0% for April

G15L variance vs Suprise Attack (Allies+20)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Yunnan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 tactical_bomber moved from Persia to India
                1 armour moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 armour moved from Tunisia to Algeria
                      British take Algeria from Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 tactical_bomber moved from Persia to India
                1 armour moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 armour and 1 artillery
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 :  1/2 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 artillery placed in United Kingdom
                2 destroyers, 1 submarine and 1 transport placed in 109 Sea Zone
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Southern Italy to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 17 16 15 14 12

    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                6 armour and 4 mech_infantrys moved from Ukraine to Russia
                6 armour and 9 mech_infantrys moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
                2 bombers and 1 tactical_bomber moved from Bessarabia to Russia
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 12 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major and 12 infantry
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 10 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 armour, 1 fighter and 13 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 6 armour, 6 artilleries and 12 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Ukraine
                2 tactical_bombers moved from Russia to Bryansk
                5 armour and 5 mech_infantrys moved from Romania to Bulgaria
                1 mech_infantry moved from Poland to Romania
                1 infantry moved from Vyborg to Finland
                1 armour and 3 mech_infantrys moved from Novgorod to Vyborg
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                12 artilleries and 15 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Eastern Poland to Romania
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                8 mech_infantrys placed in Germany
                2 artilleries and 1 infantry placed in France
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 56 PUs (2 lost to blockades); end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs

  • 17 16 15 14 12

    Hows that for bad a$$


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 infantry moved from Samara to Volgograd
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 infantry moved from Samara to Volgograd
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - Russians

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 mech_infantry moved from Ulaanbaatar to Amur
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 fighter moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to Amur
                3 mech_infantrys moved from Shantung to Manchuria
                1 fighter moved from Japan to Manchuria
                1 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Chahar to Shensi
                2 tactical_bombers moved from Anhwe to Shensi
                2 bombers moved from Anhwe to Tsinghai
                1 destroyer moved from 47 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
                1 bomber moved from Paulau Island to 55 Sea Zone
                2 tactical_bombers moved from Philippines to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win, taking Siberia from Russians with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 2 tactical_bombers
                    Americans defend with 1 transport
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to 6 Sea Zone
                2 fighters moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
                1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from 55 Sea Zone to Sumatra
                2 tactical_bombers moved from Shensi to Kansu
                2 bombers moved from Tsinghai to Russia
                1 aaGun and 1 artillery moved from Yenisey to Yakut S.S.R.

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Shantung
                1 armour placed in Shantung
                1 infantry placed in Japan
                1 harbour placed in Sumatra

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 fighter moved from 8 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 fighter moved from 8 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 5 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Western Germany
                    Americans converts factory_major into different units
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking Western Germany from Germans, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Norway
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Norway from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 battleship, 1 cruiser and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 submarine moved from 8 Sea Zone to 7 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                2 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 artillery and 1 infantry moved from Hunan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 artillery and 1 infantry moved from Hunan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

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