this game is already not going well
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Rostov to Tambov
1 infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to TambovCombat - Italians
Battle in Smolensk
Italians attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Southern Italy
2 bombers moved from Smolensk to Western Germany
2 fighters moved from Bryansk to 97 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to Iraq
1 fighter moved from Novosibirsk to Iraq
1 artillery moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Belarus to Bryansk
3 fighters moved from Southern Italy to DenmarkPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
8 fighters moved from Persia to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 80 Sea Zone
ANZAC attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 80 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 destroyer and 2 fighters
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
2 fighters moved from Sumatra to Persia
8 fighters moved from 80 Sea Zone to Persia
1 carrier moved from 41 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 airfield, 3 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 105 Sea Zone
4 fighters moved from 112 Sea Zone to United Kingdom
5 bombers and 4 fighters moved from Western Germany to United Kingdom
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to IraqCombat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 5 bombers, 8 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
Germans captures 22PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 8 fighters moved from United Kingdom to 112 Sea Zone
5 bombers moved from 112 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 bombers moved from Archangel to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun and 8 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Novosibirsk to Volgograd
2 fighters moved from Urals to Volgograd
7 infantry moved from Caucasus to Volgograd
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
2 carriers and 2 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
1 airfield placed in DenmarkTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,3,5,2,4,6,6,2,1,1,3,5,1,6,5,6,6,4,3,1,3,5,6,5,2
Germans collect 55 PUs (8 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 27 PUs;
Russians buy 5 infantry; Remaining resources: 12 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 artilleries and 10 infantry moved from Samara to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Belgian Congo
Russians take Belgian Congo from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 8 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Egypt to KenyaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Russia -
Intercept?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Russia -
Nope and in the future for a 2:1 ratio for attacking and defending planes you can skip asking, unless there is fighter fodder like Anzac for example or if you are attacking a vital air or naval base.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to RussiaCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 80 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Belgian Congo
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Belgian Congo from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kenya
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Yenisey
1 aaGun, 2 artilleries and 2 infantry moved from Timguska to Yenisey
2 bombers moved from Russia to Bryansk
3 carriers moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Kenya to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
3 mech_infantrys moved from Shan State to French Indo China
3 mech_infantrys moved from Shan State to MalayaPlace Units - Japanese
2 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 18 PUs (7 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 111 Sea Zone
7 fighters moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 fighters moved from Eire to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
4 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Egypt to Kenya
2 fighters moved from 110 Sea Zone to 111 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 9 fighters and 1 submarine
Germans defend with 1 carrier
Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport
Germans defend with 1 destroyer and 1 transport
Americans win with 2 destroyers, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in United Kingdom
Americans attack with 1 armour, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking United Kingdom from Germans with 1 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kenya
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Holland BelgiumNon Combat Move - Americans
3 fighters moved from United Kingdom to Eire
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
4 carriers and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
9 fighters moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Buyant-Uhaa to Korea
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Kenya to Egypt
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
3 carriers placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,5,4,4,3
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Egypt to Southern Italy
1 infantry moved from Egypt to Alexandria
6 fighters moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Battle in Alexandria
British attack with 6 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Italy
British attack with 1 bomber
Italians defend with 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber
Italians win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
6 fighters moved from Alexandria to Egypt
1 fighter moved from Persia to Egypt
1 artillery, 3 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 bomber, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Holland Belgium
3 fighters and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Southern Italy to Alexandria
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Denmark to Holland Belgium
1 fighter moved from Denmark to Southern FranceCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in United Kingdom causes 6 damage total.
Battle in Southern France
Italians attack with 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Kenya
2 fighters moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from Alexandria to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 carrier, 1 destroyer and 3 transports moved from 97 Sea Zone to 95 Sea Zone
2 bombers and 1 fighter moved from Southern France to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Tambov to Bryansk
1 artillery moved from Volgograd to RostovPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
The two italian fighters are on one of the japanese carriers.
I’m going to start posting from triplea using a different account (bmnielsen_triplea), so it doesn’t logout this account.
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The two italian fighters are on one of the japanese carriers.
I’m going to start posting from triplea using a different account (bmnielsen_triplea), so it doesn’t logout this account.
Isn’t the problem going to be fixed eventually?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Sumatra
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
6 fighters moved from Persia to Italian SomalilandPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 bombers moved from Western Germany to 119 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Volgograd to Smolensk
1 fighter and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians -
Scramble from Eire?





