@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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It’s Russia’s turn? All this time I thought I had to do USA/UK :roll:
Turning my attention to this game now :-)
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Change buy to 3 mech instead of 4 infantry
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Buryatia to Manchuria
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Vologda
1 fighter moved from Tambov to Russia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Buryatia to Manchuria
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Vologda
1 fighter moved from Tambov to Russia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 1 harbour, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
2 bombers moved from Shan State to Caucasus
2 bombers and 1 fighter moved from Japan to Amur
2 bombers moved from Syria to Volgograd
1 fighter and 1 tactical_bomber moved from Syria to CaucasusCombat - Japanese
Battle in Kenya
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 armour
Japanese win, taking Kenya from British, taking Aleutian Islands from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Volgograd
Japanese attack with 2 bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 bombers moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
2 submarines moved from 75 Sea Zone to 71 Sea Zone
1 mech_infantry moved from India to West India
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 4 transports moved from 39 Sea Zone to 37 Sea Zone
4 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 6 infantry moved from 42 Sea Zone to Java
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Shan State
1 fighter moved from Amur to 6 Sea Zone
2 bombers moved from Amur to JapanPlace Units - Japanese
1 bomber, 1 fighter and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
The japanese air is on one of the italian carriers.
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I am intending to move again soon
It is not cool to just make one move after such a long delay and then delay again, so I don’t want to do that -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
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Scramble to 112?
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Yeah, scramble all three.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans -
Maybe I’m getting just good enough dice to continue the agony
Need a casualty choice -
I assumed hit to battleship and sub in round 1
Then my sub hit and I assumed hit to destroyerYou hit me 3 times and I took all 3 hits to carriers
Let me know if you disagree with anything I’ve already taken off….
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Looks fine. Keep two fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 3 fighters and 1 submarine
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Jehol
1 fighter moved from Sikang to Russia
1 bomber moved from Yakut S.S.R. to Russia
1 aaGun moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Algeria to Morocco
1 aaGun moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Manchuria to Sikang
2 fighters moved from Manchuria to KansuPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
Americans undo move 3.
1 carrier placed in 10 Sea Zone
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Szechwan to Sikang
2 artilleries moved from Manchuria to Jehol
1 artillery moved from Hunan to Yunnan
8 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3,3,4
British collect 25 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Neutral
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Trans-Jordan to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western GermanyCombat - ANZAC
Battle in Western Germany
ANZAC attack with 2 bombers
Germans defend with 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
retreated to Western Germany
Germans win with 1 aaGun, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Norway
1 bomber moved from New South Wales to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 destroyer moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
2 aaGuns moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
4 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I thought I was doing an SBR on West Germany. When it asked for what facility I was bombing, I hit cancel because I hadn’t made up my mind on the combat move yet. I thought it was doing an SBR and would ask me later.
I didn’t know it was doing a conventional attack until it rolled all your conventional units in defense. My attack roll was a 5, so I put 7 damage on the factory. I know it doesn’t look good - like a good cover story for an unscrupulous move, but I’m honest. If you don’t like it, remove 7 damage from your factory.





