I can’t see a reason why the scrambled fighter can’t land in Normandy.
G15L variance vs Suprise Attack (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.556
Median : 4.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 99Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 artilleries and 8 infantry moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 9 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians win, taking Southern France from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 6 infantryNon Combat Move - Italians
1 aaGun moved from France to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
bump?
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bumpity bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Malaya to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Malaya to IndiaCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries, 1 factory_minor, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 2 mech_infantrys moved from Sweden to Norway
1 artillery and 2 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
2 tactical_bombers moved from Greece to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
10 mech_infantrys moved from Germany to Western Germany
2 artilleries moved from France to Western Germany
2 artilleries, 2 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 mech_infantry moved from France to Spain
Germans take Spain from BritishCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Germans attack with 1 armour and 2 tactical_bombers
Americans defend with 1 fighter and 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 artilleries and 10 mech_infantrys
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; French defend with 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for British: 2 artilleries and 5 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Novgorod
2 bombers moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Tobruk to EgyptPlace Units - Germans
1 factory_minor placed in Iraq
3 artilleries placed in France
10 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Russia
2 artilleries and 1 infantry placed in Volgograd
Germans undo move 6.
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
1 artillery and 1 infantry placed in Romania
1 artillery and 1 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Germany
3 artilleries placed in France
1 artillery and 1 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 artilleries placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 77 PUs (5 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs -
extermination complete.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Reseting Bonus Movement of Units
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Reseting Bonus Movement of Units
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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I’m afraid that’s game over, mate. All the chosen people have been sent to my concentration camps and I held all 8 VC for a full round. NAZI GERMANY RULES THE WORLD.
Hey remember I was asking you about snow? Well we officially got 148cm of snow in those 2 weeks (which is exactly 4 feet, 11 inches). The city declared a state of emergency. Tomorrow we are supposed to get another 40-50cm (18 inches), plus hurricane winds. Crazy.
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I’ll post this in the results thread. You up for another game?
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Yea it is crazy, we have about 3’ on the ground now, hope we dont get any lake effect
I’m up for another game
I’ll be the Axis
Kris -
OK. so do I get the same $20 bid? If that’s cool I will take a transport next to south africa, a sub next to Gibraltar with the cruiser, and a sub with the fleet next to Egypt. The other $1 will go to UK Europe.
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WOW!
I’m not that good, how about 10 -
OK how about you just give me a sub in z98 and we’ll call it even
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OK, any scramble from Scotland?
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