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Liga Relonchis V2 G40 AlbertoRelonchis (Allies+ 27) vs JuanSpain (Axis)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 4 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Solomon Islands to 49 Sea Zone
                1 armour and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 armour moved from 48 Sea Zone to Gilbert Islands
                1 bomber moved from Japan to 8 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in Gilbert Islands
                Battle in 8 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win, taking 54 Sea Zone from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 mech_infantry moved from Guam to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                4 carriers moved from 49 Sea Zone to 48 Sea Zone
                8 fighters moved from 49 Sea Zone to 48 Sea Zone
                2 carriers moved from 49 Sea Zone to 48 Sea Zone
                4 fighters moved from 49 Sea Zone to 48 Sea Zone
                1 carrier moved from 49 Sea Zone to 33 Sea Zone
                2 battleships moved from 49 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
                1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                2 cruisers moved from 49 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to Sumatra
                5 carriers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                5 fighters moved from Japan to Philippines
                1 bomber moved from 8 Sea Zone to Japan
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Hopei to Kweichow
                3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from Malaya to Burma
                1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo

    Non Combat Move - Americans
                4 carriers and 2 fighters moved from 57 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 57 Sea Zone to 39 Sea Zone
                5 fighters moved from 57 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                4 submarines moved from 42 Sea Zone to 39 Sea Zone
                5 fighters moved from New South Wales to Queensland
                4 fighters moved from Hawaiian Islands to Queensland
                3 carriers moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 bomber moved from India to Russia
                1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                3 carriers and 2 fighters moved from 99 Sea Zone to 76 Sea Zone
                1 battleship moved from 99 Sea Zone to 76 Sea Zone
                1 cruiser moved from 99 Sea Zone to 76 Sea Zone
                1 destroyer moved from 99 Sea Zone to 76 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                1 fighter moved from India to Volgograd
                3 fighters moved from Russia to Volgograd
                1 fighter moved from 39 Sea Zone to India
                1 carrier and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                2 carriers moved from 96 Sea Zone to 81 Sea Zone
                1 destroyer moved from 96 Sea Zone to 81 Sea Zone
                1 cruiser moved from 96 Sea Zone to 81 Sea Zone

    Place Units - Americans
                3 bombers and 1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 9 mech_infantrys and 1 submarine; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Tunisia to Morocco
                      British take Morocco from Italians
                1 fighter moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                2 mech_infantrys moved from Volgograd to Ukraine
                2 fighters moved from Volgograd to Ukraine

    Combat - British
                Battle in Ukraine
                    British attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Russia to Volgograd
                2 fighters moved from Ukraine to Volgograd
                1 armour moved from Northwest Persia to Volgograd
                6 mech_infantrys moved from Northwest Persia to Volgograd
                1 fighter moved from Persia to Volgograd
                1 fighter moved from India to Volgograd
                1 mech_infantry moved from Volgograd to Tambov
                2 fighters moved from 76 Sea Zone to India
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 transport moved from 99 Sea Zone to 92 Sea Zone
                1 artillery moved from Syria to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Volgograd to Russia

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 36 PUs (4 lost to blockades); end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 2 mech_infantrys
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Bryansk
                1 bomber moved from Rostov to Yugoslavia
                1 mech_infantry moved from Romania to Western Ukraine
                1 aaGun moved from Romania to Bessarabia
                5 infantry moved from Romania to Bessarabia
                5 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,6,5,4,6
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 unit repaired.

    Non Combat Move - ANZAC
                5 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                2 artilleries moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                6 fighters moved from New South Wales to Queensland
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 57 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Russia to Volgograd

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Germans
                Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Nenetsia to Vologda
                3 bombers moved from Bryansk to Vologda
                3 bombers moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to Tambov
                1 bomber moved from Japan to Philippines
                1 bomber moved from Caroline Islands to Philippines
                1 bomber moved from Philippines to 43 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Vologda
                    Germans attack with 3 bombers and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 43 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 43 Sea Zone to Philippines
                3 bombers moved from Smolensk to Bryansk
                2 bombers moved from Ukraine to Bryansk
                2 bombers moved from Tambov to Bryansk
                3 bombers moved from Vologda to Bryansk
                1 infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Bulgaria to Bessarabia
                2 infantry moved from Albania to Bulgaria
                4 infantry moved from Yugoslavia to Romania
                1 armour moved from Poland to Western Ukraine
                9 mech_infantrys moved from Poland to Western Ukraine
                10 armour moved from Germany to Eastern Poland

    Place Units - Germans
                9 mech_infantrys placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,6,4,4,1
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Tambov
                2 mech_infantrys moved from Volgograd to Caucasus
                1 tactical_bomber moved from Volgograd to Caucasus
                1 fighter moved from Russia to Caucasus
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Russia
                2 fighters moved from Tambov to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Caucasus to Persia
                2 mech_infantrys moved from Volgograd to Caucasus

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 carriers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 35 Sea Zone to Borneo
                2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                2 battleships moved from 33 Sea Zone to 42 Sea Zone
                1 armour moved from Gilbert Islands to 48 Sea Zone
                1 armour and 1 transport moved from 48 Sea Zone to 31 Sea Zone
                1 armour moved from 31 Sea Zone to Wake Island
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Borneo
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Wake Island
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 destroyer and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win, taking Wake Island from Americans, taking 42 Sea Zone from Americans with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 cruisers moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 48 Sea Zone to 42 Sea Zone
                6 carriers moved from 48 Sea Zone to 31 Sea Zone
                6 carriers moved from 35 Sea Zone to 42 Sea Zone
                5 fighters moved from Philippines to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters moved from Borneo to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from Borneo to 42 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to French Indo China
                2 fighters moved from 6 Sea Zone to French Indo China
                2 fighters moved from Japan to French Indo China
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Japan to Philippines
                2 fighters moved from Sumatra to Burma
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Hopei
                2 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Jehol
                1 fighter moved from 48 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                10 fighters moved from 48 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                4 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Japanese collect 68 PUs (3 lost to blockades); end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Saudi Arabia
                1 bomber moved from India to Saudi Arabia
                1 fighter moved from India to Afghanistan
                1 fighter moved from 39 Sea Zone to Saudi Arabia
                2 bombers moved from Russia to Finland
                1 cruiser moved from 81 Sea Zone to 76 Sea Zone
                3 carriers moved from 76 Sea Zone to 79 Sea Zone
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                2 carriers moved from 81 Sea Zone to 79 Sea Zone
                3 mech_infantrys moved from Southeast Mexico to Colombia
                      Americans take Colombia from Neutral_True

    Combat - Americans
                Battle in Saudi Arabia
                    Americans attack with 1 armour, 1 bomber and 1 fighter
                    Neutral_True defend with 2 infantry
                    Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 fighter
                Battle in Finland
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Afghanistan
                    Americans attack with 1 fighter
                    Neutral_True defend with 4 infantry
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 bombers moved from Finland to Urals
                4 fighters moved from Volgograd to Caucasus
                3 fighters moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                4 carriers and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
                4 submarines moved from 39 Sea Zone to 79 Sea Zone
                1 bomber moved from Saudi Arabia to Caucasus
                3 bombers moved from Western United States to Scotland
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 carriers moved from 89 Sea Zone to 91 Sea Zone
                7 fighters moved from Western United States to 91 Sea Zone
                3 fighters moved from Hawaiian Islands to Queensland
                2 cruisers moved from 76 Sea Zone to 79 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                3 bombers and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                8 infantry moved from Suiyuyan to Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 fighter, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                2 fighters moved from Volgograd to Rostov
                4 infantry moved from Brazil to Bolivia
                      British take Bolivia from Neutral_True

    Combat - British
                Battle in Holland Belgium
                Battle in Rostov
                    British attack with 2 fighters and 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking Holland Belgium from Germans, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                5 mech_infantrys moved from Volgograd to Caucasus
                6 armour moved from Volgograd to Caucasus
                2 tactical_bombers moved from Volgograd to India
                5 fighters moved from Volgograd to Caucasus
                2 tactical_bombers moved from Volgograd to Caucasus
                5 mech_infantrys moved from Persia to Caucasus
                1 artillery moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                2 fighters moved from Rostov to Russia

    Place Units - British
                1 fighter and 3 transports placed in 110 Sea Zone
                British undo move 1.
                3 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 43 PUs; end with 44 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Western Ukraine to Rostov
                1 fighter moved from Bryansk to Rostov
                1 bomber moved from Yugoslavia to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Bessarabia to Ukraine
                5 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Rostov to Eastern Poland
                1 bomber moved from Rostov to Eastern Poland
                3 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                6 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,5,2,3,6
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 79 Sea Zone to India
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Volgograd to India
                1 fighter moved from Russia to India
                1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
                ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Bryansk to Urals
                1 bomber moved from Bryansk to Urals
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Smolensk
                3 bombers moved from Bryansk to Smolensk
                3 bombers moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov

    Combat - Germans
                Battle in Urals
                    Germans attack with 5 bombers
                    Russians defend with 1 mech_infantry; Americans defend with 2 bombers
                    Germans win with 5 bombers remaining. Battle score for attacker is 28
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Americans: 2 bombers
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Tambov to Germany
                3 bombers moved from Smolensk to Germany
                2 bombers moved from Bryansk to Western Germany
                5 bombers moved from Urals to Bryansk
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Western Ukraine to Bryansk
                9 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                1 mech_infantry moved from Bryansk to Novgorod
                7 armour moved from Eastern Poland to Bryansk
                9 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Bessarabia to Bryansk
                5 infantry moved from Romania to Bessarabia

    Place Units - Germans
                9 armour and 1 mech_infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,4,1,5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (8 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians
                8 fighters moved from Russia to India
                1 fighter moved from Persia to India
                4 mech_infantrys moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Russia to India

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 69 PUs;
                Japanese buy 1 carrier, 3 fighters, 1 harbour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Wake Island to 31 Sea Zone
                1 armour, 6 carriers, 10 fighters and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 armour moved from 25 Sea Zone to Midway
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Midway
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Jehol to Amur
                4 infantry moved from Hopei to Shensi
                2 mech_infantrys moved from Hopei to Shensi
                1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                4 carriers moved from 42 Sea Zone to 46 Sea Zone
                8 fighters moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                4 fighters moved from French Indo China to Philippines
                8 fighters moved from Sumatra to Java
                1 mech_infantry moved from Java to 42 Sea Zone
                1 fighter moved from Burma to Shensi
                1 tactical_bomber moved from Burma to Shensi

    Place Units - Japanese
                1 harbour placed in Java
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 fighter placed in Japan
                2 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Colombia to Venezuela
                3 bombers moved from Western United States to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 artillery, 3 bombers, 1 infantry and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Norway

    Non Combat Move - Americans
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                3 carriers moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Scotland to Russia
                3 bombers moved from Venezuela to Eastern United States
                3 fighters moved from Western United States to Hawaiian Islands
                3 fighters moved from Hawaiian Islands to Queensland
                9 carriers moved from 79 Sea Zone to 39 Sea Zone
                2 cruisers moved from 79 Sea Zone to 39 Sea Zone
                4 submarines moved from 79 Sea Zone to 39 Sea Zone
                2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 76 Sea Zone to 39 Sea Zone
                1 armour moved from Saudi Arabia to 76 Sea Zone
                1 armour and 1 transport moved from 76 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                3 fighters moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                4 fighters moved from Caucasus to India
                1 bomber moved from Caucasus to India

    Place Units - Americans
                1 factory_minor placed in Saudi Arabia
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kansu to Suiyuyan
                5 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

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