@666 Scramble to Normandy and Scramble to 114
15L G40 wheatbeer (Axis) vs rpg44 (Allies +20) game 2
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need scramble/intercept orders
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scramble the Japanese fighter from London to SZ110
scramble 2 Japanese fighters and 1 German tact from Normandy to SZ110no intercept
please wait for my ool for SZ110
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3 sub hits, sorry.
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I’ll sink 1 carrier and the cruiser
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3 more hits for the rest of the round, assume planes but not sure which you want to lose
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I’m going to go ahead on this phase because the choice seems fairly clearly, you can edit if you like
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ok I got confused here what it comes down to is obviously you want all fighters on the CVs in 110 and then land 1 more plan depending on casualty choice it can be a Jap Ftg or Ger Tac, right now I have it as a Jap ftg but you can change if you like
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 117 Sea Zone to 109 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to 110 Sea Zone
2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Germans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 5,3 and causes: 6 damage to unit: airfield
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
Japanese defend with 3 fighters; Germans defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 tactical_bombers and 15 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 bomber, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 tactical_bombers and 15 transports in 110 Sea Zone, round 2 : 11/18 hits
3 submarines owned by the Americans, 3 fighters owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 110 Sea Zone
Germans win with 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 15 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 carrier, 1 cruiser and 2 tactical_bombers
Casualties for Americans: 1 bomber, 2 destroyers, 3 fighters and 3 submarines
Battle in United Kingdom
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in United Kingdom, round 2 : 2/6 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Scrambled unit stays in territory 110 Sea Zone
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Normandy Bordeaux to Scotland
1 bomber moved from Normandy Bordeaux to Scotland
1 bomber moved from 109 Sea Zone to Scotland
2 fighters moved from French West Africa to Gibraltar
3 fighters moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Alexandria to Egypt
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Central United States to 106 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
6 fighters moved from Algeria to Gibraltar
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 bomber, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 8 fighters, 6 submarines, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Iceland : 1 tactical_bomber
Quebec : 1 aaGun, 2 infantry and 3 mech_infantrys
Gibraltar : 1 armour, 8 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Egypt : 1 aaGun, 2 armour, 1 artillery, 6 fighters and 6 infantry
Scotland : 3 bombers, 1 infantry and 1 mech_infantry
United Kingdom : 1 armour, 2 infantry and 2 mech_infantrys
Tobruk : 1 armour and 1 mech_infantry
Libya : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 carrier, 1 fighter and 4 transports
109 Sea Zone : 4 transports
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 123
Russians : 4 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 0
UK_Pacific : 18 / 23
Italians : 30 / 22
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kansu to Tsinghai
5 artilleries and 6 infantry moved from Shensi to TsinghaiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 1 artillery and 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Anhwe
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kiangsu : 1 airfield
Jehol : 1 artillery and 10 infantry
Kansu : 3 infantry
Tsinghai : 6 artilleries and 7 infantry
Anhwe : 7 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 59 / 123
Russians : 4 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 0
UK_Pacific : 18 / 23
Italians : 30 / 22
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
that works
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Egypt to Eastern Persia
2 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
ANZAC loiter and taunt with ; French loiter and taunt with ; British attack with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters
Japanese defend with 1 fighter; Germans defend with 3 carriers, 1 destroyer, 5 fighters and 15 transports
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 5 fighters in 110 Sea Zone, round 2 : 4/12 hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer, 6 fighters and 15 transports in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the French, 1 destroyer owned by the Germans, 2 fighters owned by the ANZAC, 2 carriers owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
British roll dice for 1 battleship, 3 cruisers, 2 destroyers and 5 fighters in 110 Sea Zone, round 3 : 6/11 hits
Germans roll dice for 3 carriers, 6 fighters and 15 transports in 110 Sea Zone, round 3 : 7/9 hits
3 carriers owned by the Germans, 5 fighters owned by the British, 3 fighters owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 4 : 3/4 hits
Germans roll dice for 3 fighters and 15 transports in 110 Sea Zone, round 4 : 2/3 hits
2 cruisers owned by the British, 1 fighter owned by the Japanese and 2 fighters owned by the Germans lost in 110 Sea Zone
15 transports owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 61
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fighters
Casualties for Germans: 3 carriers, 1 destroyer, 5 fighters and 15 transports
Casualties for French: 1 fighter
Casualties for British: 2 carriers, 2 cruisers, 3 destroyers and 5 fightersNon Combat Move - British
1 aaGun, 1 armour and 2 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 battleship, 1 cruiser and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Eastern Persia to India
4 artilleries moved from India to West India
1 infantry moved from India to West India
4 mech_infantrys moved from Yunnan to Shensi
2 artilleries moved from Kwangsi to Kiangsi
1 artillery moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry and 5 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 2 artilleries
Siam : 1 flag
Shensi : 1 aaGun and 4 mech_infantrys
Hunan : 1 aaGun, 2 armour and 2 mech_infantrys
Szechwan : 1 artillery
Anhwe : 1 aaGun, 1 fighter and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 artillery and 2 infantry
35 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
West India : 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 22 infantry and 24 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 2 infantry
91 Sea Zone : 2 submarines
110 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 59 / 123
Russians : 4 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 30 / 22
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yakut S.S.R. from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Urals to Kazakhstan
1 artillery and 1 infantry moved from Urals to Vologda
2 aaGuns, 5 artilleries and 14 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3
Italians collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 59 / 123
Russians : 3 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 31 / 32
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Cyprus to GibraltarPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Tsinghai : 1 armour, 1 bomber and 1 mech_infantry
Szechwan : 1 armour and 1 mech_infantry
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 artilleries and 2 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 2 transports
39 Sea Zone : 1 carrier and 1 destroyer
20 Sea Zone : 1 flag
12 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 destroyer
Gibraltar : 1 bomber
Egypt : 2 infantry
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 123
Russians : 3 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 31 / 32
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
1 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
Egypt : 4 infantry
106 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 59 / 123
Russians : 3 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 31 / 32
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ool Scotland?
(Germans scored 3 hits)
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1 bomber and the 2 ground units
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did the turn not post?
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No I just missed your answer somehow. One sec, I’ll finish up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Buryatia
Germans take Buryatia from Russians
5 bombers moved from Western Germany to Scotland
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
Russians defend with 1 submarine; Americans defend with 4 transports
1 submarine owned by the Russians Submerged
Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits
4 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Scotland
Germans attack with 5 bombers
British defend with 1 airfield; Americans defend with 3 bombers, 1 infantry and 1 mech_infantry
Germans roll dice for 5 bombers in Scotland, round 2 : 3/5 hits
British roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/5 hits
1 mech_infantry owned by the Americans, 1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 bombers in Scotland, round 3 : 1/4 hits
British roll dice for 2 bombers in Scotland, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Germans roll dice for 3 bombers in Scotland, round 4 : 3/3 hits
British roll dice for 1 bomber in Scotland, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 bombers
Casualties for Americans: 3 bombers, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun, 17 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan
2 bombers moved from Scotland to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 armour moved from Yenisey to Yakut S.S.R.
4 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
6 armour and 8 mech_infantrys moved from Persia to Trans-Jordan
8 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Caucasus to Kazakhstan
1 armour and 8 mech_infantrys moved from Novosibirsk to Kazakhstan
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Russia
Germans undo move 2.
Germans undo move 1.
1 armour and 2 infantry placed in Volgograd
2 armour and 1 infantry placed in Russia
10 armour placed in Western Germany
6 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 60 / 85
Russians : 2 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 31 / 32
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from West India to Eastern Persia
2 infantry moved from Tsinghai to Kansu
1 submarine moved from 109 Sea Zone to 125 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Yenisey : 1 infantry
35 Sea Zone : 1 fighter and 1 tactical_bomber
Egypt : 2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 8 mech_infantrys
Italian Somaliland : 1 flag
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Eastern Persia : 2 aaGuns and 10 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 3 / 0
Japanese : 18 / 23
Americans : 58 / 79
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 18 / 23
Italians : 31 / 32
ANZAC : 20 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





