15L bmnielsen (Axis) vs. Adam514 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Bryansk to Russia
                3 bombers moved from Iraq to Russia

    Combat - Italians
                Air Battle in Russia
                    Italians attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Italians
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Bryansk
                3 fighters moved from Libya to Bryansk
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 carrier and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                2 artilleries moved from Volgograd to Rostov
                1 artillery and 2 infantry moved from Archangel to Belarus
                3 bombers moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • Assumed no intercept, if you want to it can be rolled on the forum (can only hit the ftr anyway)

  • 19 17

    @bmnielsen:

    Assumed no intercept, if you want to it can be rolled on the forum (can only hit the ftr anyway)

    Yeah if all the interceptors hit and still couldn’t get the bombers, just assume no intercept, since the dice can always be rolled after if I really wanted to intercept.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to Persia
                1 fighter moved from 79 Sea Zone to Persia
                1 submarine moved from 79 Sea Zone to 76 Sea Zone
                1 carrier moved from 79 Sea Zone to 41 Sea Zone
                2 fighters moved from Queensland to Sumatra
                5 fighters moved from Egypt to Persia

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                3 fighters moved from Western Germany to Scotland
                1 fighter and 2 infantry moved from Volgograd to Samara
                2 bombers moved from Bryansk to Samara
                2 bombers and 1 infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Scotland
                    Germans attack with 7 fighters, 8 infantry and 1 mech_infantry
                    Americans defend with 1 airfield and 2 infantry
                    Germans win, taking Scotland from Americans with 7 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 bombers, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Samara to Novgorod
                1 fighter moved from Samara to Novosibirsk
                11 mech_infantrys moved from Volgograd to Novosibirsk
                3 artilleries moved from Ukraine to Bryansk
                2 bombers moved from Smolensk to Western Germany
                1 infantry moved from Archangel to Belarus
                1 aaGun and 7 infantry moved from Bryansk to Belarus
                1 fighter moved from Iraq to Novosibirsk
                3 bombers moved from Iraq to Western Germany
                4 fighters moved from 96 Sea Zone to Western Germany
                2 carriers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                3 infantry moved from France to Northern Italy
                7 infantry moved from Volgograd to Caucasus
                3 fighters moved from Scotland to Western Germany
                4 fighters moved from Scotland to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 carriers, 2 submarines and 1 transport placed in 112 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western Germany
                1 infantry placed in Southern France
                3 infantry placed in Iraq

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,6,4,3,2,2,6,1,3,6,6,1,5,6,1,1,4,1,1,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 54 PUs (11 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 21 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 18 infantry moved from Vologda to Samara
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 artilleries and 20 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Samara from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Vologda to Samara
                1 infantry moved from Timguska to Urals
                1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                1 fighter moved from Smolensk to Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                3 fighters moved from Iraq to 80 Sea Zone
                1 bomber moved from Iraq to 72 Sea Zone
                5 bombers moved from Iraq to Eastern Persia
                1 bomber moved from Shan State to Eastern Persia
                1 armour moved from Rhodesia to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                2 artilleries and 2 infantry moved from Novosibirsk to Timguska

    Combat - Japanese
                Japanese creates battle in territory 71 Sea Zone
                Battle in Eastern Persia
                    Japanese attack with 6 bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win with 5 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 72 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 71 Sea Zone
                    Japanese attack with 3 carriers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 71 Sea Zone from Neutral with 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine and 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Timguska
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Timguska from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Novosibirsk to Timguska
                1 mech_infantry moved from Novosibirsk to Volgograd
                5 bombers moved from Eastern Persia to Iraq
                3 fighters moved from 80 Sea Zone to Iraq
                1 bomber moved from 72 Sea Zone to Iraq
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,2,3,2,3,4,5
                Japanese collect 16 PUs (8 lost to blockades); end with 16 PUs total

  • 19 17

    Misclicked for scrambling in 6, rolling on the forum.

    1 sub:
    DiceRolling 1:
    (3)

    1 dd 2 figs:
    DiceRolling 3:
    (1, 2, 3)

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Gibraltar to Southern France
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 transport moved from 109 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Eire to Scotland
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
                2 fighters moved from Gibraltar to 110 Sea Zone
                7 fighters moved from 109 Sea Zone to Scotland
                1 bomber moved from Eastern United States to Scotland
                1 fighter moved from 109 Sea Zone to Scotland
                3 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
                1 infantry moved from Amur to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 3 infantry
                    Germans defend with 1 airfield, 7 infantry and 1 mech_infantry
                    Americans win, taking Scotland from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 7 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
                Battle in Belgian Congo
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 tactical_bomber
                Battle in Normandy Bordeaux
                Battle in Southern France
                    Americans attack with 2 bombers
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in United Kingdom

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 110 Sea Zone to Eire
                8 fighters moved from Scotland to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern France to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to Quebec
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                3 fighters moved from Belgian Congo to Egypt
                1 mech_infantry moved from Amur to Chahar
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 aaGun moved from 35 Sea Zone to Philippines
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 carrier and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 airfield and 1 harbour placed in Eire
                1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 4 fighters and 3 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Yunnan to Burma

    Place Units - Chinese
                7 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 mech_infantry moved from Chahar to Buyant-Uhaa
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Persia
                1 bomber moved from Egypt to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 destroyer
                    British win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 bomber moved from 72 Sea Zone to Egypt
                1 artillery and 3 infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 bomber, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Rostov to Tambov
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Tambov

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tambov to Southern Italy
                2 bombers moved from Smolensk to Western Germany
                2 fighters moved from Bryansk to 97 Sea Zone
                1 carrier, 1 destroyer and 3 transports moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Bryansk to Iraq
                1 fighter moved from Novosibirsk to Iraq
                1 artillery moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Belarus to Bryansk
                3 fighters moved from Southern Italy to Denmark

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 bomber and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                8 fighters moved from Persia to 80 Sea Zone
                1 submarine moved from 76 Sea Zone to 80 Sea Zone

    Combat - ANZAC
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 80 Sea Zone
                    ANZAC attack with 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 80 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    ANZAC attack with 4 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Philippines
                2 fighters moved from Sumatra to Persia
                8 fighters moved from 80 Sea Zone to Persia
                1 carrier moved from 41 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 1 airfield, 3 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 1 mech_infantry moved from Novosibirsk to Urals
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Archangel
                2 bombers moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to 105 Sea Zone
                4 fighters moved from 112 Sea Zone to United Kingdom
                5 bombers and 4 fighters moved from Western Germany to United Kingdom
                1 armour moved from Iraq to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 artillery, 5 bombers, 8 fighters and 1 infantry
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
                    Germans captures 22PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Archangel
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Urals from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                5 bombers and 8 fighters moved from United Kingdom to 112 Sea Zone
                5 bombers moved from 112 Sea Zone to Western Germany
                1 bomber moved from 105 Sea Zone to Western Germany
                2 bombers moved from Archangel to Western Germany
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 aaGun and 8 infantry moved from Belarus to Bryansk
                7 mech_infantrys moved from Novosibirsk to Volgograd
                2 fighters moved from Urals to Volgograd
                7 infantry moved from Caucasus to Volgograd
                2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to France
                2 carriers and 2 transports moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Germans
                3 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
                1 airfield placed in Denmark

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,3,5,2,4,6,6,2,1,1,3,5,1,6,5,6,6,4,3,1,3,5,6,5,2
                Germans collect 55 PUs (8 lost to blockades); end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 27 PUs;
                Russians buy 5 infantry; Remaining resources: 12 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 artilleries and 10 infantry moved from Samara to Vologda
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Egypt to Belgian Congo
                      Russians take Belgian Congo from Japanese

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Smolensk to Russia
                1 mech_infantry moved from Egypt to Kenya

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                3 fighters moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 bomber moved from Iraq to Kenya
                1 bomber moved from Iraq to Belgian Congo
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 bomber moved from Iraq to Novosibirsk
                3 bombers moved from Iraq to Russia


  • Intercept?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                3 fighters moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 bomber moved from Iraq to Kenya
                1 bomber moved from Iraq to Belgian Congo
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 bomber moved from Iraq to Novosibirsk
                3 bombers moved from Iraq to Russia

  • 19 17

    Nope and in the future for a 2:1 ratio for attacking and defending planes you can skip asking, unless there is fighter fodder like Anzac for example or if you are attacking a vital air or naval base.

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