0%

14L Playoff Soulblighter (Axis) vs Shin Ji (Allies +17)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                1 bomber and 3 fighters moved from Iraq to 98 Sea Zone
                1 cruiser and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 4 fighters and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from British with 1 bomber, 1 cruiser, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 bomber and 4 fighters moved from 98 Sea Zone to Iraq
                2 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 infantry placed in Iraq
                1 artillery and 1 infantry placed in Ukraine
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                4 infantry moved from Algeria to Tunisia
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,6,3,6,5,3,2,6,4,3,1,5,5
                ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Volgograd to Russia

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 59 PUs;
                Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Rostov to Samara
                      Germans take Samara from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                5 bombers moved from Iraq to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 5 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 bombers moved from Volgograd to Bryansk
                22 armour and 9 mech_infantrys moved from Rostov to Bryansk
                3 aaGuns, 4 artilleries and 18 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Archangel
                5 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 bombers moved from Western Germany to Iraq
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 infantry placed in Western Germany
                3 armour placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                EDIT: Turning off Edit Mode


  • It is now the turn of the independent state of Moscow.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Samara
                1 bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Tambov from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Samara to Russia
                1 bomber moved from Tambov to Russia

    Place Units - Russians
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
                2 bombers moved from Sumatra to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 2 bombers in Java, round 3 :  3/3 hits
                        ANZAC roll dice for 1 mech_infantry in Java, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Java to Borneo
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
                5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                4 carriers moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 20 Sea Zone
                4 artilleries and 4 infantry moved from Hainan to 36 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                6 artilleries and 7 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 factory_minor placed in Shantung
                4 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to 18 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
                6 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer and 5 submarines moved from 92 Sea Zone to 98 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 12 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 12 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer and 5 submarines
                    Italians defend with 1 cruiser and 1 submarine
                    Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 5 submarines remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 cruiser and 1 submarine

    Non Combat Move - Americans
                2 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from 17 Sea Zone to Midway
                2 tactical_bombers moved from 26 Sea Zone to Midway
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 battleship, 6 carriers, 3 cruisers and 6 destroyers moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer and 4 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Burma to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                5 artilleries and 3 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                1 mech_infantry moved from Burma to Szechwan
                1 mech_infantry moved from Burma to Szechwan
                1 armour moved from Burma to Szechwan
                1 armour and 2 mech_infantrys moved from Burma to Kweichow
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 fighter moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Szechwan
                1 fighter moved from Burma to Kweichow
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
                    Germans defend with 1 submarine
                    British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Szechwan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Szechwan from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    British attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                3 aaGuns, 1 artillery, 5 infantry and 10 mech_infantrys moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                3 armour moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Algeria to Libya
                2 battleships, 2 cruisers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 bomber, 3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
                2 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Union of South Africa
                1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

  • 15

    This has been a very interesting game so far.  Never seen things shape up quite like this before.


  • @Shin:

    This has been a very interesting game so far.  Never seen things shape up quite like this before.

    Thanks. I have to edit in the dice results for Italy. Something went wrong.

  • 15

    No worries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry moved from Bryansk to Tambov
                1 bomber moved from Iraq to Tambov

    Combat - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 2 infantry
                EDIT: Removing units owned by Italians from Tambov: 1 infantry
                EDIT: Turning off Edit Mode
                Battle in Tambov
                    Italians attack with 1 armour, 1 artillery and 1 bomber

    Non Combat Move - Italians
                1 bomber moved from Tambov to Bryansk
                1 artillery and 4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Southern Italy to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Ukraine
                3 artilleries placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 27 to 28
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Tunisia: 4 infantry
                EDIT: Adding units owned by ANZAC to Libya: 4 infantry
                EDIT: Removing units owned by ANZAC from 92 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 bombers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Volgograd to Samara
                1 mech_infantry moved from Bryansk to Samara
                5 bombers moved from Bryansk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                    Russians defend with 1 cruiser
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Volgograd to Bryansk
                5 bombers moved from Samara to Bryansk

    Place Units - Germans
                1 artillery, 3 bombers and 1 infantry placed in Western Germany
                1 transport placed in 114 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 armour placed in Volgograd

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Place Units - Russians
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Manchuria to Korea
                10 fighters and 4 tactical_bombers moved from Japan to Korea
                4 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Kwangtung to 20 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 20 Sea Zone to 33 Sea Zone
                5 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone
                1 bomber moved from Borneo to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone


  • My planes in Korea will try and replicate the epic movie “Top Gun” and all of them will crash and burn, my fleet will never make it to the shores of Caroline Islands and all the Japanese will die from starvation… it is a sad day…

T-shirts, Hats, and More

Suggested Topics

  • 15
  • 80
  • 28
  • 58
  • 80
  • 209
  • 101
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts