c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
Liga Relonchis V2 G40 AlbertoRelonchis (Allies+ 27) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Turkey to Persia
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Northwest Persia to Persia
1 fighter moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 infantry moved from Syria to Iraq
5 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Turkey to Northwest Persia
2 mech_infantrys moved from Bulgaria to Turkey
4 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to IraqPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,2,3,6,4,3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,5,4,5,2,3
Italians collect 1 PU (15 lost to blockades); end with 1 PU total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 5 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 infantry moved from Eastern Persia to Persia
French take Persia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 infantry moved from Eastern Persia to Persia
French take Persia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 3 PUs;Combat Move - Germans
3 bombers moved from Iraq to Eastern Persia
27 artilleries moved from Northwest Persia to Persia
9 infantry moved from Northwest Persia to Persia
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Russians
11 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Persia
Germans attack with 3 bombers
Russians defend with 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 fighter
Battle in Poland
Germans attack with 11 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Persia
Germans attack with 27 artilleries and 9 infantry
French defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from French with 27 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
6 mech_infantrys moved from Iraq to Persia
7 armour moved from Iraq to Persia
3 armour moved from Turkey to Persia
1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Saudi Arabia to Egypt
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Yugoslavia to Romania
9 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
15 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Saudi Arabia
3 armour placed in Egypt
3 armour placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,4,6,6,5,6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,4,4,5,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (8 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 fighters; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
35 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Volgograd to Kazakhstan
7 mech_infantrys moved from Russia to Kazakhstan
17 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Vologda to India
5 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to TambovPlace Units - Russians
4 fighters placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from 39 Sea Zone to Ceylon
4 carriers moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
5 fighters and 4 tactical_bombers moved from Queensland to 39 Sea Zone
1 mech_infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 armour moved from New South Wales to Western Australia
Japanese take South Australia from ANZAC
Japanese take Western Australia from ANZAC
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 carriers, 5 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 battleship and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 5 carriers, 5 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Malaya
Battle in Ceylon
Battle in Shan State
Battle in Buryatia
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Malaya from UK_Pacific, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 fighter moved from Buryatia to Amur
2 fighters moved from Japan to Hunan
3 armour moved from Kiangsu to Hunan
6 fighters moved from 41 Sea Zone to Hunan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
4 carriers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to New Zealand
2 battleships and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
3 carriers moved from 41 Sea Zone to 39 Sea Zone
5 carriers moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
10 fighters moved from Queensland to Philippines
5 fighters moved from Queensland to PhilippinesPlace Units - Japanese
4 fighters and 1 tactical_bomber placed in Japan
3 armour placed in Kiangsu
3 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,3
Japanese collect 52 PUs (17 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield and 6 fighters; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers moved from Russia to PersiaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Sikang to India
2 fighters moved from Sikang to India
2 destroyers moved from 80 Sea Zone to 76 Sea Zone
2 cruisers moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
9 carriers and 1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Vologda to Kazakhstan
3 fighters moved from Vologda to Kweichow
1 bomber moved from Norway to Russia
6 fighters moved from Finland to Russia
1 fighter moved from Norway to Vologda
1 infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
20 fighters moved from Aleutian Islands to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
6 fighters moved from Hawaiian Islands to Aleutian Islands
1 destroyer moved from 90 Sea Zone to 64 Sea Zone
2 carriers moved from 90 Sea Zone to 64 Sea Zone
1 cruiser moved from 106 Sea Zone to 64 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Americans
1 airfield and 3 fighters placed in Norway
3 fighters placed in FinlandTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hopei
3 infantry moved from Kweichow to Hunan
3 artilleries moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 armour and 8 fighters
Japanese win with 1 armour and 8 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 artilleries and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
9 fighters moved from India to Hunan
4 tactical_bombers moved from India to Hunan
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_TrueCombat - British
Battle in Hunan
British attack with 1 artillery, 9 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 armour and 8 fighters
British win with 8 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 armour and 8 fighters
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers
Battle in Normandy BordeauxNon Combat Move - British
2 infantry moved from Finland to Norway
3 infantry moved from Karelia to Finland
2 bombers moved from United Kingdom to Novgorod
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 76 Sea Zone to India
3 fighters moved from Union of South Africa to 76 Sea Zone
8 fighters moved from Hunan to Kweichow
2 infantry and 3 transports moved from 90 Sea Zone to 64 Sea Zone
4 infantry moved from Venezuela to Central America
1 mech_infantry moved from Bryansk to SamaraPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
2 fighters and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 42 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,5,5,2,2,4,3,2,5,5,2,5,2,2,5,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 bomber moved from Iraq to CaucasusCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Iraq to Persia
9 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Turkey to Persia
1 infantry moved from Iraq to Persia
1 bomber moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,2,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - ANZAC
1 fighter moved from India to Eastern Persia
1 carrier moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
1 cruiser moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneTurn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 53 PUs;
Germans buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Tobruk to Libya
Italians take Libya from Russians
1 armour moved from Libya to Tobruk
10 armour, 27 artilleries, 9 infantry and 7 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
8 armour moved from Iraq to Eastern Persia
2 bombers moved from Iraq to AfghanistanCombat - Germans
Battle in Eastern Persia
Germans attack with 18 armour, 27 artilleries, 9 infantry and 9 mech_infantrys
ANZAC defend with 1 fighter
Germans win, taking Eastern Persia from British with 18 armour, 27 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Eastern Poland
Germans attack with 12 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Afghanistan
Germans attack with 2 bombers
British defend with 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Afghanistan to Iraq
3 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
3 armour moved from Saudi Arabia to Persia
2 infantry moved from Romania to BessarabiaPlace Units - Germans
3 armour placed in Persia
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,3,6,5,1
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 airfield, 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
20 infantry moved from Kazakhstan to Caucasus
1 bomber moved from India to IraqCombat - Russians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Caucasus
Russians attack with 20 infantry
Italians defend with 2 infantry
Russians win, taking Caucasus from Italians with 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
5 mech_infantrys moved from Kazakhstan to West India
1 mech_infantry moved from Kazakhstan to West India
1 mech_infantry moved from Kazakhstan to Szechwan
15 infantry moved from Kazakhstan to Caucasus
2 aaGuns moved from Kazakhstan to Caucasus
1 bomber moved from Iraq to Volgograd
2 aaGuns moved from Rostov to Volgograd
17 infantry moved from Bryansk to Belarus
5 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
9 infantry moved from Rostov to Bryansk
5 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Bryansk
4 fighters moved from Russia to India
1 mech_infantry moved from Yakut S.S.R. to TimguskaPlace Units - Russians
1 airfield placed in Soviet Far East
2 fighters and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to UlaanbaatarCombat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
2 armour moved from Kiangsu to Anhwe
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in Anhwe
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking 42 Sea Zone from Americans, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour moved from Kiangsu to Jehol
4 fighters moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
2 fighters moved from Midway to Japan
2 fighters moved from Wake Island to New Zealand
1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 battleships and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
5 fighters moved from 39 Sea Zone to Hunan
4 tactical_bombers moved from 39 Sea Zone to Hunan
4 carriers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 1 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from Philippines to Hunan
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from Philippines to 39 Sea Zone
4 fighters moved from Philippines to Jehol
1 fighter moved from Amur to Jehol
7 fighters moved from Philippines to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
3 fighters placed in Malaya
1 fighter placed in Japan
3 infantry placed in New South Wales
Japanese undo move 4.
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3
Japanese collect 61 PUs (12 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to WarCombat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
2 bombers moved from India to Hunan
2 fighters moved from India to Hunan
3 fighters moved from Kweichow to Hunan
1 bomber moved from Russia to Hunan
1 submarine moved from 76 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Hunan
Americans attack with 3 bombers and 5 fighters
Japanese defend with 7 fighters and 4 tactical_bombers
Japanese win with 6 fighters remaining. Battle score for attacker is -32
Casualties for Japanese: 1 fighter and 4 tactical_bombers
Casualties for Americans: 3 bombers and 5 fighters
Battle in Johnston IslandNon Combat Move - Americans
20 fighters moved from Soviet Far East to Hopei
1 mech_infantry moved from Kazakhstan to Szechwan
6 fighters moved from Russia to Szechwan
1 fighter moved from Vologda to Szechwan
3 fighters moved from Norway to Russia
3 fighters moved from Finland to Russia
1 infantry moved from Finland to Karelia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
6 fighters moved from Aleutian Islands to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 carriers moved from 64 Sea Zone to 26 Sea Zone
1 cruiser moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Aleutian IslandsPlace Units - Americans
3 fighters placed in Finland
3 fighters placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 1 bomber and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to Hunan
8 fighters moved from Kweichow to HunanCombat - British
Battle in Hunan
British attack with 9 fighters
Japanese defend with 6 fighters
British win with 5 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 6 fighters
Casualties for British: 4 fightersNon Combat Move - British
5 fighters moved from Hunan to Anhwe
2 infantry moved from India to West India
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 fighters moved from 76 Sea Zone to India
2 fighters moved from Union of South Africa to 76 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 bombers moved from Novgorod to Anhwe
1 mech_infantry moved from Samara to Kansu
3 infantry moved from Finland to Karelia
4 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from Central America to 64 Sea Zone
6 infantry and 3 transports moved from 64 Sea Zone to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - British
3 fighters placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,6
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansCombat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 fighter moved from Southern Italy to Persia
2 mech_infantrys moved from Persia to Eastern Persia
5 infantry moved from Persia to Iraq
1 infantry moved from Persia to IraqPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1,6,4,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French





