0% for April

14L Playoff Rnd 2 bmnielsen (Axis) vs. rgp44 (Allies +16)

  • 15

    didn’t download, no scramble anywhere except Egypt, if you sent 1 unescorted bomber and I have a fighter send it up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs;
                Germans buy 1 armour, 3 bombers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from Russians
                      Germans take Persia from British
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Caucasus to Volgograd
                3 bombers and 1 fighter moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Tambov
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                2 bombers moved from Rostov to Volgograd
                1 bomber moved from Syria to Egypt
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 105 Sea Zone
                Air Battle in Egypt
                    Germans attacks with 1 units heading to Egypt
                    British launches 1 interceptors out of Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7,5,3,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Volgograd
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers moved from United Kingdom to Western Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                2 submarines moved from 110 Sea Zone to 113 Sea Zone
                1 submarine moved from 105 Sea Zone to 113 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from Egypt to Southern Italy
                3 bombers moved from Volgograd to Southern Italy
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 bomber moved from Bryansk to Southern Italy
                2 bombers and 1 fighter moved from Russia to Rostov
                2 mech_infantrys moved from Poland to Western Ukraine
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 artillery moved from Western Germany to France
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter moved from 97 Sea Zone to Western Germany
                9 bombers moved from Syria to Southern Italy
                13 mech_infantrys moved from Ukraine to Rostov

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 19 PUs;
                Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Volgograd to Russia
                2 infantry moved from Timguska to Kansu

    Place Units - Russians
                1 armour, 1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Amur : 2 infantry
        Bryansk : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 2 fighters, 49 infantry, 6 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 22 / 22
        Japanese : 56 / 61
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 32 / 34
        UK_Pacific : 9 / 9
        Italians : 20 / 29
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 7 submarines and 5 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                5 bombers, 6 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Shan State to Burma
                1 artillery and 2 infantry moved from Shan State to Malaya
                1 bomber moved from Japan to 8 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone


  • Rolling Z42 on forum since TripleA will roll subs separately.

    Order of battle for round 1

    Japanese

    Rolls @ 0
    5xcarrier

    Rolls @ 2
    8xsub 5xdestroyer

    Rolls @ 3
    2xcruiser 14xftr

    Rolls @ 4
    2xbattleship 8xtac 5xbomber

    Allies

    Rolls @ 1
    3xsub (US) 1xsub (ANZAC)

    Rolls @ 2
    6xcarrier (US) 2xcarrier (ANZAC) 1xcarrier (UK) 3xdestroyer (US) 1xdestroyer (ANZAC) 1xdestroyer (UK)

    Rolls @ 3
    2xcruiser (US) 2xcruiser (UK) 1xcruiser (ANZAC) 1xtac (US)

    Rolls @ 4
    1xbattleship (US) 1xbattleship (UK) 10xftr (US) 5xftr (ANZAC) 1xftr (UK)


  • Rolling for Japanese, round 1

    DiceRolls: 13@2 16@3 15@4; Total Hits: 2513@2: (2, 6, 1, 4, 1, 5, 4, 1, 5, 5, 1, 1, 5)16@3: (1, 3, 6, 1, 4, 1, 6, 1, 5, 5, 1, 6, 3, 2, 1, 5)15@4: (2, 6, 6, 2, 6, 3, 2, 5, 1, 3, 3, 5, 4, 3, 3)


  • Alright, please give me your 25 hits.

  • 15 14

    so much work :-)
    I guess it is neglectable that subs will be rolled separately with so many capital ships:D and isnt this fixed in 1805?

    Good luck to both of you. Another game with an armageddon battle at DEI:D


  • Yeah. Though even if TripleA fixed everything, it’s still a bit of a chore to send files back and forth after each roll.

  • 15

    I’m not looking at and this seems rather academic, just take all of my initial hits on CVs and BBs that don’t sink them, then take all sub hits, if I need more lose some DDs country priority doesn’t matter at this point.


  • @rgp44:

    I’m not looking at and this seems rather academic, just take all of my initial hits on CVs and BBs that don’t sink them, then take all sub hits, if I need more lose some DDs country priority doesn’t matter at this point.

    ¨

    That leaves 5 hits left, do you want those on carriers?

  • 15

    place them however you would place them if you were me, then please finish off the fleet so I can concede


  • Fair enough :)

    2 battleship tip, 9 carrier tip, 3 subs, 4 destroyers, 7 carriers, leaving 1 destroyer to prevent sneak attacks in round 2.

    Rolling for Allies round 1

    DiceRolls: 4@1 14@2 6@3 18@4; Total Hits: 184@1: (3, 5, 1, 2)14@2: (4, 6, 5, 4, 3, 1, 6, 4, 5, 3, 2, 6, 6, 5)6@3: (3, 6, 1, 2, 5, 5)18@4: (1, 2, 3, 1, 3, 4, 5, 5, 2, 5, 1, 6, 4, 5, 3, 1, 6, 3)


  • I will take 2 battleship tip, 5 full carriers, 6 subs.

    Order of battle for round 2

    Japanese

    Rolls @ 2
    2xsub 5xdestroyer

    Rolls @ 3
    2xcruiser 14xftr

    Rolls @ 4
    2xtipped battleship 8xtac 5xbomber

    Allies

    Rolls @ 2
    2xtipped carrier (US) 1xdestroyer (US)

    Rolls @ 3
    2xcruiser (US) 2xcruiser (UK) 1xcruiser (ANZAC) 1xtac (US)

    Rolls @ 4
    1xtipped battleship (US) 1xtipped battleship (UK) 10xftr (US) 5xftr (ANZAC) 1xftr (UK)


  • Rolling for Japanese round 2

    Subs

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Rest

    DiceRolls: 5@2 16@3 15@4; Total Hits: 235@2: (2, 3, 1, 6, 5)16@3: (2, 3, 4, 2, 1, 3, 5, 5, 3, 1, 2, 6, 4, 6, 3, 5)15@4: (4, 3, 2, 1, 4, 1, 3, 2, 3, 6, 4, 5, 6, 3, 4)


  • So that leaves the battleships and 2 fighters.

    Rolling for Allies round 2

    DiceRolls: 3@2 6@3 18@4; Total Hits: 153@2: (6, 1, 1)6@3: (6, 1, 5, 5, 2, 5)18@4: (1, 5, 2, 2, 2, 3, 3, 2, 6, 6, 6, 4, 1, 4, 5, 5, 6, 4)

  • 15

    I concede.  I think the bomber thing is kind of silly and needs to be fixed.  Now I have to come up with a strategy for it or just stop playing which wouldn’t be the worst thing in the world. good game


  • Alright, thanks for the game.

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