Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern ItalyCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 bomber and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Belgian Congo to RhodesiaPlace Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Kenya : 1 flag
Malta : 1 flag, 1 armour and 1 infantry
Rhodesia : 1 flag, 1 artillery and 3 infantry
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Greece : 2 infantry
92 Sea Zone : 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 25
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
38 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Alexandria : 1 infantry
Kenya : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 31 / 25
UK_Pacific : 22 / 22
Italians : 17 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 32 / 25
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 32 / 25
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 unit repaired.
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
2 battleships moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 unit repaired.
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
2 battleships moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 3/7 hits
3 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 5 battleships in United Kingdom, round 2 : 4/5 hits
Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 4/14 hits
British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 : 6/12 hits
1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 : 5/8 hits
British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 : 4/9 hits
2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 : 3/4 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 : 2/4 hits
1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 69 PUs totalTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 cruiser and 2 submarines
Bulgaria : 1 flag, 3 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Finland : 1 flag, 1 fighter and 5 infantry
110 Sea Zone : 5 battleships and 5 transportsProduction/PUs Summary :
Germans : 42 / 69
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 26 / 0
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3,591
Median : 4,000
Variance : 0,769
Standard Deviation : 0,877
Total rolls : 66Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,788
Median : 4,000
Variance : 0,969
Standard Deviation : 0,984
Total rolls : 33British Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,394
Median : 3,000
Variance : 0,719
Standard Deviation : 0,848
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/15 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 3/6 hits
3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/12 hits
Germans roll dice for 1 fighter in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Eastern Poland to PolandPlace Units - Russians
2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 mech_infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Karelia : 3 infantry
Baltic States : 1 infantry
Vyborg : 4 infantry
Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 26 / 0
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.686
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.889
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Celebes
Battle in Yunnan
Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 aaGun, 2 armour and 1 infantry
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun, 2 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 fighterNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
3 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Suiyuyan to ChaharPlace Units - Japanese
2 armour and 1 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 armour
Kweichow : 1 flag
Hunan : 1 flag, 3 tactical_bombers
Hopei : 1 flag, 1 armour and 2 infantry
Chahar : 1 flag, 1 tactical_bomber
Anhwe : 1 flag
Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
21 Sea Zone : 1 artillery and 1 transport
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 37 / 40
Americans : 54 / 83
Chinese : 6 / 7
British : 26 / 0
UK_Pacific : 19 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.467
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 6 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 5 cruisers in Morocco, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 battleship placed in 10 Sea Zone
1 battleship placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,5,2,2,2,1,2,4,4,2,2,6,3
Americans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield, 1 infantry and 1 mech_infantry
Amur : 1 artillery, 2 fighters and 1 infantry
37 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship and 1 cruiser
7 Sea Zone : 1 cruiser and 1 destroyer
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 1 armour, 1 artillery and 6 infantry
104 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 battleship
Brazil : 1 flag
91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 37 / 40
Americans : 55 / 80
Chinese : 6 / 7
British : 26 / 0
UK_Pacific : 19 / 22
Italians : 15 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 36 / 40
Americans : 55 / 80
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 19 / 22
Italians : 15 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5