No intercept
15L souL (X) v. Balladeer (L +17)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
4 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Yugoslavia to Romania
3 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 1 infantry
Romania : 2 infantry
Northern Italy : 1 factory_major
Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Eastern Poland : 1 flag, 1 bomber
Western Ukraine : 1 flag, 4 infantry
97 Sea Zone : 1 flag
Yugoslavia : 3 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 28 / 34
Japanese : 40 / 52
Americans : 53 / 72
Chinese : 17 / 20
British : 31 / 32
UK_Pacific : 16 / 21
Italians : 12 / 14
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from Yunnan to BurmaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
6 armour moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
2 bombers moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone -
intercept over russia?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
6 armour moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
2 bombers moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Urals, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 6 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour and 2 infantry in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
7 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
4 mech_infantrys moved from Archangel to Urals
9 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from 112 Sea Zone to Western Germany
4 bombers moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 2.
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 1 artillery and 5 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 11 infantry and 4 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 3 armour and 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 aaGuns, 1 armour, 4 bombers and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 6 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 9 artilleries, 28 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 8 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 24 / 34
Japanese : 40 / 52
Americans : 53 / 72
Chinese : 17 / 20
British : 31 / 32
UK_Pacific : 16 / 21
Italians : 12 / 14
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
4 aaGuns, 10 artilleries, 48 infantry and 1 mech_infantry moved from Russia to Bryansk
3 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Timguska
1 fighter moved from Yenisey to Russia
3 infantry moved from Samara to Russia
1 armour moved from Volgograd to Bryansk
2 infantry moved from Sakha to Buryatia
1 armour moved from Egypt to EthiopiaPlace Units - Russians
5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 tactical_bomber moved from Manchuria to Siberia
1 fighter moved from Japan to Siberia
1 tactical_bomber moved from Shantung to Kiangsu
2 fighters moved from Japan to Siberia
1 fighter moved from Shantung to KiangsuCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships and 1 carrier
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
ANZAC winJapanese win, taking 41 Sea Zone from Neutral with 2 battleships and 1 carrier remaining with 2 destroyers and 1 transport remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in KwangsiNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 battleships and 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships and 1 carrier
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
2 infantry moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Siberia to ManchuriaPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 5 fighters, 8 infantry and 3 tactical_bombers
Hainan : 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 mech_infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 24 / 33
Japanese : 49 / 46
Americans : 53 / 72
Chinese : 12 / 20
British : 31 / 32
UK_Pacific : 13 / 21
Italians : 12 / 14
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Southern France from Germans with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to Gibraltar
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to RussiaPlace Units - Americans
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,6,2,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Yunnan to Kiangsi
2 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Hunan
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,3,3
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Anhwe to Kwangtung
1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 fighter moved from India to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
3 mech_infantrys moved from Anhwe to Suiyuyan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Yunnan to Szechwan
4 fighters moved from Egypt to Southern France
1 fighter moved from Gibraltar to Southern France
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
7 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Egypt to AlexandriaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer, 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4,3,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3,1,2
UK_Pacific collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer, 1 submarine and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Eastern Poland : 1 flag
Bessarabia : 3 armour, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 4 infantry
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 24 / 33
Japanese : 39 / 46
Americans : 56 / 73
Chinese : 19 / 24
British : 31 / 33
UK_Pacific : 16 / 13
Italians : 12 / 13
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from Dutch New Guinea to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from Dutch New Guinea to 20 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win, taking 41 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Battle in 20 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win, taking Celebes from Japanese with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -22
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for ANZAC: 4 fighters and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in FormosaNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 93 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 9 artilleries, 28 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
6 armour and 2 infantry moved from Ukraine to Bryansk
1 armour, 4 bombers and 2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Finland to Norway
2 fighters moved from Western Germany to NorwayCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 9 artilleries, 6 bombers, 30 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 1 armour, 10 artilleries, 1 fighter, 48 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Bryansk : 2/6 hits
2 bombers owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 4 bombers, 30 infantry and 6 mech_infantrys in Bryansk, round 2 : 18/57 hits
Russians roll dice for 4 aaGuns, 1 armour, 10 artilleries, 1 fighter, 48 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 24/62 hits
14 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 4 bombers, 6 infantry and 6 mech_infantrys in Bryansk, round 3 : 13/33 hits
Russians roll dice for 1 armour, 10 artilleries, 1 fighter, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 16/48 hits
13 infantry owned by the Russians, 6 infantry owned by the Germans, 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 5 artilleries and 4 bombers in Bryansk, round 4 : 5/17 hits
Russians roll dice for 1 armour, 10 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 13/35 hits
5 infantry owned by the Russians, 8 armour owned by the Germans and 5 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 4 bombers in Bryansk, round 5 : 4/4 hits
Russians roll dice for 1 armour, 10 artilleries, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 13/30 hits
4 infantry owned by the Russians and 4 bombers owned by the Germans lost in Bryansk
Russians win with 1 armour, 10 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -142
Casualties for Germans: 8 armour, 9 artilleries, 6 bombers, 30 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns and 36 infantryNon Combat Move - Germans
2 fighters moved from Norway to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
Poland : 1 artillery and 5 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 11 infantry and 4 mech_infantrys
Norway : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 3 armour and 7 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 3 aaGuns
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 24 / 33
Japanese : 36 / 46
Americans : 53 / 73
Chinese : 19 / 24
British : 31 / 33
UK_Pacific : 16 / 13
Italians : 12 / 13
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
GG. Too much for me!
Rematch?
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Yep, looks tough on the axis. Sure rematch, you wanna bid for it again?
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Sure, I’ll defer to the winner.





