Forgot the walk in on Guam, so edited it in
14L G40 MrRoboto (Axis) vs Balladeer (Allies+10)
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That’s not good! Got any advice for a next game that I might play as allies? (Other than using the battle calculator, which I ussually do, but forgot in Russia)?
If Japan really wants to get India, it’s impossible to deny it. It can happen even faster (and imagine if I had rolled averagely in Burma 2 rounds ago).
In my opinion, USA needs to invest heavily in the Pacific early on (first 3-4 rounds, I usually build Pacific only) to overcome Japan.
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btw it is not allowed to leave a unit behind on a transport, if you’re doing an amphibious assault. I will edit that (in Korea)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
1 artillery owned by the Italians retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
Oh, that is in the Triple A problems file indeed, hard to remember them all!
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Assumed no suicide attacks at Phillipines, can change if you want.
As to the American units in the Pacific, do you go purely destroyer / carrier / fighters, or do you also add in extra transports to annoy the Japanese?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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I add transports. If you’re not threatening the Islands or the coast, the Japanese fleet can just retreat (if that’s even necessary)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
6 bombers moved from Germany to Southern France
3 bombers moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from 95 Sea Zone to Southern FranceCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 9 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 9 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 95 Sea Zone
9 bombers moved from Southern France to Western Germany
2 fighters moved from Eastern Poland to Southern Italy
4 tactical_bombers moved from Eastern Poland to Western Germany
2 infantry moved from Novgorod to Archangel
13 armour and 1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 aaGuns, 1 armour and 8 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Northwest Persia to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
1 fighter and 8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,2,2,5,6,5,6,1,6,5,6,6,2,3,5,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
16 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Tambov to Bryansk
3 artilleries, 3 fighters and 22 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novosibirsk to BryanskCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 16 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Yakut S.S.R. from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 15 armour and 9 mech_infantrys
6 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 15 armour and 4 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Germans: 3 aaGuns and 5 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Well, Russia gambled and lost, I’m willing to resign, if you are willing to accept ;-)
Well played, I learned a lot! If you want we can play another game?
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Yeah the game was lost even before that battle, I would think.
We can play another game.
allies+12
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I agree, just wasn’t willing to resign yet :-)
And allright, what’s your bid? I’ll make the game!
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Sorry, I meant to say that I accept it, and wanted to know where you wanted your units :)
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british med sub
british inf in sudan
british inf in alexandria -





