14L Playoff Soulblighter (Axis) vs Shin Ji (Allies +17)


  • @Shin:

    This has been a very interesting game so far.  Never seen things shape up quite like this before.

    Thanks. I have to edit in the dice results for Italy. Something went wrong.

  • 15

    No worries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry moved from Bryansk to Tambov
                1 bomber moved from Iraq to Tambov

    Combat - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 2 infantry
                EDIT: Removing units owned by Italians from Tambov: 1 infantry
                EDIT: Turning off Edit Mode
                Battle in Tambov
                    Italians attack with 1 armour, 1 artillery and 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Tambov to Bryansk
                1 artillery and 4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Southern Italy to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Ukraine
                3 artilleries placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 27 to 28
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tunisia: 4 infantry
                EDIT: Adding units owned by ANZAC to Libya: 4 infantry
                EDIT: Removing units owned by ANZAC from 92 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 bombers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Volgograd to Samara
                1 mech_infantry moved from Bryansk to Samara
                5 bombers moved from Bryansk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Russians defend with 1 cruiser
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Volgograd to Bryansk
                5 bombers moved from Samara to Bryansk

    Place Units - Germans
                1 artillery, 3 bombers and 1 infantry placed in Western Germany
                1 transport placed in 114 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 armour placed in Volgograd

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Place Units - Russians
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Manchuria to Korea
                10 fighters and 4 tactical_bombers moved from Japan to Korea
                4 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Kwangtung to 20 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 20 Sea Zone to 33 Sea Zone
                5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone
                1 bomber moved from Borneo to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone


  • My planes in Korea will try and replicate the epic movie “Top Gun” and all of them will crash and burn, my fleet will never make it to the shores of Caroline Islands and all the Japanese will die from starvation… it is a sad day…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Manchuria to Korea
                10 fighters and 4 tactical_bombers moved from Japan to Korea
                4 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Kwangtung to 20 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 20 Sea Zone to 33 Sea Zone
                5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone
                1 bomber moved from Borneo to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Battle in Iwo Jima
                Battle in Caroline Islands
                    Japanese attack with 5 artilleries and 5 infantry
                    ANZAC defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 5 artilleries and 5 infantry in Caroline Islands, round 2 :  2/10 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Caroline Islands
                    Japanese win, taking Iwo Jima from Americans, taking Caroline Islands from ANZAC with 5 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 10 fighters, 1 infantry and 4 tactical_bombers
                    Americans defend with 1 armour, 2 artilleries and 3 infantry
                        Japanese roll dice for 10 fighters, 1 infantry and 4 tactical_bombers in Korea, round 2 :  7/15 hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 :  2/6 hits
                        2 artilleries owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters
                    Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
                4 fighters and 4 tactical_bombers moved from Korea to Shantung
                1 bomber moved from 19 Sea Zone to Shantung
                4 fighters moved from Korea to Japan
                1 infantry moved from Siberia to Amur
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Urals to Novosibirsk
                1 infantry moved from Novosibirsk to Kazakhstan
                1 artillery moved from Anhwe to Shantung
                1 aaGun moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                7 carriers, 1 destroyer and 3 submarines moved from 20 Sea Zone to 33 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung
                1 airfield placed in Shantung
                3 fighters and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,2,5,4,5,1,1,3,3,2,3,5,1,2,4,4,3,6,6,6,3,3,1,3,5,4,2,6,3,2,2,2,4,5,3,2,5,4,1,5,6,4,3,1
                Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 7 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                14 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
                1 bomber moved from Midway to Shantung
                1 battleship, 8 carriers, 3 cruisers, 8 destroyers and 3 transports moved from 6 Sea Zone to 18 Sea Zone
                2 tactical_bombers moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 17 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone

  • 15

    I’m putting it all on black!

    So, scrambles?


  • No scramble. Shame you attack Shantung. I doubt I will get more then 9 hits there. :cry: :cry:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 7 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                14 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
                1 bomber moved from Midway to Shantung
                1 battleship, 8 carriers, 3 cruisers, 8 destroyers and 3 transports moved from 6 Sea Zone to 18 Sea Zone
                2 tactical_bombers moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 17 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine and 4 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shantung
                    Americans attack with 1 bomber, 14 fighters and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 3 infantry and 4 tactical_bombers
                    Americans win with 10 fighters remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 bomber, 4 fighters and 2 tactical_bombers
                    Casualties for Japanese: 1 artillery, 1 bomber, 4 fighters, 3 infantry and 4 tactical_bombers

    Non Combat Move - Americans
                10 fighters moved from Shantung to 6 Sea Zone
                1 battleship, 8 carriers, 3 cruisers, 8 destroyers and 3 transports moved from 18 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                2 carriers, 1 destroyer and 4 transports moved from 10 Sea Zone to 15 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 4 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Americans to 15 Sea Zone: 4 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Hunan to Kwangsi
                5 artilleries, 1 fighter and 7 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 6 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • I am to late. I wanted to warn you that you aren’t allowed to move back your fleet into Z6. I am willing to let you replay your allied turns, but as it stands that move is illegal.


  • I figured you would know this, but then I started thinking that you might not have attacked shantung had you known this.

    The fact is that the only units that can move during both the combat phase and the non combat phase are air crafts.


  • @Soulblighter:

    I am to late. I wanted to warn you that you aren’t allowed to move back your fleet into Z6. I am willing to let you replay your allied turns, but as it stands that move is illegal.

    If you want to keep the current results, then the fleet needs to be moved back to Z18 and it needs to stay there. It can not be moved during both CM and NCM. If not, then we can discuss what other alternatives there are to resolve this situation.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 5 submarines
                EDIT: Adding units owned by Americans to 97 Sea Zone: 5 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Yunnan to Kwangtung
                10 mech_infantrys moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                2 fighters moved from Yunnan to Kwangtung
                1 mech_infantry moved from Szechwan to Hopei
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Kweichow to Shantung
                      Chinese take Shantung from Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    British attack with 1 mech_infantry
                    Japanese defend with 1 aaGun
                    British win, taking Hopei from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Kwangtung
                    British attack with 2 fighters, 11 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                    British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for British: 9 mech_infantrys
                    Casualties for Japanese: 1 aaGun and 9 infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                3 armour moved from Egypt to Trans-Jordan
                3 armour moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • I am not sure if you read my earlier posts, but you can’t move naval units during both CM and NCM. Which means the fleet needs to be moved back to Z18. If you dislike this as it influences your other choices, then we can discuss how else to resolve the situation.

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