You will be next, my big team game move was done last night
Thanks for your patience!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Turkmenistan to Volgograd
2 fighters moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Rostov
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Iraq to Egypt
2 mech_infantrys moved from Alexandria to Egypt
Place Units - Russians
2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 destroyers, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
14 mech_infantrys moved from Yunnan to Burma
2 armour moved from Yunnan to Burma
8 artilleries moved from Yunnan to Burma
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Timguska to Kazakhstan
1 fighter moved from Shensi to Kazakhstan
2 bombers moved from Chahar to Kazakhstan
1 fighter moved from 33 Sea Zone to 30 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 8 artilleries and 23 mech_infantrys
British defend with 1 aaGun and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 8 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in 30 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 bombers moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from 30 Sea Zone to Marshall Islands
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 11 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to French Indo China
1 fighter moved from Borneo to French Indo China
1 fighter moved from Celebes to French Indo China
2 fighters moved from Japan to French Indo China
1 fighter moved from Java to Malaya
1 fighter moved from Yunnan to Sumatra
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from French Indo China to Malaya
1 fighter moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Trans-Jordan to Kazakhstan
1 tactical_bomber moved from Trans-Jordan to Kazakhstan
Combat - Americans
Battle in Kazakhstan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 fighter moved from Kazakhstan to Turkmenistan
1 carrier, 3 cruisers and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
4 carriers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 fighter moved from Alexandria to Persia
Place Units - Americans
1 fighter placed in Eastern United States
4 carriers placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
Russians take Kazakhstan from Japanese
1 tactical_bomber moved from Turkmenistan to Caucasus
2 fighters moved from Russia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
1 fighter and 1 tactical_bomber moved from India to Caucasus
1 bomber moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 6 armour, 1 fighter and 6 mech_infantrys; Italians defend with 1 armour
British win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun, 6 armour, 1 fighter and 6 mech_infantrys
Casualties for British: 2 armour, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 armour
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 mech_infantry moved from India to Eastern Persia
19 infantry moved from India to West India
2 aaGuns moved from India to West India
11 infantry moved from India to West India
1 submarine moved from 37 Sea Zone to 58 Sea Zone
2 bombers moved from Caucasus to Persia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Persia
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
1 harbour placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
Place Units - Italians
3 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,1,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
5 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
5 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 14 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
5 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
2 bombers moved from Novgorod to Vologda
1 fighter moved from Evenkiyskiy to Vologda
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Novgorod
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Smolensk
1 mech_infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Vologda to Germany
1 bomber moved from Novgorod to Western Germany
1 fighter moved from Tobruk to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,5,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 7 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
2 fighters moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Urals to Russia
2 fighters moved from Tambov to Russia
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Persia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 carriers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Novosibirsk
4 artilleries moved from Burma to India
4 mech_infantrys moved from Burma to India
2 bombers moved from Shensi to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in India
Japanese attack with 4 artilleries and 4 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
20 mech_infantrys moved from Burma to India
2 armour moved from Burma to India
4 artilleries moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
2 bombers moved from Novosibirsk to Yunnan
1 fighter moved from Shensi to Yunnan
3 mech_infantrys moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
3 tactical_bombers moved from Sumatra to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from Malaya to Philippines
1 tactical_bomber moved from Malaya to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
2 fighters moved from French Indo China to Philippines
Place Units - Japanese
4 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 carriers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Novosibirsk
4 artilleries moved from Burma to India
4 mech_infantrys moved from Burma to India
2 bombers moved from Shensi to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in India
Japanese attack with 4 artilleries and 4 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
20 mech_infantrys moved from Burma to India
2 armour moved from Burma to India
4 artilleries moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
2 bombers moved from Novosibirsk to Yunnan
1 fighter moved from Shensi to Yunnan
3 mech_infantrys moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
3 tactical_bombers moved from Sumatra to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from Malaya to Philippines
1 tactical_bomber moved from Malaya to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
2 fighters moved from French Indo China to Philippines
Place Units - Japanese
4 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 carriers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Novosibirsk
4 artilleries moved from Burma to India
4 mech_infantrys moved from Burma to India
2 bombers moved from Shensi to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in India
Japanese attack with 4 artilleries and 4 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
20 mech_infantrys moved from Burma to India
2 armour moved from Burma to India
4 artilleries moved from Burma to India
1 armour moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
3 armour moved from French Indo China to Burma
2 bombers moved from Novosibirsk to Yunnan
1 fighter moved from Shensi to Yunnan
3 mech_infantrys moved from Kweichow to Tsinghai
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
3 tactical_bombers moved from Sumatra to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from Malaya to Philippines
1 tactical_bomber moved from Malaya to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
2 fighters moved from French Indo China to Philippines
Place Units - Japanese
4 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs