@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Suprise Attack vs Axis-dominion A&A WWII
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from New South Wales to Shan State
1 fighter moved from Queensland to Shan State
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Southern France to Albania
1 bomber moved from Southern France to Romania
2 tactical_bombers moved from Greater Southern Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Germany to Romania
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Southern France to Albania
1 bomber moved from Southern France to Romania
2 tactical_bombers moved from Greater Southern Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Germany to Romania
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 2 armour, 1 factory_minor, 6 infantry and 4 mech_infantrys
AA fire in Romania : 2/3 hits
2 tactical_bombers owned by the Germans lost in Romania
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Romania, round 2 : 1/9 hits
Russians roll dice for 1 aaGun, 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/13 hits
3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Romania
Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Romania, round 3 : 2/6 hits
Russians roll dice for 2 armour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 5/13 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Romania
retreated to Romania
Russians win with 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Albania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Albania to Western Germany
1 bomber moved from Romania to Western Germany
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
1 artillery and 6 infantry placed in Germany
1 armour, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.708
Median : 4.000
Variance : 0.723
Standard Deviation : 0.851
Total rolls : 48Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.111
Median : 5.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.500
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
3 armour moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Novgorod
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Hopei to AnhwePlace Units - Russians
1 aaGun and 2 artilleries placed in Romania
3 infantry placed in Western Ukraine
3 armour placed in Ukraine
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in NovgorodTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs -
Bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Philippines to Anhwe
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Philippines to Anhwe
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 infantry; British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 3/4 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from 45 Sea Zone to Dutch New GuineaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TARNATION!!!
THEM WUS SUM BAD DICE.
Was busy this weekend with my daughters 14th Birthday -
No problem and happy birthday to your daughter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from Northern Territory to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Borneo
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 97 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport
Americans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Romania
1 fighter moved from Gibraltar to Malta
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 46 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 artilleries and 3 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
3 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 1 tactical_bomber moved from Hunan to 19 Sea ZoneCombat - British
Battle in 19 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -13
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from India to Kiangsi
1 armour moved from India to Yunnan
1 armour moved from Eastern Persia to India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 battleship moved from 86 Sea Zone to 66 Sea ZonePlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour -
If you attack Romania with Italy or Germany, please do not take out the bombers first. Leave them for the very last. Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Greece to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 tactical_bomber; Russians defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 4 bombers
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Romania, round 2 : 3/5 hits
Russians roll dice for 1 aaGun, 5 armour, 2 artilleries, 4 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 10/22 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians, 1 aaGun owned by the Russians, 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win with 5 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.074
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.136
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Shan State to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from Shan State to Eastern PersiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Romania
4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Romania
4 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 2 artilleries, 2 bombers, 1 fighter and 5 infantry
British defend with 1 tactical_bomber; Russians defend with 5 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 4 bombers
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Romania, round 2 : 3/10 hits
Russians roll dice for 5 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 5/20 hits
2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
2 artilleries owned by the Germans retreated to Yugoslavia
Russians win with 5 armour, 2 artilleries, 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Yugoslavia
1 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
1 armour and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 armour, 1 artillery and 6 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.100
Median : 4.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20





