Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        30 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 1 bomber
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
        Brazil : 1 flag, 4 infantry
        91 Sea Zone : 4 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 54 / 83
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 infantry placed in Szechwan
                Chinese undo move 4.
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Hopei : 2 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 54 / 83
        Chinese : 7 / 7
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 :  4/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                British undo move 2.
                1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
                British collect 25 PUs (5 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 2 armour and 1 infantry
        Szechwan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        39 Sea Zone : 1 cruiser and 1 transport
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Tanganyika Territory : 1 infantry
        Norway : 1 flag, 2 infantry
        76 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Ontario to Quebec
                3 infantry moved from Eastern Persia to West India
                2 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 infantry moved from Shan State to 38 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 infantry moved from Shan State to French Indo China
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from United Kingdom to Scotland

    Combat - British
                Battle in Siam
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 :  4/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                British undo move 2.
                1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
                British collect 25 PUs (5 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 2 armour and 1 infantry
        Szechwan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        39 Sea Zone : 1 cruiser and 1 transport
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Tanganyika Territory : 1 infantry
        Norway : 1 flag, 2 infantry
        76 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Albania to Greece
                1 artillery moved from Southern France to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Albania to Greece
                1 artillery moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 :  1/3 hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  1/1 hits
                        British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                        1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 armour, 1 bomber and 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Belgian Congo to Rhodesia

    Place Units - Italians
                4 infantry placed in Northern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Kenya : 1 flag
        Malta : 1 flag, 1 armour and 1 infantry
        Rhodesia : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 artillery and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Greece : 2 infantry
        92 Sea Zone : 1 transport
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 30 / 25
        UK_Pacific : 22 / 22
        Italians : 18 / 25
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 destroyer moved from 21 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 battleship placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
        Alexandria : 1 infantry
        Kenya : 1 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 31 / 25
        UK_Pacific : 22 / 22
        Italians : 17 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Belgian Congo : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 32 / 25
        UK_Pacific : 22 / 22
        Italians : 16 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Belgian Congo : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 32 / 25
        UK_Pacific : 22 / 22
        Italians : 16 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                5 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 armour moved from 110 Sea Zone to United Kingdom
                5 infantry moved from 110 Sea Zone to United Kingdom
                2 battleships moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                5 tactical_bombers moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 infantry moved from Slovakia Hungary to Romania
                3 armour moved from Western Germany to Germany
                1 armour moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                5 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 armour moved from 110 Sea Zone to United Kingdom
                5 infantry moved from 110 Sea Zone to United Kingdom
                2 battleships moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                5 tactical_bombers moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 infantry moved from Slovakia Hungary to Romania
                3 armour moved from Western Germany to Germany
                1 armour moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
                        AA fire in United Kingdom :  3/7 hits
                        3 tactical_bombers owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 battleships in United Kingdom, round 2 :  4/5 hits
                        Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 :  4/14 hits
                        British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 :  6/12 hits
                        1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 :  5/8 hits
                        British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 :  4/9 hits
                        2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
                        Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 :  3/4 hits
                        British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 :  2/4 hits
                        1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
                        Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 :  1/2 hits
                        British roll dice for 1 fighter in United Kingdom, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
                    Germans captures 25PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
                    Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
                    Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Americans: 1 bomber
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 69 PUs total

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
        Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 cruiser and 2 submarines
        Bulgaria : 1 flag, 3 infantry
        109 Sea Zone : 2 submarines
        Greece : 1 flag
        Finland : 1 flag, 1 fighter and 5 infantry
        110 Sea Zone : 5 battleships and 5 transports

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 39 / 42
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 26 / 0
        UK_Pacific : 22 / 22
        Italians : 16 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3,591
            Median : 4,000
            Variance : 0,769
            Standard Deviation : 0,877
            Total rolls : 66

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3,788
            Median : 4,000
            Variance : 0,969
            Standard Deviation : 0,984
            Total rolls : 33

    British Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,394
            Median : 3,000
            Variance : 0,719
            Standard Deviation : 0,848
            Total rolls : 33


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                2 fighters and 1 tactical_bomber moved from Baltic States to Romania
                1 armour moved from Poland to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians rolls :  0/1 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                2 fighters and 1 tactical_bomber moved from Baltic States to Romania
                1 armour moved from Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  5/15 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 :  3/6 hits
                        3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 :  4/12 hits
                        Germans roll dice for 1 fighter in Romania, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Bessarabia to Romania
                2 infantry moved from Baltic States to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Poland
                1 armour moved from Novgorod to Poland
                1 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland
                2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
                1 mech_infantry moved from Novgorod to Poland
                1 infantry moved from Eastern Poland to Poland

    Place Units - Russians
                2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                Russians undo move 1.
                2 infantry and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery placed in Novgorod
                1 mech_infantry placed in Ukraine
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Karelia : 3 infantry
        Baltic States : 1 infantry
        Vyborg : 4 infantry
        Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
        Bessarabia : 1 artillery and 1 infantry
        Russia : 1 airfield, 1 factory_major and 1 infantry
        Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 42 / 48
        Japanese : 32 / 36
        Americans : 54 / 83
        Chinese : 8 / 7
        British : 26 / 0
        UK_Pacific : 22 / 22
        Italians : 16 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.686
            Median : 4.000
            Variance : 0.853
            Standard Deviation : 0.924
            Total rolls : 35

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                3 armour moved from Kwangsi to Yunnan
                4 fighters moved from Kweichow to Yunnan
                2 bombers moved from Shantung to Yunnan
                3 tactical_bombers moved from Shantung to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Shantung to Suiyuyan
                3 infantry moved from Anhwe to Hopei
                1 armour moved from Shantung to Hopei
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                3 armour moved from Kwangsi to Yunnan
                4 fighters moved from Kweichow to Yunnan
                2 bombers moved from Shantung to Yunnan
                3 tactical_bombers moved from Shantung to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Shantung to Suiyuyan
                3 infantry moved from Anhwe to Hopei
                1 armour moved from Shantung to Hopei
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                3 armour moved from Kwangsi to Yunnan
                4 fighters moved from Kweichow to Yunnan
                2 bombers moved from Shantung to Yunnan
                3 tactical_bombers moved from Shantung to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Shantung to Suiyuyan
                3 infantry moved from Anhwe to Hopei
                1 armour moved from Shantung to Hopei
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Guam
                Battle in Celebes
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
                    British defend with 1 aaGun, 2 armour and 1 infantry
                        AA fire in Yunnan :  1/3 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 :  6/11 hits
                        Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 aaGun, 2 armour and 1 infantry
                    Casualties for Japanese: 1 armour and 1 fighter

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangtung
                3 fighters moved from Yunnan to Kwangtung
                3 tactical_bombers moved from Yunnan to Hunan
                1 tactical_bomber moved from Suiyuyan to Chahar

    Place Units - Japanese
                2 armour and 1 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 40 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        Kwangsi : 1 flag
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 armour
        Kweichow : 1 flag
        Hunan : 1 flag, 3 tactical_bombers
        Hopei : 1 flag, 1 armour and 2 infantry
        Chahar : 1 flag, 1 tactical_bomber
        Anhwe : 1 flag
        Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
        21 Sea Zone : 1 artillery and 1 transport
        6 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 42 / 48
        Japanese : 37 / 40
        Americans : 54 / 83
        Chinese : 6 / 7
        British : 26 / 0
        UK_Pacific : 19 / 22
        Italians : 16 / 25
        ANZAC : 15 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    British Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

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