complete
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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Assumed no intercept, if you want to it can be rolled on the forum (can only hit the ftr anyway)
Yeah if all the interceptors hit and still couldn’t get the bombers, just assume no intercept, since the dice can always be rolled after if I really wanted to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Persia
1 fighter moved from 79 Sea Zone to Persia
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 carrier moved from 79 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to Sumatra
5 fighters moved from Egypt to PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
1 fighter and 2 infantry moved from Volgograd to Samara
2 bombers moved from Bryansk to Samara
2 bombers and 1 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Scotland
Germans attack with 7 fighters, 8 infantry and 1 mech_infantry
Americans defend with 1 airfield and 2 infantry
Germans win, taking Scotland from Americans with 7 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Samara to Novgorod
1 fighter moved from Samara to Novosibirsk
11 mech_infantrys moved from Volgograd to Novosibirsk
3 artilleries moved from Ukraine to Bryansk
2 bombers moved from Smolensk to Western Germany
1 infantry moved from Archangel to Belarus
1 aaGun and 7 infantry moved from Bryansk to Belarus
1 fighter moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Western Germany
4 fighters moved from 96 Sea Zone to Western Germany
2 carriers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from France to Northern Italy
7 infantry moved from Volgograd to Caucasus
3 fighters moved from Scotland to Western Germany
4 fighters moved from Scotland to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 carriers, 2 submarines and 1 transport placed in 112 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 infantry placed in Southern France
3 infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,6,4,3,2,2,6,1,3,6,6,1,5,6,1,1,4,1,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (11 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 18 infantry moved from Vologda to Samara
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 20 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Samara
1 infantry moved from Timguska to Urals
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 fighter moved from Smolensk to RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 bomber moved from Iraq to 72 Sea Zone
5 bombers moved from Iraq to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Japanese take Tanganyika Territory from British
2 artilleries and 2 infantry moved from Novosibirsk to TimguskaCombat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in Eastern Persia
Japanese attack with 6 bombers
British defend with 1 artillery and 2 infantry
Japanese win with 5 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery and 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 72 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 71 Sea Zone
Japanese attack with 3 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 71 Sea Zone from Neutral with 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine and 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Timguska
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Volgograd
5 bombers moved from Eastern Persia to Iraq
3 fighters moved from 80 Sea Zone to Iraq
1 bomber moved from 72 Sea Zone to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,2,3,2,3,4,5
Japanese collect 16 PUs (8 lost to blockades); end with 16 PUs total -
Misclicked for scrambling in 6, rolling on the forum.
1 sub:
Rolling 1:
(3)1 dd 2 figs:
Rolling 3:
(1, 2, 3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Gibraltar to Southern France
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to Scotland
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to 110 Sea Zone
7 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern United States to Scotland
1 fighter moved from 109 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Amur to Buyant-Uhaa
Americans take Buyant-Uhaa from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 3 infantry
Germans defend with 1 airfield, 7 infantry and 1 mech_infantry
Americans win, taking Scotland from Germans with 1 armour and 8 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
Battle in Belgian Congo
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 tactical_bomber
Battle in Normandy Bordeaux
Battle in Southern France
Americans attack with 2 bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in United KingdomNon Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to Eire
8 fighters moved from Scotland to 109 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Belgian Congo to Egypt
1 mech_infantry moved from Amur to Chahar
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 2 destroyers moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Eire
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to BurmaPlace Units - Chinese
7 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
UK_Pacific buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry moved from Chahar to Buyant-Uhaa
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 bomber moved from Egypt to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 72 Sea Zone to Egypt
1 artillery and 3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Rostov to Tambov
1 infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to TambovCombat - Italians
Battle in Smolensk
Italians attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Southern Italy
2 bombers moved from Smolensk to Western Germany
2 fighters moved from Bryansk to 97 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to Iraq
1 fighter moved from Novosibirsk to Iraq
1 artillery moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Belarus to Bryansk
3 fighters moved from Southern Italy to DenmarkPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
8 fighters moved from Persia to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 80 Sea Zone
ANZAC attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 80 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 destroyer and 2 fighters
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
2 fighters moved from Sumatra to Persia
8 fighters moved from 80 Sea Zone to Persia
1 carrier moved from 41 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 airfield, 3 carriers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 105 Sea Zone
4 fighters moved from 112 Sea Zone to United Kingdom
5 bombers and 4 fighters moved from Western Germany to United Kingdom
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to IraqCombat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 5 bombers, 8 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
Germans captures 22PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 bombers and 8 fighters moved from United Kingdom to 112 Sea Zone
5 bombers moved from 112 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 bombers moved from Archangel to Western Germany
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun and 8 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Novosibirsk to Volgograd
2 fighters moved from Urals to Volgograd
7 infantry moved from Caucasus to Volgograd
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
2 carriers and 2 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 carriers, 1 destroyer and 1 transport placed in 112 Sea Zone
1 airfield placed in DenmarkTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,3,5,2,4,6,6,2,1,1,3,5,1,6,5,6,6,4,3,1,3,5,6,5,2
Germans collect 55 PUs (8 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 27 PUs;
Russians buy 5 infantry; Remaining resources: 12 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 artilleries and 10 infantry moved from Samara to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Belgian Congo
Russians take Belgian Congo from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 8 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Egypt to KenyaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Russia -
Intercept?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to Russia -
Nope and in the future for a 2:1 ratio for attacking and defending planes you can skip asking, unless there is fighter fodder like Anzac for example or if you are attacking a vital air or naval base.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Iraq to Kenya
1 bomber moved from Iraq to Belgian Congo
1 mech_infantry moved from Volgograd to Novosibirsk
1 bomber moved from Iraq to Novosibirsk
3 bombers moved from Iraq to RussiaCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 80 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Belgian Congo
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Belgian Congo from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kenya
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kenya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Novosibirsk to Yenisey
1 aaGun, 2 artilleries and 2 infantry moved from Timguska to Yenisey
2 bombers moved from Russia to Bryansk
3 carriers moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Kenya to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
3 mech_infantrys moved from Shan State to French Indo China
3 mech_infantrys moved from Shan State to MalayaPlace Units - Japanese
2 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 18 PUs (7 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 111 Sea Zone
7 fighters moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 fighters moved from Eire to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
4 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Egypt to Kenya
2 fighters moved from 110 Sea Zone to 111 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 9 fighters and 1 submarine
Germans defend with 1 carrier
Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport
Germans defend with 1 destroyer and 1 transport
Americans win with 2 destroyers, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in United Kingdom
Americans attack with 1 armour, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking United Kingdom from Germans with 1 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kenya
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Holland BelgiumNon Combat Move - Americans
3 fighters moved from United Kingdom to Eire
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
4 carriers and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
9 fighters moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Buyant-Uhaa to Korea
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Kenya to Egypt
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
3 carriers placed in 110 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,5,4,4,3
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs





