14L Playoff Soulblighter (Axis) vs Shin Ji (Allies +17)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
                EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Adding units owned by ANZAC to Brazil: 4 infantry
                EDIT: Changing PUs for ANZAC from 22 to 24
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                5 armour and 5 mech_infantrys moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                2 bombers, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    British defend with 3 infantry
                    Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 bombers, 3 fighters and 4 tactical_bombers moved from Northwest Persia to Romania
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 125 Sea Zone
                3 aaGuns, 14 armour, 4 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 armour and 4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                15 infantry moved from Buryatia to Amur
                1 bomber moved from Buryatia to Russia

    Combat - Russians
                Battle in Amur
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                2 infantry moved from Caucasus to Northwest Persia
                2 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Bryansk
                10 infantry moved from Russia to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Korea to Amur
                6 infantry moved from Manchuria to Amur
                2 bombers, 1 fighter and 5 tactical_bombers moved from Anhwe to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                3 artilleries and 5 infantry moved from 5 Sea Zone to Amur
                1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines


  • Probably going to lose 1 or more planes on Amur, but that Russian stack has to go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Korea to Amur
                6 infantry moved from Manchuria to Amur
                2 bombers, 1 fighter and 5 tactical_bombers moved from Anhwe to Amur
                2 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                3 artilleries and 5 infantry moved from 5 Sea Zone to Amur
                1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 :  3/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Amur
                    Japanese attack with 5 artilleries, 2 bombers, 4 fighters, 13 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 13 infantry and 5 tactical_bombers in Amur, round 2 :  13/29 hits
                        Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 :  5/15 hits
                        11 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 8 infantry and 5 tactical_bombers in Amur, round 3 :  9/24 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  0/4 hits
                        4 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 5 artilleries, 2 bombers, 4 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 2 aaGuns and 15 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 3 carriers, 3 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 carrier moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from Amur to 6 Sea Zone
                3 fighters moved from Anhwe to 6 Sea Zone
                1 artillery and 3 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from Manchuria to Amur
                2 bombers moved from Amur to Japan
                4 tactical_bombers moved from Amur to Manchuria

    Place Units - Japanese
                3 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • @Soulblighter:

    Probably going to lose 1 or more planes on Amur, but that Russian stack has to go.

    I also doubt the destroyers in Z25 and Z94 will manage to hit anything.

  • '15

    Wow, you lucked out with the Siberians.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 6 submarines; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                7 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                3 infantry moved from Central United States to Western United States
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 25 Sea Zone to Hawaiian Islands
                5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                6 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                4 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
                1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from French Equatorial Africa to Kenya
                      British take Kenya from Italians
                3 armour moved from Belgian Congo to Egypt
                2 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
                1 bomber moved from Belgian Congo to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - British
                British creates battle in territory 106 Sea Zone
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in 94 Sea Zone
                    British attack with 4 fighters and 2 tactical_bombers
                    Italians defend with 1 destroyer
                    British win, taking 106 Sea Zone from Germans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Yunnan to Szechwan
                2 aaGuns moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 4 infantry moved from Yunnan to Kweichow
                4 mech_infantrys moved from Yunnan to Kweichow
                7 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                1 bomber moved from Iraq to Egypt

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 destroyer placed in 71 Sea Zone
                1 airfield placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry


  • There are multiple dice rolls in your inbox. Even for a German turn that hasn’t even happened yet. I was doing some testing and Apparantly made the mistake of not doing it in local game mode.

  • '15

    Yea, I can see what happened there.  No worries.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians repair 0 damage on 1 factory_minor; Remaining resources: 22 PUs;
                Italians buy 1 fighter and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                2 armour moved from Romania to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Eastern Poland to Western Ukraine
                3 infantry moved from Bulgaria to Romania
                1 infantry moved from Persia to Iraq
                1 bomber and 2 fighters moved from Southern Italy to Iraq
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 infantry placed in Iraq
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                Italians collect 18 PUs (3 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs


  • I feel like the game is screwing me, when it comes to convoy damage.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Ethiopia to British Somaliland
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in British Somaliland
                    ANZAC attack with 1 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Java from Japanese, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Brazil: 2 infantry
                EDIT: Adding units owned by ANZAC to Morocco: 2 infantry
                EDIT: Removing units owned by ANZAC from 86 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Brazil: 2 infantry
                EDIT: Adding units owned by ANZAC to British Guiana: 2 infantry
                EDIT: Turning off Edit Mode
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                3 infantry moved from Libya to Tobruk
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Poland to Bessarabia
                2 bombers moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 7 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Bessarabia to Iraq
                3 fighters and 4 tactical_bombers moved from Romania to Iraq
                1 infantry moved from Eastern Poland to Belarus
                5 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
                3 aaGuns, 15 armour, 4 artilleries, 17 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Western Germany
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 bombers and 1 infantry placed in Western Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • Going to do a minor ncm

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