@hiijohnson https://www.youtube.com/watch?v=ajcazSNjfXQ skip to 2:34 to see what button you need to click.
Liga Relonchis V2 G40 AlbertoRelonchis (Allies+ 27) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 mech_infantrys and 1 submarine; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Tunisia to Morocco
British take Morocco from Italians
1 fighter moved from 92 Sea Zone to Gibraltar
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Volgograd to Ukraine
2 fighters moved from Volgograd to UkraineCombat - British
Battle in Ukraine
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Russia to Volgograd
2 fighters moved from Ukraine to Volgograd
1 armour moved from Northwest Persia to Volgograd
6 mech_infantrys moved from Northwest Persia to Volgograd
1 fighter moved from Persia to Volgograd
1 fighter moved from India to Volgograd
1 mech_infantry moved from Volgograd to Tambov
2 fighters moved from 76 Sea Zone to India
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 transport moved from 99 Sea Zone to 92 Sea Zone
1 artillery moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Volgograd to RussiaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 36 PUs (4 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 2 mech_infantrys
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Yugoslavia
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun moved from Romania to Bessarabia
5 infantry moved from Romania to Bessarabia
5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,6,5,4,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 unit repaired.Non Combat Move - ANZAC
5 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 artilleries moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
6 fighters moved from New South Wales to Queensland
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Russia to VolgogradPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Nenetsia to Vologda
3 bombers moved from Bryansk to Vologda
3 bombers moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Tambov
1 bomber moved from Japan to Philippines
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Philippines to 43 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 43 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 43 Sea Zone to Philippines
3 bombers moved from Smolensk to Bryansk
2 bombers moved from Ukraine to Bryansk
2 bombers moved from Tambov to Bryansk
3 bombers moved from Vologda to Bryansk
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Bessarabia
2 infantry moved from Albania to Bulgaria
4 infantry moved from Yugoslavia to Romania
1 armour moved from Poland to Western Ukraine
9 mech_infantrys moved from Poland to Western Ukraine
10 armour moved from Germany to Eastern PolandPlace Units - Germans
9 mech_infantrys placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,6,4,4,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Russia to Urals
Russians take Urals from GermansCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to CaucasusPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships moved from 33 Sea Zone to 42 Sea Zone
1 armour moved from Gilbert Islands to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 31 Sea Zone
1 armour moved from 31 Sea Zone to Wake Island
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking Wake Island from Americans, taking 42 Sea Zone from Americans with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 48 Sea Zone to 42 Sea Zone
6 carriers moved from 48 Sea Zone to 31 Sea Zone
6 carriers moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from Borneo to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to Philippines
2 fighters moved from Sumatra to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
10 fighters moved from 48 Sea Zone to 31 Sea ZonePlace Units - Japanese
4 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 68 PUs (3 lost to blockades); end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Saudi Arabia
1 bomber moved from India to Saudi Arabia
1 fighter moved from India to Afghanistan
1 fighter moved from 39 Sea Zone to Saudi Arabia
2 bombers moved from Russia to Finland
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
3 carriers moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 carriers moved from 81 Sea Zone to 79 Sea Zone
3 mech_infantrys moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_TrueCombat - Americans
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber and 1 fighter
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 fighter
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Afghanistan
Americans attack with 1 fighter
Neutral_True defend with 4 infantry
Neutral_True win with 4 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 bombers moved from Finland to Urals
4 fighters moved from Volgograd to Caucasus
3 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
4 carriers and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
4 submarines moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Saudi Arabia to Caucasus
3 bombers moved from Western United States to Scotland
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
7 fighters moved from Western United States to 91 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 cruisers moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
4 infantry moved from Brazil to Bolivia
British take Bolivia from Neutral_TrueCombat - British
Battle in Holland Belgium
Battle in Rostov
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Holland Belgium from Germans, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
5 mech_infantrys moved from Volgograd to Caucasus
6 armour moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to India
5 fighters moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
5 mech_infantrys moved from Persia to Caucasus
1 artillery moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Rostov to RussiaPlace Units - British
1 fighter and 3 transports placed in 110 Sea Zone
British undo move 1.
3 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 43 PUs; end with 44 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 bomber moved from Yugoslavia to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Rostov to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
6 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,2,3,6
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from 79 Sea Zone to India
1 fighter moved from New South Wales to Queensland
1 fighter moved from Volgograd to India
1 fighter moved from Russia to India
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Bryansk to Urals
1 bomber moved from Bryansk to Urals
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Smolensk
3 bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to TambovCombat - Germans
Battle in Urals
Germans attack with 5 bombers
Russians defend with 1 mech_infantry; Americans defend with 2 bombers
Germans win with 5 bombers remaining. Battle score for attacker is 28
Casualties for Russians: 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 2 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 bombers and 1 infantry
Russians defend with 2 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Tambov to Germany
3 bombers moved from Smolensk to Germany
2 bombers moved from Bryansk to Western Germany
5 bombers moved from Urals to Bryansk
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to Western Germany
5 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
7 armour moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bessarabia to Bryansk
5 infantry moved from Romania to BessarabiaPlace Units - Germans
9 armour and 1 mech_infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,4,1,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (8 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
8 fighters moved from Russia to India
1 fighter moved from Persia to India
4 mech_infantrys moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Russia to IndiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 69 PUs;
Japanese buy 1 carrier, 3 fighters, 1 harbour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Wake Island to 31 Sea Zone
1 armour, 6 carriers, 10 fighters and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Midway
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Jehol to Amur
4 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
4 carriers moved from 42 Sea Zone to 46 Sea Zone
8 fighters moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
4 fighters moved from French Indo China to Philippines
8 fighters moved from Sumatra to Java
1 mech_infantry moved from Java to 42 Sea Zone
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to ShensiPlace Units - Japanese
1 harbour placed in Java
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Colombia to Venezuela
3 bombers moved from Western United States to Venezuela
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery moved from 89 Sea Zone to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 3 bombers, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in NorwayNon Combat Move - Americans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 carriers moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 bomber moved from Scotland to Russia
3 bombers moved from Venezuela to Eastern United States
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Queensland
9 carriers moved from 79 Sea Zone to 39 Sea Zone
2 cruisers moved from 79 Sea Zone to 39 Sea Zone
4 submarines moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 76 Sea Zone to 39 Sea Zone
1 armour moved from Saudi Arabia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
3 fighters moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
4 fighters moved from Caucasus to India
1 bomber moved from Caucasus to IndiaPlace Units - Americans
1 factory_minor placed in Saudi Arabia
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
5 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Bolivia to Chile
2 mech_infantrys moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
2 mech_infantrys moved from Persia to Turkey
1 mech_infantry moved from Caucasus to Turkey
2 fighters moved from Caucasus to Turkey
2 tactical_bombers moved from Caucasus to Turkey
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
1 armour moved from Caucasus to Sikang
21 infantry moved from India to Burma
16 infantry moved from India to Burma
6 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
4 artilleries moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to BurmaCombat - British
Battle in Sikang
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters, 43 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 armour, 6 artilleries, 1 fighter, 5 infantry, 24 mech_infantrys and 4 tactical_bombers
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 1 aaGun, 1 armour, 6 artilleries, 1 fighter, 5 infantry, 24 mech_infantrys and 4 tactical_bombers
Casualties for British: 4 artilleries, 43 infantry and 1 mech_infantry
Battle in Turkey
British attack with 2 fighters, 7 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Chile
British attack with 4 infantry
Neutral_True defend with 2 infantry
British win, taking Chile from Neutral_True with 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
2 fighters moved from Caucasus to Russia
2 fighters moved from Turkey to Kazakhstan
2 tactical_bombers moved from Turkey to Kazakhstan
4 armour moved from Caucasus to Kazakhstan
4 mech_infantrys moved from Caucasus to Kazakhstan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Burma to India
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Tunisia to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 aaGuns moved from 112 Sea Zone to Norway
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
12 armour moved from Bryansk to Rostov
5 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Rostov
Italians attack with 12 armour
British defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 12 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
6 infantry moved from Romania to Bulgaria
5 mech_infantrys moved from Northern Italy to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
1 bomber moved from Eastern Poland to Bulgaria
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3,1,1,5,4
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total





