@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
14L Playoff Rnd 2 bmnielsen (Axis) vs. rgp44 (Allies +16)
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didn’t download, no scramble anywhere except Egypt, if you sent 1 unescorted bomber and I have a fighter send it up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Caucasus to Volgograd
3 bombers and 1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 bombers moved from Rostov to Volgograd
1 bomber moved from Syria to Egypt
4 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 105 Sea Zone
Air Battle in Egypt
Germans attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5,3,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Volgograd
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to Southern Italy
3 bombers moved from Volgograd to Southern Italy
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Southern Italy
2 bombers and 1 fighter moved from Russia to Rostov
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
9 bombers moved from Syria to Southern Italy
13 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 19 PUs;
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
2 infantry moved from Timguska to KansuPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Amur : 2 infantry
Bryansk : 1 infantry
Russia : 6 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 2 fighters, 49 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 22
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 1 / 3
British : 32 / 34
UK_Pacific : 9 / 9
Italians : 20 / 29
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
5 bombers, 6 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
1 bomber moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 37 Sea Zone -
Rolling Z42 on forum since TripleA will roll subs separately.
Order of battle for round 1
Japanese
Rolls @ 0
5xcarrierRolls @ 2
8xsub 5xdestroyerRolls @ 3
2xcruiser 14xftrRolls @ 4
2xbattleship 8xtac 5xbomberAllies
Rolls @ 1
3xsub (US) 1xsub (ANZAC)Rolls @ 2
6xcarrier (US) 2xcarrier (ANZAC) 1xcarrier (UK) 3xdestroyer (US) 1xdestroyer (ANZAC) 1xdestroyer (UK)Rolls @ 3
2xcruiser (US) 2xcruiser (UK) 1xcruiser (ANZAC) 1xtac (US)Rolls @ 4
1xbattleship (US) 1xbattleship (UK) 10xftr (US) 5xftr (ANZAC) 1xftr (UK) -
Rolling for Japanese, round 1
Rolls: 13@2 16@3 15@4; Total Hits: 2513@2: (2, 6, 1, 4, 1, 5, 4, 1, 5, 5, 1, 1, 5)16@3: (1, 3, 6, 1, 4, 1, 6, 1, 5, 5, 1, 6, 3, 2, 1, 5)15@4: (2, 6, 6, 2, 6, 3, 2, 5, 1, 3, 3, 5, 4, 3, 3) -
Alright, please give me your 25 hits.
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so much work :-)
I guess it is neglectable that subs will be rolled separately with so many capital ships:D and isnt this fixed in 1805?Good luck to both of you. Another game with an armageddon battle at DEI:D
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Yeah. Though even if TripleA fixed everything, it’s still a bit of a chore to send files back and forth after each roll.
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I’m not looking at and this seems rather academic, just take all of my initial hits on CVs and BBs that don’t sink them, then take all sub hits, if I need more lose some DDs country priority doesn’t matter at this point.
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I’m not looking at and this seems rather academic, just take all of my initial hits on CVs and BBs that don’t sink them, then take all sub hits, if I need more lose some DDs country priority doesn’t matter at this point.
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That leaves 5 hits left, do you want those on carriers?
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place them however you would place them if you were me, then please finish off the fleet so I can concede
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Fair enough :)
2 battleship tip, 9 carrier tip, 3 subs, 4 destroyers, 7 carriers, leaving 1 destroyer to prevent sneak attacks in round 2.
Rolling for Allies round 1
Rolls: 4@1 14@2 6@3 18@4; Total Hits: 184@1: (3, 5, 1, 2)14@2: (4, 6, 5, 4, 3, 1, 6, 4, 5, 3, 2, 6, 6, 5)6@3: (3, 6, 1, 2, 5, 5)18@4: (1, 2, 3, 1, 3, 4, 5, 5, 2, 5, 1, 6, 4, 5, 3, 1, 6, 3) -
I will take 2 battleship tip, 5 full carriers, 6 subs.
Order of battle for round 2
Japanese
Rolls @ 2
2xsub 5xdestroyerRolls @ 3
2xcruiser 14xftrRolls @ 4
2xtipped battleship 8xtac 5xbomberAllies
Rolls @ 2
2xtipped carrier (US) 1xdestroyer (US)Rolls @ 3
2xcruiser (US) 2xcruiser (UK) 1xcruiser (ANZAC) 1xtac (US)Rolls @ 4
1xtipped battleship (US) 1xtipped battleship (UK) 10xftr (US) 5xftr (ANZAC) 1xftr (UK) -
Rolling for Japanese round 2
Subs
Rolls: 2@2; Total Hits: 02@2: (3, 4)Rest
Rolls: 5@2 16@3 15@4; Total Hits: 235@2: (2, 3, 1, 6, 5)16@3: (2, 3, 4, 2, 1, 3, 5, 5, 3, 1, 2, 6, 4, 6, 3, 5)15@4: (4, 3, 2, 1, 4, 1, 3, 2, 3, 6, 4, 5, 6, 3, 4) -
So that leaves the battleships and 2 fighters.
Rolling for Allies round 2
Rolls: 3@2 6@3 18@4; Total Hits: 153@2: (6, 1, 1)6@3: (6, 1, 5, 5, 2, 5)18@4: (1, 5, 2, 2, 2, 3, 3, 2, 6, 6, 6, 4, 1, 4, 5, 5, 6, 4) -
I concede. I think the bomber thing is kind of silly and needs to be fixed. Now I have to come up with a strategy for it or just stop playing which wouldn’t be the worst thing in the world. good game
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Alright, thanks for the game.





