucky results I think, otherwise pretty even. You made hard life for Japan, but I am always unsure how to balance with US.
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life hard, not hard life.
sorry, didnt answer rematch question. sure, let me bid with +24.
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22.
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21, but I actually want 25 ;)
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Allies are yours at 21. What is your bid?





