Liga Relonchis V.1 G40 AlbertoRelonchis (Allies+20) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 3 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Northern Italy to Yugoslavia
7 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 cruiser moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 7 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from Volgograd to Kazakhstan
4 fighters moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
2 fighters moved from Volgograd to Caucasus
5 fighters moved from Western Germany to Turkey
10 bombers moved from Western Germany to Turkey
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Volgograd to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 10 bombers and 6 fighters
British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Germans win with 10 bombers and 6 fighters remaining. Battle score for attacker is 25
Casualties for British: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 5 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Kazakhstan from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
5 fighters moved from Kazakhstan to Greece
3 fighters moved from Caucasus to Greece
6 fighters moved from Turkey to Greece
10 bombers moved from Turkey to Greece
1 mech_infantry moved from Novosibirsk to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Volgograd to Afghanistan
5 mech_infantrys moved from Volgograd to Afghanistan
1 aaGun moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 aaGun moved from Belarus to Bryansk
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Karelia to Belarus
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Nenetsia to Archangel
2 infantry moved from France to Southern FrancePlace Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 artilleries moved from Russia to Samara
15 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
2 fighters moved from Russia to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter
Battle in Samara
Russians attack with 2 artilleries and 24 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Samara from Germans with 2 artilleries and 24 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Borneo
3 fighters moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
7 carriers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 7 carriers, 2 destroyers, 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 7 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
1 tactical_bomber moved from Borneo to 37 Sea Zone
3 fighters moved from Borneo to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 armour moved from Hunan to French Indo China
2 armour moved from Anhwe to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 2 cruisers, 6 infantry and 5 transports moved from 6 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea ZonePlace Units - Japanese
5 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Americans
1 armour moved from Northwest Persia to Volgograd
Russians take Caucasus from Germans
1 bomber moved from Northwest Persia to Volgograd
3 fighters moved from Northwest Persia to Volgograd
5 bombers moved from India to Volgograd
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Saudi Arabia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern PersiaCombat - Americans
Battle in Volgograd
Americans attack with 1 armour, 6 bombers and 3 fighters
Germans defend with 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 armour, 3 artilleries and 3 mech_infantrys
Casualties for Americans: 1 armour and 1 fighter
Battle in Eastern Persia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Eastern Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 mech_infantrys moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to India
5 bombers moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Venezuela to Brazil
2 bombers moved from Western United States to Queensland
3 bombers moved from Queensland to India
2 bombers moved from Central America to Queensland
2 carriers and 2 fighters moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central America to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from 64 Sea Zone to 52 Sea Zone
1 cruiser moved from 64 Sea Zone to 52 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 10 Sea Zone
1 armour moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
2 infantry moved from 10 Sea Zone to Western United States
3 fighters moved from Central America to GibraltarPlace Units - Americans
1 factory_minor placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Brazil
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Volgograd from Germans
2 mech_infantrys moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
2 fighters moved from India to Kazakhstan
2 submarines moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Kazakhstan to Northwest Persia
2 carriers moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
4 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 submarines placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to Turkey
Italians take Turkey from BritishCombat - Italians
Non Combat Move - Italians
7 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
7 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from New South Wales to Queensland
2 aaGuns moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Rostov to Volgograd
3 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Afghanistan to West India
Germans take West India from UK_Pacific
2 mech_infantrys moved from Afghanistan to Kazakhstan
6 fighters moved from Greece to Kazakhstan
6 fighters moved from Greece to Eastern Persia
2 fighters moved from Greece to Volgograd
4 bombers moved from Greece to 80 Sea Zone
2 bombers moved from Greece to Volgograd
3 bombers moved from Western Germany to Kazakhstan
2 bombers moved from Greece to Eastern Persia
1 bomber moved from Greece to Eastern Persia
1 bomber moved from Greece to 80 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 6 fighters and 3 infantry
Americans defend with 1 armour and 2 infantry
Germans win, taking Eastern Persia from Americans with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Battle in Kazakhstan
Germans attack with 3 bombers, 6 fighters and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 80 Sea Zone
Germans attack with 5 bombers
ANZAC defend with 1 cruiser; Americans defend with 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transportNon Combat Move - Germans
6 fighters moved from Eastern Persia to Afghanistan
3 bombers moved from Eastern Persia to Afghanistan
5 bombers moved from 80 Sea Zone to Afghanistan
5 fighters moved from Kazakhstan to Afghanistan
3 bombers moved from Kazakhstan to Afghanistan
2 bombers moved from Volgograd to Afghanistan
2 fighters moved from Volgograd to Afghanistan
1 aaGun moved from Rostov to Volgograd
5 infantry moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
17 artilleries, 19 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
7 infantry moved from Sweden to Finland
1 infantry moved from Southern France to Spain
Germans take Spain from Neutral_True
1 infantry moved from Southern France to Spain
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
5 bombers placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (11 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Samara to Volgograd
1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
23 infantry moved from Samara to Russia
1 artillery moved from Samara to Russia
1 aaGun moved from Samara to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
2 artilleries, 7 carriers, 2 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
6 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 6 infantry, 1 mech_infantry, 2 tactical_bombers and 5 transports moved from 33 Sea Zone to 54 Sea Zone
6 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 artilleries moved from 54 Sea Zone to Queensland
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
1 armour moved from Kwangsi to BurmaCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 11 carriers, 1 cruiser, 2 destroyers, 12 fighters, 4 tactical_bombers and 8 transports
ANZAC defend with 2 destroyers, 5 fighters, 1 submarine and 1 transport; British defend with 1 cruiser and 1 tactical_bomber; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 5 fighters, 4 tactical_bombers and 8 transports remaining. Battle score for attacker is 38
Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers and 7 fighters
Casualties for ANZAC: 2 destroyers, 5 fighters, 1 submarine and 1 transport
Casualties for British: 1 cruiser and 1 tactical_bomber
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters
Battle in Burma
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Western Australia
Battle in Queensland
Japanese attack with 5 artilleries, 7 infantry and 1 mech_infantry
ANZAC defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 4 bombers
Japanese win, taking Western Australia from ANZAC, taking Queensland from ANZAC with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 58
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 3 aaGuns, 1 artillery and 1 infantry
Casualties for Americans: 4 bombersNon Combat Move - Japanese
1 tactical_bomber could not land in 54 Sea Zone and was removed
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
5 fighters moved from Japan to Hawaiian Islands
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 14 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to French Indo ChinaPlace Units - Japanese
7 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs