15L G40 Cyanight (Axis) vs Marakanda (Alies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 28 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        30 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        28 Sea Zone : 2 submarines
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 29 / 34
        UK_Pacific : 21 / 23
        Italians : 13 / 5
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai
                Chinese undo move 1.
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Tsinghai
                4 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry
        Kansu : 4 infantry
        Tsinghai : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 29 / 34
        UK_Pacific : 21 / 23
        Italians : 13 / 5
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 118 Sea Zone
                1 fighter moved from United Kingdom to 118 Sea Zone

    Combat - British
                Battle in 118 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 118 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from United Kingdom to Morocco
                1 fighter moved from 118 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to Rhodesia: 2 infantry
                EDIT: Removing units owned by British from Union of South Africa: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        36 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Rhodesia : 2 infantry
        Morocco : 2 fighters
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship
        118 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 31 / 31
        UK_Pacific : 24 / 24
        Italians : 13 / 5
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                1 bomber moved from Southern Italy to Baltic States
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Baltic States
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Baltic States to Romania
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 aaGuns moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Italians collect 17 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to India
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to Java
                1 cruiser moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 fighters and 2 infantry
        Dutch New Guinea : 1 flag
        49 Sea Zone : 1 cruiser
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 35 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Morocco to French Central Africa
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        French Central Africa : 1 fighter
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 35 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Poland to Novgorod
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 118 Sea Zone
                2 bombers moved from Holland Belgium to 118 Sea Zone
                1 bomber moved from Western Germany to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 bombers moved from Western Germany to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 fighter moved from Gibraltar to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Morocco
                1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 118 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                    French defend with 1 infantry; British defend with 2 fighters
                    Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 2 fighters

    Non Combat Move - Germans
                4 bombers moved from Morocco to Gibraltar
                1 fighter moved from Morocco to Gibraltar
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                3 infantry moved from Finland to Karelia
                2 bombers moved from 118 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Gibraltar
                2 aaGuns, 6 artilleries and 21 infantry moved from Poland to Eastern Poland
                6 armour moved from Germany to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                1 armour moved from Greece to Romania
                1 aaGun moved from Germany to Western Germany
                2 bombers moved from Novgorod to Eastern Poland

    Place Units - Germans
                2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Baltic States

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    retreated to Baltic States
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 fighter moved from Baltic States to Bryansk
                2 aaGuns, 2 artilleries and 13 infantry moved from Belarus to Bryansk
                2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                4 artilleries and 6 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Volgograd
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 fighters moved from Bryansk to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                4 artilleries and 6 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Rostov: 2 infantry
                EDIT: Removing units owned by Russians from Volgograd: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 1 armour, 8 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber
        Rostov : 2 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 6 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 34 / 39
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                2 bombers moved from Kwangsi to Suiyuyan
                2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 36 Sea Zone
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 tactical_bomber
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Soviet Far East
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Kwangtung to Kweichow
                5 fighters moved from Kwangtung to Kweichow
                2 tactical_bombers moved from Kwangsi to Manchuria
                1 tactical_bomber moved from Anhwe to Manchuria
                2 bombers moved from Suiyuyan to Kweichow
                1 aaGun moved from Anhwe to Kweichow
                1 infantry moved from Kweichow to Hopei
                3 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangsi to Kweichow
                1 artillery and 5 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 artillery and 9 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Hawaiian Islands to Western United States
                1 bomber moved from Eastern United States to Western United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 carrier and 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 33 / 39
        Japanese : 40 / 50
        Americans : 52 / 77
        Chinese : 3 / 6
        British : 30 / 31
        UK_Pacific : 20 / 24
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Kansu : 2 infantry
        Tsinghai : 2 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 33 / 39
        Japanese : 38 / 50
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 20 / 24
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                3 infantry moved from Persia to Iraq
                1 bomber and 1 fighter moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  3/9 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    2 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 aaGuns, 3 artilleries, 1 fighter and 18 infantry moved from India to Burma
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States

    Place Units - British
                1 factory_minor placed in Persia
                2 submarines placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Some Units in India change ownership: 3 artilleries and 4 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 3 aaGuns, 3 artilleries, 1 fighter and 18 infantry
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        101 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 33 / 39
        Japanese : 38 / 50
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 20 / 18
        Italians : 17 / 27
        ANZAC : 14 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from French
                1 armour moved from Morocco to Algeria
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Baltic States to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Archangel
                      Italians take Archangel from Russians
                1 armour moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                2 aaGuns, 1 bomber and 2 infantry moved from Romania to Bessarabia
                4 infantry moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Java to Shan State
                1 infantry moved from Malaya to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to Burma
                1 fighter moved from India to Persia
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Egypt to Alexandria
                1 cruiser moved from 49 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Burma : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
        62 Sea Zone : 1 submarine
        Alexandria : 2 infantry
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 29 / 39
        Japanese : 37 / 50
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 21 / 18
        Italians : 22 / 27
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from French Central Africa to Alexandria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 29 / 39
        Japanese : 37 / 50
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 21 / 18
        Italians : 22 / 27
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 bombers moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 5 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Western Ukraine
                2 aaGuns, 7 armour, 8 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                2 mech_infantrys moved from Germany to Romania
                1 fighter and 2 tactical_bombers moved from Western Germany to Western Ukraine
                3 bombers moved from Western Germany to Southern Italy
                2 bombers moved from Normandy Bordeaux to Southern Italy
                4 bombers moved from Gibraltar to Southern Italy
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                3 aaGuns moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Normandy Bordeaux to France

    Place Units - Germans
                7 mech_infantrys placed in Germany
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 42 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Smolensk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                2 fighters moved from Russia to Archangel
                1 armour moved from Bryansk to Belarus
                      Russians take Belarus from Italians
                1 armour moved from Belarus to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  3/4 hits
                        Italians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 1 armour and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                4 artilleries and 6 infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Tambov
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Tambov : 1 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 30 / 33
        Japanese : 37 / 50
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 21 / 18
        Italians : 21 / 27
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 unit repaired.
                2 artilleries and 1 infantry moved from Hopei to Suiyuyan
                2 bombers moved from Kweichow to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                8 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                8 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                6 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Anhwe to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 tactical_bomber moved from Kweichow to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries, 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in French Indo China
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking French Indo China from French, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Kweichow to 36 Sea Zone
                3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 tactical_bomber moved from Manchuria to Yunnan
                2 bombers moved from Suiyuyan to Yunnan
                3 mech_infantrys moved from Shantung to Hopei
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Manchuria to Japan

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  3/4 hits
                        Japanese roll dice for 2 aaGuns and 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 aaGuns and 1 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 bombers moved from Western United States to Queensland
                1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 2 bombers
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        43 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 destroyer and 2 submarines
        37 Sea Zone : 1 destroyer
        35 Sea Zone : 1 transport
        10 Sea Zone : 1 destroyer and 3 submarines
        Central United States : 4 aaGuns, 1 armour, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        106 Sea Zone : 1 carrier and 2 destroyers
        101 Sea Zone : 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 29 / 33
        Japanese : 43 / 45
        Americans : 52 / 78
        Chinese : 2 / 5
        British : 30 / 31
        UK_Pacific : 21 / 18
        Italians : 21 / 27
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 2 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 29 / 33
        Japanese : 42 / 45
        Americans : 52 / 78
        Chinese : 3 / 5
        British : 30 / 31
        UK_Pacific : 21 / 18
        Italians : 21 / 27
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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