@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
15L axis-dominion (axis) vs hobo (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Malaya to Shan State
3 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Chahar
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Japan to Chahar
1 bomber moved from Japan to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Shantung to 19 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Kwangsi
2 bombers moved from Hunan to French Indo China
1 bomber moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
2 bombers moved from Chahar to Manchuria
1 armour moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to French Indo China
4 armour and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
3 fighters placed in Japan
3 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 harbour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yunnan to KwangsiCombat - Americans
Battle in Kwangsi
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
3 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 4 destroyers, 10 fighters, 3 submarines and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Southeast Mexico
3 fighters moved from 92 Sea Zone to United Kingdom
1 aaGun, 2 carriers, 3 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 submarines moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea ZonePlace Units - Americans
1 harbour placed in Southeast Mexico
1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
6 artilleries, 1 fighter and 11 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries placed in Kwangsi
Chinese undo move 2.
1 artillery and 2 infantry placed in Shensi
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from 125 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 aaGuns, 2 artilleries, 11 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
would be nice if these attrition rolls evened out :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from 125 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
2 aaGuns, 2 artilleries, 11 infantry and 5 mech_infantrys moved from Yunnan to Kwangsi
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Bryansk to Yugoslavia
2 infantry and 2 mech_infantrys moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Bryansk to Yugoslavia
2 infantry and 2 mech_infantrys moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Bryansk to Yugoslavia
2 infantry and 2 mech_infantrys moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Bryansk to Yugoslavia
2 infantry and 2 mech_infantrys moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 64 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 64 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 2 infantry
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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…. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 bomber and 1 tactical_bomber moved from Bryansk to Vologda
1 armour moved from Volgograd to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
3 tactical_bombers moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Kazakhstan to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
1 bomber and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Bryansk
2 armour moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun, 3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
1 fighter moved from 97 Sea Zone to Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Germans undo move 2.
1 infantry placed in Volgograd
1 infantry placed in Volgograd
Germans undo move 2.
2 infantry placed in Novgorod
3 infantry placed in Germany
3 mech_infantrys placed in Germany
1 mech_infantry placed in Germany
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
amazing, I actually hit with my attrition rolls :lol:
but too little too late :-(
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amazing, I actually hit with my attrition rolls :lol:
but too little too late :-(
yah i was hoping to get kazakh…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Russia
Russians take Samara from Germans
2 mech_infantrys moved from Novosibirsk to Volgograd
1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter moved from Novosibirsk to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Novosibirsk to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Novosibirsk to Vologda
1 mech_infantry moved from Novosibirsk to Caucasus
Russians take Caucasus from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Novosibirsk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
4 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
6 armour, 6 artilleries, 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
2 transports moved from 20 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries and 3 infantry moved from Shantung to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 battleships and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Manchuria to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 10 armour, 11 artilleries, 5 bombers, 6 fighters, 11 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 11 infantry and 5 mech_infantrys; Chinese defend with 7 artilleries, 1 fighter and 12 infantry; Americans defend with 1 armour and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 6 armour, 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour, 11 artilleries, 3 fighters, 11 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 11 infantry and 5 mech_infantrys
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 7 artilleries, 1 fighter and 12 infantryNon Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
5 bombers moved from Kwangsi to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to French Indo China
3 tactical_bombers moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
you’re absolutely not allowed to complain about luck again in this game after that disastrous deal in kwangsi… you got 50% aa hit PLUS i walked away with only a 12 tuv swing, which is far less than the average of 66! you can’t ask for more than that! :lol:





