yeah you did push it too far lol
15L wheatbeer (Axis) vs hobo (Allies +19)
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I would prioritize German fighters over Italian fighters (that would leave 5 German, 2 Italian).
Will that change your NCM in any way?
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that’s fine, just change it before you move the italians. I just did the default losses. had you not hit so much on that first round, it might have been a mutual destruction battle which was my goal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 fighters
EDIT: Adding units owned by Germans to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4,6,1,1,6,2,1,4,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 1 PU (12 lost to blockades); end with 1 PU totalProduction/PUs Summary :
Germans : 45 / 61
Russians : 30 / 31
Japanese : 46 / 70
Americans : 56 / 76
Chinese : 14 / 23
British : 31 / 31
UK_Pacific : 13 / 15
Italians : 13 / 1
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 artillery moved from South Australia to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Shan State to MalayaTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in Egypt
French attack with 2 infantry
Germans defend with 5 fighters; Italians defend with 1 factory_minor and 1 harbour
Italians win with 5 fighters remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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that would have been nice :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 2 bombers and 1 infantry moved from Novgorod to Archangel
5 fighters moved from Egypt to Greece
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Greece
Germans attack with 5 fighters
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 5 fighters in Greece, round 2 : 3/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
4 infantry moved from Vyborg to Novgorod
6 armour and 3 mech_infantrys moved from Germany to Poland
2 bombers moved from Archangel to Poland
1 carrier, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 48 / 57
Russians : 27 / 31
Japanese : 46 / 70
Americans : 56 / 76
Chinese : 14 / 23
British : 31 / 31
UK_Pacific : 13 / 15
Italians : 13 / 1
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 fighter moved from Belarus to Archangel
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour and 2 mech_infantrys moved from Belarus to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 artillery and 6 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Bryansk to Belarus
7 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Suiyuyan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 aaGun moved from Belarus to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
If you haven’t moved yet, I have another ncm, moving the russians in china
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ok doke
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 16 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Hunan
2 fighters moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kiangsi
1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers moved from New Guinea to Java
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 mech_infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZACCombat - Japanese
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
4 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 aaGun, 3 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 destroyer and 2 submarines moved from 49 Sea Zone to 34 Sea Zone
2 carriers and 1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
2 transports moved from 62 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from Western Australia to 34 Sea Zone
2 bombers moved from Java to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 fighter and 9 infantry placed in Japan
3 infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 45 / 57
Russians : 31 / 31
Japanese : 55 / 65
Americans : 56 / 76
Chinese : 12 / 23
British : 33 / 31
UK_Pacific : 13 / 15
Italians : 10 / 1
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 4 carriers, 7 destroyers, 7 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in NorwayNon Combat Move - Americans
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Iraq to India
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 32 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery, 1 fighter and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to ChaharPlace Units - Chinese
5 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from 97 Sea Zone to 113 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Bulgaria
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to HunanCombat - British
Battle in 113 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -23
Casualties for Germans: 1 destroyer
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Bulgaria
British attack with 3 fighters and 2 tactical_bombers
Germans defend with 4 fighters
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 4 fighters
Casualties for British: 2 fighters and 2 tactical_bombers
Battle in Hunan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun and 8 infantry moved from Yunnan to Shan State
1 armour moved from India to Shan State
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Bulgaria to Greece
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 aaGun and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 80 Sea Zone
1 infantry and 1 mech_infantry placed in Iraq
1 fighter placed in United Kingdom
British undo move 2.
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,3,4,1,6,3,5
Italians collect 3 PUs (7 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 42 / 57
Russians : 31 / 31
Japanese : 51 / 65
Americans : 59 / 80
Chinese : 16 / 21
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 10 / 4
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 fighter moved from Malaya to Shan StateTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Vyborg to Norway
1 bomber moved from Poland to Norway
1 bomber moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Greece
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun and 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 2/2 hits
Americans roll dice for 1 aaGun and 1 fighter in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 fighter owned by the British lost in Greece
Germans win, taking Greece from Americans with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 1 fighter
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Norway, round 3 : 2/3 hits
Americans roll dice for 2 infantry in Norway, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from Baltic States to Novgorod
1 aaGun and 1 mech_infantry moved from Vyborg to Novgorod
1 bomber moved from Norway to Novgorod
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
12 armour and 6 mech_infantrys moved from Poland to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from Poland to Germany
1 infantry moved from Poland to Germany
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 mech_infantrys moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to PolandPlace Units - Germans
1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,3,1,6,6,2,5,1
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 49 / 54
Russians : 29 / 31
Japanese : 51 / 65
Americans : 54 / 80
Chinese : 16 / 21
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 10 / 4
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Chahar to Anhwe
17 infantry moved from Kweichow to Anhwe
1 infantry moved from Belarus to Baltic States
1 armour and 2 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Western Ukraine
Germans win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter
Battle in Anhwe
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Kweichow to Anhwe
7 infantry moved from Russia to Smolensk
7 infantry moved from Bryansk to Smolensk
3 aaGuns, 3 artilleries and 71 infantry moved from Belarus to Smolensk
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
7 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Shantung
2 fighters moved from Japan to ShantungCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 7/11 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
7 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 artillery moved from South Australia to New South Wales
1 artillery moved from Victoria to New South Wales
1 mech_infantry moved from Northern Territory to New South Wales
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to Queensland
1 destroyer moved from 34 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 4 transports moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Shantung to KiangsuPlace Units - Japanese
1 airfield, 1 bomber and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 2 bombers
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 54
Russians : 29 / 35
Japanese : 54 / 64
Americans : 54 / 80
Chinese : 13 / 21
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 10 / 4
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





