@aequitas-et-veritas Edited landing spot for french fig to Normandy
15L Soulblighter (axis) vs Adam514 (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 bombers moved from Chahar to Suiyuyan
2 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Yunnan to Kweichow
2 mech_infantrys moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries and 12 infantry moved from Amur to Sakha
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 2 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
2 bombers moved from Suiyuyan to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 aaGuns moved from Amur to Sakha
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in PhilippinesNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 bomber moved from British Guiana to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
3 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Belgian Congo to Kenya
1 bomber moved from Malta to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Malta to Iraq
2 fighters moved from Malta to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 airfield placed in Gibraltar
3 mech_infantrys placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Question out of interest. Why do you believe that an anzac infantry prevents a r1 dow? Does the 5 ipcs matter that much. Anzac can get that 5 ipcs regardless of the infantry anyhow.
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It doesn’t prevent a round 1 DOW, it just helps out the Allies since ANZAC can keep the tp and get NG even if Japan sends a dd vs dd tp in NSW. I think J1 DOW is the best play for Japan, so I try to mitigate it a bit with the inf bid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 51 PUs;
Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Belarus
3 aaGuns, 9 armour, 9 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
10 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Belarus
1 aaGun moved from Karelia to Novgorod
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
3 bombers and 1 fighter moved from Western Germany to Southern Italy
3 bombers moved from France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 51 PUs;
Germans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Belarus
3 aaGuns, 9 armour, 9 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
10 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Belarus
1 aaGun moved from Karelia to Novgorod
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
3 bombers and 1 fighter moved from Western Germany to Southern Italy
3 bombers moved from France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to IraqCombat - Russians
Non Combat Move - Russians
3 artilleries and 19 infantry moved from Ukraine to Bryansk
1 aaGun, 3 artilleries and 16 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Samara to Russia
1 mech_infantry moved from Kansu to Sikang
1 infantry moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 aaGun and 1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 armour moved from Tambov to Russia
2 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 factory_minor, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 bombers moved from Kwangsi to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 artillery moved from Kweichow to Yunnan
2 armour moved from Yunnan to Kweichow
3 mech_infantrys moved from Hopei to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 aaGuns, 2 artilleries and 11 infantry moved from Sakha to Buryatia
3 artilleries moved from Manchuria to Amur
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to Kwangsi
3 fighters moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 3 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 artillery, 3 infantry and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber and 1 fighter moved from Iraq to Persia
3 infantry moved from Persia to IraqPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 28 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Belarus to Archangel
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Archangel
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Belarus to ArchangelPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Belarus to Archangel
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Archangel
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Belarus to ArchangelPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French





