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Mallery (Allies +11) vs. Entek (Axis) 14L Rnd 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Northwest Persia to Russia
                1 fighter moved from Egypt to Tobruk
                1 armour and 4 mech_infantrys moved from Egypt to Tobruk
                4 mech_infantrys moved from Egypt to Iraq
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                3 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 102 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                2 fighters moved from French West Africa to Egypt
                1 battleship and 2 cruisers moved from 102 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 1 fighter and 4 mech_infantrys
                    Italians defend with 2 artilleries and 2 infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Sumatra

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Tobruk to Egypt

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 34 PUs (1 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 artilleries

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 fighter moved from Southern Italy to Rostov
                4 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 :  2/3 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 :  0/3 hits
                        1 armour owned by the British and 2 mech_infantrys owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 fighter and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 4 infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 fighter moved from Northern Italy to Southern Italy
                1 bomber moved from Gibraltar to Southern France
                1 fighter moved from Tobruk to Libya
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 1 mech_infantry placed in Ukraine
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Libya : 1 fighter
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Rostov : 1 flag, 4 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
        96 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 2 destroyers and 1 transport
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 17 / 24
        Japanese : 56 / 71
        Americans : 55 / 80
        Chinese : 5 / 5
        British : 35 / 40
        UK_Pacific : 10 / 10
        Italians : 21 / 31
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 bombers moved from Queensland to Java
                1 bomber moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 4 bombers and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 4 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                4 bombers moved from Java to Northern Territory
                4 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 submarines moved from 42 Sea Zone to 37 Sea Zone
                2 submarines moved from 42 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 1 factory_minor; Remaining resources: 60 PUs;
                Germans buy 6 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone

  • 20 19 18 17 16

    Scramble?


  • no scramble.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 1 factory_minor; Remaining resources: 60 PUs;
                Germans buy 6 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 4 fighters and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                2 armour moved from Eastern Poland to Bryansk
                2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                3 armour moved from Romania to Western Ukraine
                3 fighters moved from Ukraine to Bryansk
                5 tactical_bombers moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Archangel
                4 fighters moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 mech_infantry placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Romania : 3 armour and 1 factory_minor
        Germany : 1 factory_major and 1 mech_infantry
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 18 armour, 5 artilleries, 3 fighters, 6 infantry and 5 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 3 bombers
        Western Ukraine : 1 flag, 3 armour, 2 artilleries and 1 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        125 Sea Zone : 1 flag
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 11 / 24
        Japanese : 52 / 71
        Americans : 55 / 80
        Chinese : 5 / 5
        British : 35 / 40
        UK_Pacific : 10 / 10
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsagaan Olom to Central Mongolia
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns and 17 infantry moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                3 mech_infantrys moved from Manchuria to Central Mongolia
                4 armour moved from Ulaanbaatar to Central Mongolia
                1 armour and 9 infantry moved from Suiyuyan to Shensi
                1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
                2 armour moved from Yunnan to Burma
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Siberia to Buyant-Uhaa

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour and 9 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 9 infantry in Shensi, round 2 :  1/10 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 5 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 5 armour, 1 artillery and 1 infantry in Burma, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 5 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Central Mongolia
                    Japanese attack with 4 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 3 mech_infantrys in Central Mongolia, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Siam to Shan State
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from 41 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,5,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,3
                Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 5 fighters and 4 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour and 9 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour and 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 1 infantry
        Burma : 1 flag, 5 armour and 1 artillery
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 2 submarines
        25 Sea Zone : 2 destroyers and 1 submarine
        Central Mongolia : 1 flag, 4 armour and 2 mech_infantrys
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Buyant-Uhaa : 1 flag, 1 armour
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 12 / 16
        Japanese : 56 / 51
        Americans : 55 / 80
        Chinese : 3 / 5
        British : 35 / 40
        UK_Pacific : 9 / 10
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Suriname to Gibraltar
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 bombers and 1 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Southern France
                    Americans attack with 1 bomber
                    Italians defend with 1 bomber, 1 factory_minor and 1 harbour
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 2 destroyers and 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 2 destroyers and 1 transport
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 3 submarines
                    Japanese defend with 2 destroyers and 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 3 submarines
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Gibraltar to Suriname
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3,1
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                    retreated to Szechwan
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai
                5 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Egypt to Northwest Persia
                4 mech_infantrys moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from India to Burma
                2 artilleries and 2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                    1 bomber killed by AA
                    Bombing raid in Normandy Bordeaux causes 0 damage total.
                Battle in Caucasus
                    British attack with 1 artillery and 4 infantry
                    Germans defend with 1 armour
                    British win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Burma
                    British attack with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour and 1 artillery
                    British win, taking Burma from Japanese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 5 armour and 1 artillery
                    Casualties for British: 4 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                3 infantry placed in Egypt
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rhodesia: 3 infantry
                EDIT: Adding units owned by British to Belgian Congo: 3 infantry
                EDIT: Turning off Edit Mode
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 fighter

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Rostov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 fighter and 4 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Volgograd to Ukraine
                1 fighter moved from Libya to Southern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 armour and 1 fighter placed in Ukraine
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 1 mech_infantry
                EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 artillery and 1 mech_infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 fighters
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 2 destroyers and 2 transports
        92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 12 / 16
        Japanese : 55 / 51
        Americans : 55 / 77
        Chinese : 3 / 5
        British : 35 / 37
        UK_Pacific : 10 / 10
        Italians : 23 / 33
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                2 submarines moved from 37 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                4 bombers moved from Northern Territory to 44 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Malaya
                Battle in 44 Sea Zone
                    ANZAC attack with 5 bombers and 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Malaya from Japanese, taking 44 Sea Zone from Japanese with 5 bombers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                5 bombers moved from 44 Sea Zone to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea
                1 fighter moved from Northern Territory to Dutch New Guinea

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • 20 19 18 17 16

    Intercept in Moscow?


  • no thanks! I’ll let my AA do the job!

  • 20 19 18 17 16

    Sounds good.  I messed up when I did the second group of Bombers.  They should all be attacking the IC.

    I’ll roll it here and change the results in game.

  • 20 19 18 17 16

    5 AA shots at the bombers
    <:>dice 5d6<:>

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