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14L Playoff Rnd 2 bmnielsen (Axis) vs. rgp44 (Allies +16)

  • 15

    place them however you would place them if you were me, then please finish off the fleet so I can concede


  • Fair enough :)

    2 battleship tip, 9 carrier tip, 3 subs, 4 destroyers, 7 carriers, leaving 1 destroyer to prevent sneak attacks in round 2.

    Rolling for Allies round 1

    DiceRolls: 4@1 14@2 6@3 18@4; Total Hits: 184@1: (3, 5, 1, 2)14@2: (4, 6, 5, 4, 3, 1, 6, 4, 5, 3, 2, 6, 6, 5)6@3: (3, 6, 1, 2, 5, 5)18@4: (1, 2, 3, 1, 3, 4, 5, 5, 2, 5, 1, 6, 4, 5, 3, 1, 6, 3)


  • I will take 2 battleship tip, 5 full carriers, 6 subs.

    Order of battle for round 2

    Japanese

    Rolls @ 2
    2xsub 5xdestroyer

    Rolls @ 3
    2xcruiser 14xftr

    Rolls @ 4
    2xtipped battleship 8xtac 5xbomber

    Allies

    Rolls @ 2
    2xtipped carrier (US) 1xdestroyer (US)

    Rolls @ 3
    2xcruiser (US) 2xcruiser (UK) 1xcruiser (ANZAC) 1xtac (US)

    Rolls @ 4
    1xtipped battleship (US) 1xtipped battleship (UK) 10xftr (US) 5xftr (ANZAC) 1xftr (UK)


  • Rolling for Japanese round 2

    Subs

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Rest

    DiceRolls: 5@2 16@3 15@4; Total Hits: 235@2: (2, 3, 1, 6, 5)16@3: (2, 3, 4, 2, 1, 3, 5, 5, 3, 1, 2, 6, 4, 6, 3, 5)15@4: (4, 3, 2, 1, 4, 1, 3, 2, 3, 6, 4, 5, 6, 3, 4)


  • So that leaves the battleships and 2 fighters.

    Rolling for Allies round 2

    DiceRolls: 3@2 6@3 18@4; Total Hits: 153@2: (6, 1, 1)6@3: (6, 1, 5, 5, 2, 5)18@4: (1, 5, 2, 2, 2, 3, 3, 2, 6, 6, 6, 4, 1, 4, 5, 5, 6, 4)

  • 15

    I concede.  I think the bomber thing is kind of silly and needs to be fixed.  Now I have to come up with a strategy for it or just stop playing which wouldn’t be the worst thing in the world. good game


  • Alright, thanks for the game.

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