@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
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I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty. :?
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I just rolled with best defense for your units - I dont see why you would not take AA-gun as first casulty. :?
You did fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western AustraliaNon Combat Move - Japanese
2 destroyers and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
2 battleships and 3 carriers moved from 55 Sea Zone to 35 Sea Zone
2 cruisers moved from 55 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Shan State
3 artilleries and 2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Szechwan to Shan State
1 artillery moved from Kweichow to Hunan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Java to Shan State
2 fighters moved from Caroline Islands to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter moved from Caroline Islands to Manchuria
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to Shan State
1 mech_infantry moved from Shantung to Manchuria
1 destroyer moved from 55 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 transports placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Befind on IPC and no dice… A big surprise might come during I6…
US will post soon. -
Befind on IPC and no dice… A big surprise might come during I6…
US will post soon.Or a not so big surprise…
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Befind on IPC and no dice… A big surprise might come during I6…
US will post soon.Taking any big shots with usa?
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Whatever happens it’s gonna be interesting. After no dice for a few rounds will the Americans get busy?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western Germany -
I will roll for AA in TripleA
First 1 BMB is against Airbase.
Next 5 is against Factory.-> If first AA roll hit it will hit the plane against Airbase - any other 1’s will be taken on BMBs against Factory.
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,4,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 19
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 4
EDIT: Turning off Edit Mode
5 bombers moved from Western Germany to United Kingdom
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Gibraltar to 92 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Fiji to New Zealand
4 fighters moved from New South Wales to New Zealand
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
3 fighters moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from India to Sikang
1 fighter moved from Eastern Persia to Sikang
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Sikang
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 6 fighters and 1 submarine; Americans loiter and taunt with
Italians defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
British take Eire from Neutral_Allies
1 armour moved from Eastern United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Syria to Persia
1 tactical_bomber moved from Egypt to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5,5,5,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
Italy’s income is about to explode :-o
A short message to all neutral’s.
We will be ready to come to your aid in case aggression will occur from axis side ! -
I think this turn plays itself but I better take the time to make sure.
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no dice Again :-)
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dice this time. no disasters thankfully. posting noncom soon
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
2 bombers and 4 infantry moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Bulgaria to Turkey
2 artilleries and 3 infantry moved from Southern France to Spain
3 fighters moved from Western Germany to SpainCombat - Italians
Battle in Turkey
Italians attack with 2 armour, 2 bombers, 4 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 4 infantry
Battle in Spain
Italians attack with 2 artilleries, 3 fighters and 3 infantry
Neutral_True defend with 6 infantry
2 artilleries owned by the Italians retreated to Southern France
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 5 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
3 fighters moved from Spain to Southern France
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Turkey to Greece
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 aaGun moved from Western Germany to GermanyPlace Units - Italians
1 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
if you don’t mind, i think i’d like to change the placement of italian forces.
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want to put all 4 infs in N Ita





